ELECTRONIC MODEL 60-052 LCD GAME 600520001IWTI-02
S T O R Y INTRODUCTION The fight is on for the WCW Heavyweight Championship belt and you’re in control. The biggest names in wrestling are colliding to settle their feuds. Each pair are starring in their own unit- Hollywood Hogan Vs. Goldberg, Raven Vs. Diamond Dallas Page, and Scott “Big Poppa Pump” Steiner Vs. Rick Steiner. Collect them all and become the Champ. Select Goldberg and use the Jackhammer, or Hogan with his devastating Leg Drop. Each wrestler has their own unique moves.
T H E leader of the NWO, he has shown the world that he is a force to be reckoned with. He is 275 pounds of muscle and standing at 6' 7" he smashes through the competition. Take control of Hogan and use his Leg Drop to finish Goldberg. GOLDBERG 3 S T O R Y Goldberg has burst into the wrestling world with intensity never seen before. His size, speed, and growing arsenal of moves have proven too much for everyone he steps in the ring with.
THE GAME OBJECT OF Hollywood Hogan and Goldberg have a score to settle. After many confrontations without a clear winner, they will step in the ring to settle their differences once and for all. Choose your wrestler and enter a tournament that lasts best of 7 matches. You don’t have to win all 7 matches to win the belt but you do have to win at least 4. If you only win 4, you should step back in the ring and try to win all 7. If you win all 7, it just proves that you are the better man and a true Champion.
OFF 5 THE GAME - Press to turn OFF the unit. The unit also shuts off after three minutes of no action. SOUND - Press to turn the SOUND ON. - Press to turn the SOUND OFF. PAUSE - Press to PAUSE the game. ON/ START - Press to turn the unit ON. - Press to start the game. - Press to start each new match. - Press to exit pause. “ - If your opponent is on the ground, press , “ to attack your opponent off the ropes. ” - If your opponent is on the ground, press “ to go for the pin.
THE GAME OBJECT OF PUNCH KICK BLOCK GRAPPLE 6 - Press to make the wrestler punch their opponent. - After grappling, press this repeatedly to do a power move (See pages 9 & 10). - It will make the wrestler kick their opponent. - After grappling, press this repeatedly to do a power move (See pages 10 & 11). - BLOCK enemy’s punches and kicks. Note - The wrestler can still be grappled while blocking. - After grappling, press this repeatedly to do a power move (See page 11). - Grapples with opponent.
ENERGY METER ENERGY METER PLAY Each wrestler has an energy meter made up of five bars. It appears right next to their picture at the top of the screen. Every time you hit your opponent their meter will decrease and yours will increase. Beware, you lose more energy each time you get hit than you get back when you hit them. So, keep on the offense if you want to win. TO Press the ON/START button to power on the game. Both wrestlers will now appear and Hogan will be flashing.
PLAY TO POWER METER POWER METER There is a power meter that will come on screen when the wrestlers are in a grapple. Your goal is to fill up your half of the meter to get off your move instead of your opponent. It will seem like a tug of war when you grapple with your opponent to fill your half of the meter. To fill the meter and get your moves off, tap the move button of your choice (see below under POWER MOVES) as quickly as possible. Tap it fast enough and you’re on your way to victory.
PUNCH- PUNCH button KICK- KICK Button GRAPPLE- GRAPPLE button BLOCK- BLOCK button TO when your opponent is PIN on the ground ATTACK OFF THE ROPES Press , when your opponent is on the ground HOW BASIC MOVES - COMMON TO BOTH WRESTLERS Finish ‘em with a Leg Drop! PLAY POWER MOVES HOLLYWOOD HOGAN SHORT CLOTHESLINE From Grapple, press PUNCH rapidly 9
PILE DRIVER - From Grapple, press KICK rapidly THROW OPPONENT INTO ROPES - PLAY HOW TO OVER HEAD PRESS INTO SLAM From Grapple, press GRAPPLE rapidly From grapple press BLOCK rapidly.
HOW the mat. POWER MOVES - GOLDBERG SPEAR- From Grapple, press GRAPPLE rapidly Fear the Spear! TO JACKHAMMER From Grapple, press PUNCH rapidly PLAY POWER SLAMFrom Grapple, press KICK rapidly THROW OPPONENT INTO ROPES - From grapple press BLOCK rapidly.
G at you to clothesline him to the mat. S C O R I N HINTS FOR VICTORY 1. Attack, Attack, Attack - You can’t win if you don’t inflict some damage. 2. Warm them up with punches and kicks. Then move in and do some real damage with your power moves from the grapple. 3. Learn to use the Block - Knowing when and when not to use the block will separate the champs from the chumps. 4. When they’re down, keep ‘em down - After you knock them down, go off the ropes to inflict some extra damage. 5.
B A T T E R I E S INSERTING THE BATTERIES To insert the batteries, have an adult open the battery compartment cover at the back of the game. (To remove cover, press and push battery cover upward.) Insert 2"AA” /LR6 batteries (not included), making sure to align “+” and “-” as shown. CAUTION: Batteries should be replaced by an adult. Not suitable for children under 36 months, may contain small parts. TO ENSURE PROPER FUNCTION: – Do not mix old and new batteries.
DEFECT/DAMAGE CAUTION High temperature will destroy the unit. Do not leave unit in direct sunlight. Do not use a pencil or pin to press the RESET switch. Use a ball-point pen. Do not press the liquid crystal display and avoid heavy shock or the display may fail. Clean only with a piece of soft dry cloth. Replace with new batteries at the first sign of erratic operation. Remember, your game will reset once you’ve replaced or removed the batteries.
Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the product will be free from defects in materials or workmanship for 90 days from the date of original purchase. This warranty does not cover damages resulting from accident, negligence, improper service or use or other causes not arising out of defects in materials or workmanship.
W A R R A N T Y THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE.