AGES 5 & UP Wizard’s Apprentice INSTRUCTION Item No.
Contents WELCOME 2 MAIN MENU 3 1. CARD DATABASE 4 2. TRADE LIST 7 3. DECK BUILDER 10 4. CLOCK 12 5. CALENDAR 13 6.
WELCOME QUIT ON/OFF EDIT DELETE RESET ENTER SPACE/ CLEAR Your Wizard’s Apprentice opens the door to a whole new world of Harry Potter™ information based on the first set of Harry Potter™ Trading Cards from Wizards of the Coast®.
MAIN MENU Turn ON the unit. You’ll see the opening animation as well as the time and the date followed by a menu screen with six icons on it. You’ll see a “select” arrow highlighting one of the icons. If the current day is a “reminder” day, then the day will flash and you will also hear a “reminder” alarm. These six icons on screen represent the MAIN MENU.
1. CARD DATABASE Highlight the card database from the MAIN MENU and press ENTER. You can VIEW, SEARCH, or SORT. VIEW Let’s try VIEW. Scroll to it and press ENTER. The default database is the FULL SET sorted by card number. Use the UP and DOWN arrows to scroll through the current text display. By viewing, you can check the CARD NUMBER. For example, 114/118 means it’s card number 114 out of the first set of 118 cards. Then you see the NAME of the card, for example, “WIZARD CRACKERS”.
When you press EDIT, a new screen will come up that says ‘ADD TO TRADE LIST? Y/N’. If you answer “Y”, then the words WANTED and FOR TRADE are displayed. Use your UP and DOWN arows to choose either of these two lists, and press ENTER to confirm. Let’s say you add the card or you press “N” instead. Your Wizard's Apprentice will then back out of this menu screen and return to viewing.
When you highlight and of the six groups above, you will see “PLEASE ENTER SEARCH ITEM”. Example 1: Search by NUMBER. Enter in a number, for example, “89” and then press ENTER. Your Wizard’s Apprentice will find all the cards that have that number. After the database is done searching, it will return to the DATABASE submenu. On screen, you will see Highlight VIEW and press ENTER.
SORT The SORT function allows you to sort cards before viewing. Scroll to SORT and press ENTER and you will be able to sort in a sub-menu of 5 choices: SORT BY: NUMBER RARITY NAME TYPE KEYWORD After the database is sorted, you will return to the DATABASE submenu. 2. TRADE LIST Highlight TRADE LIST from the main menu. To add cards to your Trade List, select WANTED or FOR TRADE. Use your UP and DOWN arrows to toggle between the two options and press ENTER to select. Highlight WANTED and press ENTER.
WANTED When the word WANTED appears at the top of the screen, press ENTER to display all of the cards currently on the WANTED list. When the list is empty, “NO RECORD” appears at the middle of the screen. The number of the current card is highlighted. Use your UP and DOWN arrows to scroll through the highlighted card. You can press ENTER to bring up the TEXT of the currently highlighted card, or you can press DELETE to remove the currently highlighted card from the list.
to scroll and highlight different cards. Press ENTER to bring up the TEXT of a highlighted card. Press DELETE to remove a highlighted card from your list. When the card is the last one in a list, you will be prompted with “DELETE: Y/N” before the final delete happens. Press EDIT to add a highlighted card into the FOR TRADE list. Press QUIT to return to the Main Menu.
3. DECK BUILDER This function allows you to make a group of cards into a single ‘deck’. You must define all the cards that will be in the deck. There are three sub-menus: VIEW, BUILD, and PRACTICE. Use your UP and DOWN arrows to select from the three choices in the sub-menu. Then press ENTER to enter the sub-menus function of either VIEW, BUILD or PRACTICE. When you’re done, press QUIT to return to the Main Menu.
Press EDIT to add a highlighted card to your deck list. Press QUIT to go back to the sub-menu. BUILD When you select BUILD, you will see all 118 cards from the first set listed. These are the cards you can build from. Use your “down” arrow to scroll down through the set. You can scroll through all 118 cards. Press ENTER to bring up the TEXT of the highlighted card. Press EDIT to add the first of the highlighted cards to your deck list.
