User Manual
Table Of Contents
7 HALL OF FAME 2 X4 REVERB User Manual
(13) TONE knob – Use the Tone knob to adjust the brightness of the reverb from
“dark” to “crisp”.
(14) BANK/STORE switch – Press the switch up to toggle between presets 1-4
(Bank 1) or 5-8 (Bank 2). The LEDs will light red when Bank 1 is selected and
light green when Bank 2 is selected.
(15) Adjusting any of the knobs will override the current preset. To keep these
changes, press the Bank/Store switch down briey.
(16) LEVEL knob – This knob adjusts the volume level of the reverb. The direct,
unprocessed signal is always passed through at the original (unity) level.
The Level knob only controls how much reverb is mixed with the dry signal.
(17) MASH LED - This will light up when the MASH function is engaged by
pressing down rmly on one of the footswitches. The LED gets brighter
as the footswitch receives more pressure, giving visual feedback to how
the expression is controlling the assigned parameter(s). See section 5.2
for details.
4.6 Reverb types
ROOM reverb
The Room reverb simulates a relatively small, well-furnished room. In such a
room, many reections are absorbed by soft materials, and the sound is reected
and sustained only by the walls (covered with wallpaper), windows and maybe
some furniture.
HALL reverb
The Hall reverb is a broad yet slightly diuse reverb. It simulates a large
environment but adds a distinctive acoustic avor to the source material.
Great discreet reverb for large epic sounds at longer decay settings but also
perfect for genuine ambient sounds at shorter decay settings.
SPRING reverb
The Spring reverb has been designed to reproduce the sound of the old spring
reverbs, such as the ones used in vintage guitar amps.
PLATE reverb
Prior to the digital era, reverb was created either using springs or large metallic
plates. A plate reverb is recognized by its very diuse and bright sound and is
excellent for guitar when you search for a signicant guitar reverb.
CHURCH reverb
Church reverb is a highly diuse, large reverb that is recognizable for its
emulation of the many hard surfaces of dierent shapes found in traditional
church rooms. If you are looking for a large reverb and think the Hall is too clean
and subtle, try Church.
SHIMMER reverb
The Shimmer reverb pitch shifts the reverb up an octave through each feedback
loop, creating a haunting and other-worldly sound. This is a very unique eect
that may open some interesting and experimental options, particularly when
paired with the MASH function.
MOD (Modulated) reverb
Early digital reverbs often sounded sterile and cold, so engineers used to add a
chorus to the reverb to get a “warmer” sound. The modulated reverb goes a step
further and allows you to have dierent modulation eects on the reverb tail
for even more tonal options. This reverb is really noticeable and cuts through in
live situations.
LOFI (Low-Fidelity) reverb
Low-Fi reverb is a “down and dirty” reverb. Use Low-Fi and show your awareness
of aiming in the straight opposite direction of the “smooth”, discrete studio
reverb types. Make a statement!
AMBI (Ambient) reverb
Ambience is a cool, very short reverb that emulates the feeling of environment.
Perfect to compensate for that desert-dry feeling of a close-mic’d cabinet.
GATE reverb
Gated is the classic reverb type typically heard on snare and kick drums on many
80s recordings. A gate is used to rather abruptly shorten the reverb decay. Try it
out – and stand out from the common usage of reverbs on guitar.
TONEPRINT
Select one of the 6 TonePrint settings to access one of the default settings,
or create your own presets! See Chapter 3 for more details on creating and
loading TonePrints.










