Owner's Manual
11
Active/ Pass Thru Button: When Active is enabled, the high and low pass lters are
activated. When Pass Thru is enabled, the lters are disabled.
Threshold: Sounds below the threshold setting will be boosted by up to the
amount of gain set by the gain slider. Sounds above the threshold will not be
affected. Measured in dB
Gain: The gain setting determines how much the sounds below the threshold will
be boosted. Measured in dB.
Balance: Sets the Cross-mix between the Sonic Lens output and the Bypassed
output. When set to Normal (bottom), the game sound will be unaffected by the
Sonic Lens – you will only hear the bypassed audio. When set to Boost (top), the
game sound is fully processed by the Sonic Lens. When set to the middle, a mix of
50/50 normal and Sonic Lens game sound will be heard.
Volume:
This slider adjusts the volume level of the audio. Lowering this will allow you to create headroom for
effects that apply gain to the audio. Remember if you go above 0dB you could clip!
Dolby on/off Button
When using some of the effects on the game path, the quality of Dolby processing may be
compromised. In these cases, you can instruct the game preset to turn off Dolby processing by clicking
on the Dolby button and shutting it off. If Dolby is turned off in a preset it will automatically disable
HRTF when selecting that preset.
Multi-Band Equalizer
The multi-band equalizer lets you change the tone of the game sound. The sliders will boost or cut the
designated frequencies by +/-12dB. The frequencies for each slider are:
100: 100Hz shelving lter
250: Provides a resonant boost or cut at 250Hz.
1000: Provides a resonant boost or cut at 1kHz
4000: Provides a resonant boost or cut at 4kHz
8000: 8kHz shelving lter
The Low and High shelving lters provide an easy to use bass and treble boost or cut.
Presets: Game Tab