Specifications

Contents
IPL Programmer’s Reference Manual xi
Full ASCII Table........................................................................................................................... 207
Full ASCII Table ............................................................................................................. 208
Full ASCII Control Characters Table............................................................................... 210
Character Sets ............................................................................................................................. 211
International Character Sets............................................................................................. 212
Advanced Character Table.................................................................................. 212
8636/46 Character Table.................................................................................... 212
IBM Translation Character Table....................................................................... 213
Code Page 850 Character Table.......................................................................... 214
Extended Character Sets .................................................................................................. 215
Creating User-Defined Bitmap Graphics and Fonts.............................................. 219
Creating User-Defined Bitmap Graphics ......................................................................... 220
Creating One Bit Per Byte User-Defined Graphics ............................................. 220
Creating Six Bits Per Byte User-Defined Graphics .............................................. 224
Creating User-Defined Bitmap Fonts............................................................................... 227
Creating One Bit Per Byte User-Defined Fonts .................................................. 227
Creating Six Bits Per Byte User-Defined Fonts ................................................... 228
User-Defined Interface Tables........................................................................................... 231
Print Commands (t = 0) .................................................................................................. 232
Escape Print Commands (t = 1)....................................................................................... 233
Shift Print Commands (t = 2).......................................................................................... 234
Status Responses and Auto-Transmit Commands (t = 3)................................................. 235
Protocol Commands (t = 4)............................................................................................. 236
Communications Protocol Characters.............................................................................. 237
Using Direct Graphics Mode............................................................................................... 239
What Is Direct Graphics Mode?....................................................................................... 240
What Is Run-Length Encoding?.......................................................................... 240
How Do I Send a Direct Graphic to the Printer? ................................................ 242
Direct Graphics Mode, Enter................................................................. 242
Change Origin....................................................................................... 243
End of Bitmap....................................................................................... 243
End of Line............................................................................................ 243
Raw Bitmap Data Follows ..................................................................... 244
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