User Manual
Last
update:
2017/11/08
15:11
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5.8.7 Arcade Miking
In Arcade mode, the Miking menu gives access to the following parameters to affect the overall
sound.
Distance: Determine the distance between the simulated cabinet and microphone. Placing a
microphone close to the cabinet will result in a precise sound with a large amount of proximity
effect (dependent on the chosen model of microphone). The farther the microphone is from the
cabinet, the more you will hear the reverb effect. The microphone is always in front of the
cabinet.
Tone: The Position of the microphone in correlation to the center of the edge of the speaker
cone. 'Dark' is closer towards the edge of the speaker, 'Bright' is closer to the center on the
speaker.
Room: Select one of the 8 rooms. The room determines the type of reverb you will apply to
your guitar or bass tone. Custom Reverb parameters are not available in Arcade more.
5.9 BYPASS
There are two “BYPASS” switches, each associated to a red LED. The left one switches off the Torpedo
simulation (including the Power Amp), the right one switches off the “POST FX” module
5.10 POST FX
You carefully prepared your guitar/bass sound in the previous section, it is now time to tailor your
guitar sound for mixing, whether for recording or on stage.
The “POST FX” section brings you some essential tools to quickly get a studio-quality ready-to-mix
sound.
5.10.1 EQ
The Torpedo Studio includes an equalizer, which is a central tool for mixing. With a few adjustments,
it is possible to cut down an excess of low or high frequencies, to boost a frequency band for more
presence, or to apply the classic V-shape tone onto a distorded guitar.