Manual

Table Of Contents
Recalling, storing and deleting settings
Loudness Pilot English Manual (2014-10-07) 68
Scenes, Routings, Engines
To use Loudness Pilot effectively, you should
make all required settings as described in this
manual and then store them, so they can later
be recalled. You may also want to name the set-
tings you store and delete settings that are no
longer required. All these features are described
in this chapter.
You first need to understand the hierarchical
structure of your Loudness Pilot.
Scenes
A Scene is the most extensive selection you can
make when recalling, storing or deleting settings.
A Scene includes
all settings for both Engines on a processor/
card
signal routings to and from these Engines.
Recalling a Scene is equivalent to a “total recall.
All the settings that make up a Scene are called
a Scene preset.
Recalling (Loading), storing (saving) and deleting
Scene Presets is covered in the “Recalling, stor-
ing and deleting settings” on page 67 section
of this manual.
Engines
Instead of recalling or storing a full Scene as de-
scribed in the previous section, you may want to
edit, store or recall the settings for one particular
Engine.
All the settings for one particular Engine are
called an Engine preset.
Recalling (Loading), storing (saving) and deleting
Engine Presets is covered in the “Recalling, stor-
ing and deleting settings” on page 67 section
of this manual.
Routings
All the settings that define how signals are rout-
ed to and from the Engines on a processor/card
are called a Routing preset.
Recalling (Loading), storing (saving) and delet-
ing Routing Presets is covered in the “Recalling,
storing and deleting settings” on page 67 sec-
tion of this manual.