AGES 8+ 71094 ® ™* Deluxe 2 Player System Thank you for purchasing the LAZER TAG Deluxe 2 Player System. Please be sure to read and follow all instructions carefully before using this product. Includes 1 Green Tagger™* Unit, 1 Green HUD™* Unit, 1 Orange Tagger™* Unit, 1 Orange HUD™* Unit, 2 Connector Cables, Stickers & Instructions. Each Tagger™* Unit requires 6 x 1.5V “AA” or R6 size batteries (not included). Alkaline batteries recommended.
TABLE OF CONTENTS Quick Start Guide..........................................................................1 Introduction.....................................................................................2 Battery Installation Information................................................3 Tagger™* Unit Illustration...........................................................4 TAGGER Buttons.............................................................................5 LCD Screen..............................
QUICK START GUIDE 1. Press the TRIGGER to wake your Tagger™*Unit up. 2. Verify that the power-up SFX are played, and “LTAG” appears on the LCD screen. 3. Press the TRIGGER to start the Classic LAZER TAG “LTAG” game. All players should press their triggers together, so that everybody starts at the same time. 4. The LCD Screen will display a 10-second countdown during which time the players should take their desired positions. 5. At T-0 the TAGGER will say “GOOD LUCK” and the game will begin. 6.
Thank you for purchasing the Lazer Tag® Deluxe 2 Player System! Step into LAZER TAG – where video game action comes to life!™* LAZER TAG combines extreme team competition with hi-tech accuracy. Assemble your team and lead them into The Ultimate Game of Electronic Tag™* to become the Tag Master™*! Thank you for purchasing the Lazer Tag® Deluxe 2 Player System! Step into LAZER TAG – where video game action comes to life!™* LAZER TAG combines extreme team competition with hi-tech accuracy.
TO INSERT BATTERIES IMPORTANT: BATTERY INFORMATION Using a Phillips/cross head screwdriver, loosen the screw in the battery compartment cover of each TAGGER (screw stays attached to cover). Remove cover. Insert 6 x “AA”/R6 alkaline batteries. Replace cover and tighten screw. Please retain this information for future reference. Batteries should be replaced by an adult. CAUTION: 1. Always follow the instructions carefully.
Accessory Track HUD (Heads Up Display) Brightness Slide Switch Accessory Track Launching Tube Receiving Tube Indoor/Outdoor Switch Increase/ +10 Button Cancel/ Sleep Button OK Button Decrease/ -10 Button 2ndF Button Display/Contrast Button Battery Door Reload Lever Reset Button TAGGER RIGHT SIDE TAGGER Speaker Switch (On/Off) LCD Screen TAGGER REAR VIEW IFF Beacon and Receiver Dome Speaker Sight Sight Shield Button Function Button Trigger TAGGER LEFT SIDE HUD (HEADS UP DISPLAY) 4
the game. Second Function: 2ndF + DISPLAY = Adjusts the LCD contrast. FUNCTION: Selects the special modes for the Trigger and the Shield. Holding this button while pulling the Trigger adds MegaTag power to the next tag that you launch. Holding this button while pulling the Shield initiates Medic Mode. INDOOR/OUTDOOR SWITCH: Decreases the intensity of the tag signal for use indoors so that you don’t accidentally “splatter” your teammates with reflecting tags.
1. 2. 3. 4. Alert Icons (Tagged, Locked-On, Scored, Danger) Alpha-Numeric Display (Instruction, Game Type, Time, Warnings) Multipurpose Bar Graphs (Ammo, Tags) Reconfigurable Numeric Display (Team, Player, Ammo, Shields, Tags) 1 HUD (HEADS UP DISPLAY) Earpiece [audio feedback] Adjustable strap 2 Connector Optical Projector Eyepiece [visual feedback] VISUAL CONFIRMATION SYMBOLS: Red 3 4 3 6 Flashes when you are tagged by another player. Yellow Flashes when you tag another player.
TO HOOK UP THE TAGGER TO THE HUD (HEADS UP DISPLAY) HEADSET SYSTEM Plug this end of the Connector Cable into the HUD (HEADS UP DISPLAY) Cable Port. Rumble Pack Port Plug this end of the Connector Cable into the HUD port on the TAGGER. STICKERS Several stickers have been included for you to decorate your TAGGER. Please apply the stickers anywhere you like on your TAGGER with the exception of the: LCD screen, IFF Beacon/ Receiver Dome and the Launching and Receiving Tubes.
TO WEAR THE HUD (HEADS UP DISPLAY) HEADSET SYSTEM LAZER TAG® CODE OF CONDUCT 1. Wake up the TAGGER by pressing the TRIGGER. 2. Put the HUD (HEADS UP DISPLAY) HEADSET on over your head, similar to putting on a pair of sunglasses. Take the right side of the headband, and stretch it across the back of you head, and loop it through the holder on the left side. Pull the headband tight to the back of your head and fasten by pressing down firmly.
Rule 5: LAZER TAG is a Team Sport Although LAZER TAG is a highly competitive sport, in many of the games you must consider the success of the team first. Players will win and lose as teams, not individuals. There’s no “I” in “TEAM!” are raised, your opponents cannot tag you, you cannot launch any tags, and no other player can get a lock-on to you or any IFF info about you. When shields are raised, both bar graphs will be shown as “full” until you have less than 10 seconds of shield time left in the game.
