Use and Care Manual
Figure 3. Two ways
that White can play a
roll of .
3. A player who rolls doubles plays the numbers shown on the dice twice. A
roll of 6 and 6 means that the player has four sixes to use, and he may
move any combination of checkers he feels appropriate to complete this
requirement.
4. A player must use both numbers of a roll if this is legally possible (or all
four numbers of a double). When only one number can be played, the
player must play that number. Or if either number can be played but not
both, the player must play the larger one. When neither number can be
used, the player loses his turn. In the case of doubles, when all four
numbers cannot be played, the player must play as many numbers as he
can.
Hitting and Entering
A point occupied by a single checker of either color is called a blot. If an
opposing checker lands on a blot, the blot is hit and placed on the bar.
Any time a player has one or more checkers on the bar, his first obligation is to
enter those checker(s) into the opposing home board. A checker is entered by
moving it to an open point corresponding to one of the numbers on the rolled
dice.
For example, if a player rolls 4 and 6, he may enter a checker onto either the
opponent's four point or six point, so long as the prospective point is not
occupied by two or more of the opponent's checkers.