User manual

JP1
VDD
DRV2605
EN
IN/TRIG
GND
OUT+
OUT-
MSP430
PWM/
GPIO
P3.1
R8
EN PWM
SDA
SCL
SDA
SCL
C11
AUDIO
R40, 0Q
R41, NP
SDA SCL
R43, 0Q
Hardware Configuration
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4.7 Audio-to-Haptics Input
Figure 21. Audio-to-Haptics Input
The DRV2605 audio-to-haptics feature converts an audio signal to a corresponding haptics waveform.
This can be used to simulate bass in music, or use the audio track of a game to produce haptic effects.
To use audio-to-haptics:
1. Apply an analog line-out audio signal (not PWM) to the AUDIO jack on the left side of the board. The
tip of the inserted male audio plug is applied to the IN/TRIG pin of the DRV2605. See Figure 21.
NOTE: To get the best performance using a headphone out, the user may need to adjust the
volume, so that the input signal is near, but does not exceed 1.8 V
peak
.
2. In demo mode, select mode 0 (00001’b) using the increment mode button (“+”).
3. In mode 0, press either button B1 or B2 to enable the DRV2605 audio-to-haptics. Buttons B3 and B4
switch to internal trigger mode, play a ROM library effect, and then switch back to audio-to-haptics
mode.
B1 Audio-to-haptics using ERM
B2 Audio-to-haptics using LRA
B3 Switch to internal trigger and play library click effect
B4 Switch to internal trigger and play library buzz effect
4. Play music and feel the vibrations of the actuator.
NOTE: Some audio signals are too large or too small and the volume must be adjusted. Adjust
appropriately so that the maximum input voltage is 1.8 V and the bass of the input signal can
be felt on the actuator. The audio input minimum and maximum thresholds can be adjusted
using I
2
C. See the datasheet for more details.
20
DRV2605EVM-CT ERM and LRA Haptic Driver Evaluation Kit SLOU348BJanuary 2013Revised March 2014
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