User Manual

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4. Attaching and Loading the Hopper
The barrel blocking device must be installed (see page 5) and the Safety in safe mode (see
page 6).
a. Open the lever of the feed tube.
b. Install the hopper neck into the feed tube. If the t
is too tight, loosen the screw of the feed tube lever
(opposite end of the lever) using a 3/32 hex wrench. If
the t is too loose, tighten the feed tube screw.
c. Close the lever of the feed tube to secure the hopper.
d. With the barrel blocking device installed (page 5), and
the Safety in safe mode (page 6), you are now ready to load your hopper with .68
caliber paintballs. Do not force excessive numbers of paintballs into the hopper.
If you want to remove the feed tube from the marker, push in on the lock button (white arrow)
while sliding the feed tube forward to the circled area of the picatinny rail. The feed tube can
be removed when in this part of the rail.
5. Firing the Marker
a. Point the marker in a safe direction.
b. Turn on the electronics by holding the power button
for 1-2 seconds. The LED ashes green. If it ashes
red, replace the battery (see previous page).
c. Remove the barrel blocking device from the marker.
d. Move the Safety from safe mode to re mode. (re
mode is shown above.)
e. Pull the trigger to re the marker.
f. To turn off the electronics, press and hold the power button until the LED turns red.
Eye Operation
This marker is equipped with a break beam breech sensor also known as “Eyes”. The Eyes
detect whether or not a paintball is in the breech before ring, to prevent chopping partially
loaded paintballs and to maximize rate of re. The Eyes can be switched on or off by tapping
the power button while the marker is powered up (the LED changes its blinking pattern when
eyes are switched on or off, see Eye/LED Status in the following Table). With the Eyes
on, the marker res up to the programmed maximum rate of re, as long as paintballs are
delivered fast enough. With the Eyes off, the marker res at the maximum rate of re whether
or not a paintball is detected. Using the marker with the eyes off is not recommended, and
chopping of paintballs may occur. The Eyes are set to ON whenever the marker is rst
powered up.
LED Indication
The LED changes its blinking pattern in conjunction with the status of the Eyes (See table
for Eye/LED status). The LED also indicates if the Eyes are detecting a ball or not, and also
indicates if the Eyes have detected a malfunction.
Eye Malfunction
An Eye malfunction occurs when the Eyes are on and the beam is broken continuously
between shots. In this malfunction condition, the maximum rate of re is limited to 5 BPS.
Power Button
LED