Datasheet

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AM3359, AM3358, AM3357
AM3356, AM3354, AM3352
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SPRS717E OCTOBER 2011REVISED JANUARY 2013
Up to 48 MHz Integrated DMA Engine to Pull Data from
the External Frame Buffer without
Up to Three MMC, SD, and SDIO Ports
Burdening the Processor via Interrupts or
1-Bit, 4-Bit and 8-Bit MMC, SD, and SDIO
a Firmware Timer
Modes
512-Word Deep Internal FIFO
MMCSD0 has dedicated Power Rail for
Supported Display Types:
1.8-V or 3.3-V Operation
Character Displays - Uses LCD
Up to 48-MHz Data Transfer Rate
Interface Display Driver (LIDD)
Supports Card Detect and Write Protect
Controller to Program these Displays
Complies with MMC4.3 and SD and SDIO
Passive Matrix LCD Displays - Uses
2.0 Specifications
LCD Raster Display Controller to
Up to Three I2C Master and Slave Interfaces
Provide Timing and Data for Constant
Standard Mode (up to 100 kHz)
Graphics Refresh to a Passive Display
Fast Mode (up to 400 kHz)
Active Matrix LCD Displays - Uses
Up to Four Banks of General-Purpose IO
External Frame Buffer Space and the
(GPIO)
Internal DMA Engine to Drive
32 GPIOs per Bank (Multiplexed with
Streaming Data to the Panel
Other Functional Pins)
12-Bit Successive Approximation Register
GPIOs Can be Used as Interrupt Inputs
(SAR) ADC
(Up to Two Interrupt Inputs per Bank)
200K Samples per Second
Up to Three External DMA Event Inputs That
Input Can be Selected from any of the
Can Also be Used as Interrupt Inputs
Eight Analog Inputs Multiplexed Through
Eight 32-Bit General-Purpose Timers
an 8:1 analog Switch
DMTIMER1 is a 1-ms Timer Used for
Can be Configured to Operate as a 4-wire,
Operating System (OS) Ticks
5-wire, or 8-wire Resistive Touch Screen
Controller (TSC) Interface
DMTIMER4 - DMTIMER7 are Pinned Out
Up to Three 32-Bit Enhanced Capture
One Watchdog Timer
Modules (eCAP)
SGX530 3D Graphics Engine
Configurable as Three Capture Inputs or
Tile-Based Architecture Delivering Up to
Three Auxiliary PWM Outputs
20 Million Polygons per second
Up to Three Enhanced High-Resolution PWM
Universal Scalable Shader Engine is a
Modules (eHRPWM)
Multi-Threaded Engine Incorporating
Dedicated 16-Bit Time-Base Counter with
Pixel and Vertex Shader Functionality
Time and Frequency Controls
Advanced Shader Feature Set in Excess
Configurable as Six Single-Ended, Six
of Microsoft VS3.0, PS3.0 and OGL2.0
Dual-Edge Symmetric, or Three Dual-
Industry Standard API Support of
Edge Asymmetric Outputs
Direct3D Mobile, OGL-ES 1.1 and 2.0,
Up to Three 32-Bit Enhanced Quadrature
OpenVG 1.0, and OpenMax
Encoder Pulse (eQEP) Modules
Fine-Grained Task Switching, Load
Device Identification
Balancing and Power Management
Contains Electrical fuse Farm (FuseFarm) of
Advanced Geometry DMA Driven
Which Some Bits are Factory Programmable
Operation for Minimum CPU Interaction
Production ID
Programmable High-Quality Image Anti-
Aliasing
Device Part Number (Unique JTAG ID)
Fully Virtualized Memory Addressing for
Device Revision (readable by Host ARM)
OS Operation in a Unified Memory
Debug Interface Support
Architecture
JTAG and cJTAG for ARM (Cortex-A8 and
LCD Controller
PRCM), PRU-ICSS Debug
Up to 24-Bits Data Output; 8-Bits per
Embedded Trace Module (ETM) and
Pixel (RGB)
Embedded Trace Buffer (ETB)
Resolution Up to 2048x2048 (With
Supports Device Boundary Scan
Maximum 126-MHz Pixel Clock)
Supports IEEE 1500
Integrated LCD Interface Display Driver
DMA
(LIDD) Controller
On-Chip Enhanced DMA Controller (EDMA)
Integrated Raster Controller
has Three Third-Party Transfer Controllers
Copyright © 2011–2013, Texas Instruments Incorporated Device Summary 3
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