User Manual
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determined by Burst Shot setting (below). Ramp Start shot count will reset after not
ring for the amount of time set by the Ramp Reset setting.
3. Ramp* Three Blinks - If ring the programmed number of times set by Ramp Start
setting and at a rate of trigger pulls per second set by Ramp Sustain setting, then the
marker will re at the maximum set Rate of Fire determined by the ROF Cap setting.
Ramp Start count is reset after not ring for amount of time determined by the Ramp
Reset setting or the Ramp Sustain setting if Ramp Reset is set to 0.
4. Full-Auto* Four Blinks - In Full Auto mode, the user must re the programmed
number of times set by Ramp Start setting with the time between each trigger pull
being less than Ramp Reset setting then marker will enter full auto and re as long as
the user holds down the trigger. Ramp Start shot count will reset after not ring for the
amount of time set by Ramp Reset setting.
The * indicates an enhanced ring mode, requiring at least 3 trigger pulls before the enhanced
ring mode engages. The Ramp Start setting allows users to adjust the number of shots
required to engage.
ROF Cap - (Factory Default Value = 10 BPS) This is the programmed maximum Rate of re
(RoF) in balls per second (BPS). The ROF can be set from 5-10 BPS where 1 blink = 1 BPS).
Dwell - (Factory Default Value = 35 milliseconds (ms); 35 blinks) The Dwell is used to change the
amount of time that power is supplied to the solenoid. The solenoid is the part of the electronics
which actually channels the ow of air to the front of the bolt allowing the marker to re. This
setting directly affects the battery life. Too high of a value will negatively affect battery life. Too
low of a value will may not allow the marker to fully cycle causing low velocity. This setting can
be adjusted from 1-60 ms.
Debounce - (Factory Default Value = 7 milliseconds; 7 blinks) The Debounce menu item is
used to change the amount of time between accepted trigger pulls. Quite simply, this adjusts
the amount of time from one trigger pull being accepted by the electronics to the next trigger
pull that can be accepted. If a Debounce setting is too low, a user may shoot more times than
expected. This is called “Trigger Bounce.” When a paintball marker is red, the marker moves
and vibrates in the user’s hand. This vibration sometimes allows the trigger to reset itself and
trip without the user realizing that his or her nger has actually moved. This menu item can be
updated only with values of 1-50 milliseconds.
Ball in Place (BIP) - (Factory Default Value = 5 ms; 5 blinks) This is the amount of time in
milliseconds that the Eyes must “see” the paintball before ring it. This menu item can be set
from 1 ms to 50 ms.
Ramp Start - (Factory Default Value = 3 trigger pulls; 3 blinks) Number of shots that must
happen before enhanced ring mode kicks in. Limit: 3-8 shots, 1 blink = 1 shot.
Ramp Sustain - (Factory Default Value = 3 trigger pulls per second; 3 blinks) Number of trigger
pulls per second (TPS) that must occur to sustain ramping. This setting only affects the Ramp
ring mode. Limit: 1-12 TPS, # of blinks = TPS.
Ramp Reset - (Factory Default Value = 1 second; 10 blinks) Amount of time after last shot until
Ramp Start shots reset to 0. Limit 0-1 second in tenths of a second. Time = # of blinks x 0.1.
When Ramp Reset is set to 0, Burst and Full Auto re modes will not be allowed to enter the
enhanced state, and will not burst re. When Ramp Reset is set to 0 in Ramp mode, the Ramp
Sustain setting is used to reset the Ramp Start shot count.
Burst Shot - (Factory Default Value = 3 shots; 3 blinks) Number of shots that the marker res
for each trigger pull when in enhanced ring mode Burst. Limit: 2-6 shots, 1 blink = 1 shot.