Press DELETE to discard the currently highlighted card from your hand. You will be prompted with “DISCARD THIS CARD? Y/N” before the deletion takes place. Press EDIT to deal another random single card. The new card is added to the bottom of the current list of cards in your hand. Press QUIT to go back to the sub-menu directory. 4. CLOCK The clock shows the time and the date. The current time is at the top of the screen and the current date is at the bottom of the screen.
ALARM SETTING Use the LEFT and RIGHT arrows to select the ALARM icon, then press ENTER to set the alarm. When the HOUR is flashing, use your UP and DOWN arrows to enter the hour. The AM/PM icon will automatically change. Use LEFT or RIGHT arrows to turn the Alarm on or off. Press ENTER to confirm. The MINUTE will flash next. Use your UP and DOWN arrows to enter the minute you want to set. Press ENTER to confirm.
In SET DATE MODE, you will see the calendar and reminder icon. Use your LEFT and RIGHT arrows to select the calendar and then press ENTER to begin editing. MONTH When the month is flashing, use your UP and DOWN arrows to enter the month you want to set. Press ENTER to confirm. DATE When the date is flashing, use your UP and DOWN arrows to enter the date you want to set. Press ENTER to confirm. YEAR When the year is flashing, use your UP and DOWN arrows to enter the year you want to set.
If you want to change the reminder status, press LEFT or RIGHT arrows to turn the reminder function on or off. If you want to change the reminder date, press EDIT. When the month is flashing, use your UP and DOWN arrows to enter the month you want to set. Press ENTER to confirm. When the date is flashing, use your UP and DOWN arrows to enter the date you want to set. Press ENTER to confirm. When the year is flashing, use your UP and DOWN arrows to enter the year you want to set. Press ENTER to confirm.
INSERTING OR REPLACING BATTERIES Reset Operations: By pressing the reset button, you can delete all the data previously entered. A screen will ask you, DATA FOUND! KEEP RECORD? Y/N. Pressing Y(yes) will return to the initial screen, pressing N(no) will delete all data (including your trade lists and deckbuilder functions). Be sure to press the reset button before you use your Wizard's Apprentice for the first time.
Important: Incorrect use of batteries can cause them to burst or leak, possibly damaging the interior of the Harry Potter™ Wizard's Apprentice. Note the following precautions: Never leave dead batteries in the battery compartment. To avoid damage to the unit from leaky batteries, replace both the main battery and the back-up battery every three years. Batteries should be replaced no matter how much you use the diary during that time.
3. Then remove the old battery with a thin pointed, nonmetallic object. 4. Wipe the surfaces of a new battery with a soft, dry cloth. Insert the new battery into the Harry Potter™ Wizard's Apprentice, making sure that its positive (+) side is facing up (so that you can see it). 5. Replace the battery compartment cover and the screws that secure it in place. CAUTION: To ensure proper function: • Do not mix old and new batteries. • Do not mix alkaline, standard or rechargeable batteries.
DEFECT OR DAMAGE Replace batteries at the first sign of erratic operation. If a part of your game is damaged or something has been left out, DO NOT RETURN THE GAME TO THE STORE. The store doesn’t have replacement parts. Instead, write to us at: Tiger Repair Department 1000 N. Butterfield Road, Unit 1023 Vernon Hills, IL 60061, U.S.A. In your note, mention the name of your game, your game’s model number, and tell us briefly what the problem is. Also include sales slip, date, place of purchase and price paid.
90-DAY LIMITED WARRANTY Tiger Electronics. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship.
THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR MALFUNCTION OF THIS TIGER PRODUCT. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability may not apply to you.
- Reorient or relocate the receiving antenna. - Increase the separation between the equipment and receiver. - Connect the equipment into an outlet on a circuit different from that to which the receiver is connected. - Consult the dealer or an experienced radio TV technician for help.