User's Manual
48
Pi: SPACE with Y
13.3 General UK Braille commands
Plus: DOTS 2 3 5
Minus: DOTS 3 6
Multiplication: DOTS 3 5
Divided by: DOTS 1 2 3 6 8
Equals: ENTER
Clear: SPACE with DOTS 3 5 6
Decimal point: DOTS 2 5 6
Percent: DOTS 4 6
Square root: Dots 1 2 3 5 6 8
Factorial: SPACE with DOTS 2 3 4 6
Power: SPACE with DOTS 4 5
Pi: SPACE with Y
14 Creating math objects with KeyMath
To launch KeyMath, from the main menu, press A or select All Applications and press ENTER or one of
the cursor routing buttons. Then, press K repeatedly or navigate to KeyMath and press ENTER.
14.1 Creating a math object
From the KeyMath menu, you can create visually appealing mathematical objects such as shapes,
trigonometric symbols, and many others, by selecting Create and pressing ENTER or one of the cursor
routing buttons. By default, math objects are saved as .brl.
The BrailleNote Touch allows you to choose your preferred Braille code. From the KeyMath menu, select
Settings and press ENTER. Then, press ENTER on Preferred Braille Code and select it from the list. You
can choose between Nemeth, UEB, and RAW. Raw means that no translation occurs and your math is
just left as Braille dots in the image object.
While typing in KeyMath, no speech or visual math is immediately available. When you have completed
an expression, press ENTER to move to a new line and the content will be visually rendered on the
screen for a sighted teacher or classmate. If you want to hear the expression you wrote, press SPACE
with DOTS 1-4 to read the current line.