•Team Tags – The Host can choose whether tags from your own teammates will or will not affect you. Make sure you ask whether the TAG MASTER has selected Team Tags or not! Tagging members of your own team counts against your ranking at the end of the game and in some games can hurt your team’s ranking as well. •Alternate Displays – You can select which game data you want to display by pressing DISPLAY at any time during the game to switch between them.
select the Secondary Alternate Data Display to watch the Tags counter increase as tags are added. When a nearby teammate requests assistance, all the TAGGER units of players who have not yet assisted the Requesting Player will display “SEND” along with “00” shown as the amount of assistance to send, and the Requesting Player’s ID.
that the Medic Mode operation has concluded successfully. The actual transfer is performed via the Receiver Dome. Medic Mode has many benefits, but it also has important limitations.
In all of the games except for Zone games (OWNZ, 2TOZ, and 3 TOZ) the TAG MASTER plays using the TAG MASTER TAGGER. In Zone games, the TAG MASTER must program the game into one TAGGER, which becomes the ZONE TAGGER, and then use his/her own TAGGER to JOIN the game like any other player. The Zone TAGGER should be set-up so that it is level, is not hidden from view, and can easily broadcast it’s beacon to a large enough area that players may move around in it and still remain “In the Zone.
• RELD: <##> - Number of reloads available for each player. Each reload gives you 10 additional tags. This value can be anywhere from 0 to 99, or unlimited (“UL”). • MEGA: <##> - Number of Mega-Tags available for each player. This value can be anywhere from 0 (no Mega-Tags allowed) to 99, or unlimited (“UL”), but can never be greater than the total number of tags. • SHLD: <##> - Total seconds of shield time available for each player. This value can be anywhere from 0 (no shield time allowed) to 99 seconds.
2. The TAGGER will make a power-up sound and then display the the TAG MASTER is free to take up his/her initial position. NOTE: If you are Hosting a Zone game (OWNZ, 2TOZ, 3TOZ) the TAG MASTER TAGGER will become the Zone, not a player TAGGER. When the T-Minus countdown screen has concluded and the TAGGER says “GOOD LUCK!” it will display “ZONE” on the LCD screen and the number of minutes and seconds remaining in the game.
then press the OK button and the TAG MASTER will assign you to the team with the fewest players, in order to keep the teams even. NOTE: The team you are assigned to may be different from the team you requested. The TAG MASTER will attempt to honor all team requests, but it cannot assign more than 8 players to any given team. Players should discuss who will be on which team, before game is set up by the TAG MASTER. 6.
player and their team did in the game. If a player is slow getting to the Debriefing, the TAG MASTER can temporarily skip over him by pressing OK to move on to the next Player TAGGER to be debriefed. The TAG MASTER will eventually come back to the skipped TAGGER automatically and debrief it. If a player has quit the game, reset their TAGGER or put their TAGGER to sleep (so that their data cannot be gathered), the TAG MASTER can press CANCEL to drop that player from the game.
2. CUSTOM LAZER TAG (CUST) The object of this game is to be the last player not tagged out, while scoring as many tags against your opponents as possible. In the Custom LAZER TAG game, all other players are your opponents. [TAG01] This variation of Classic LAZER TAG allows all game options to be programmable. Game features are: 11 PRE-PROGRAMMED LAZER TAG® GAMES 1. CLASSIC LAZER TAG (LTAG) The object of this game is to be the last player not tagged out. It is an aggressive, go-get-em type of game.
In these games, some of the other players are on the same team as you, while others are on one or two opposing teams. It is important that you work with your teammates in order to achieve a high team ranking. Do this by helping to protect any of your teammates who are in danger of being tagged out, and working with your teammates to tag the opposing players out as quickly as possible.
Game features are: • Reloads – 0-99 or Unlimited (default =5) • Mega-Tags – 0-99 or Unlimited (default =15) • Shields – 0-99 seconds (default =30) • Tags – 1-99 (default =25) • Ranking is individual and team • Fully hosted (requires hosting/joining) and supports post-game debriefing • 3 Teams.
The Kings on any of the teams are not known to the other teams, the only clue is that the King’s TAGGER will not send out an IFF signal. This prevents enemy players from sniffing for his IFF signal, but also makes it easier for them to determine that he is in fact the King once they do find him. These games may require individual players to sacrifice their own individual ranking for the greater good of the team, this is the nature of the game…protect your King even if it means being tagged out.
E N NOTE: You will still accumulate Zone time if you are in the Zone with your shields raised. You will NOT accumulate Zone time however, if you are neutralized with your shields raised and are in the Zone. ZO 9. OWN THE ZONE (OWNZ) The object of the game is to accumulate as much Zone Time as possible. Own the Zone is a strategic individual game where all players are opponents.
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as players on a team move in and out of the Zone, protecting the Zone, protecting each other and tagging all opponents who attempt to overtake the Zone. Game features are: • Ranking is individual only - Individual ranks are based only on the player’s accumulated Zone Time. 10. 2-TEAMS OWN THE ZONE (2TOZ) AND 11. 3-TEAMS OWN THE ZONE (3TOZ) The object of the game is to accumulate as much collective Zone Time as possible for the whole team.
FCC STATEMENT This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy, and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications.