User Manual

Game timer (default off, range 1-20)
Enables and sets the game timer, which replaces the rate of fire indicator on the OLED display when turned on.
The game timer is adjustable from 1 to 20 minutes, and automatically adds the 10-second countdown prior to game
start. For game timer use please refer to the Board Operation section.
Debounce (default 10 ms, range 1-25)
The amount of time the trigger must be released for the microcontroller to allow the next trigger pull. The Yakuza
series uses an asynchronous interrupt-based scan at 4 million times per second that is run independently from code
execution. This ensures that every trigger pull is registered. Higher values reduce bounce. Lower values cause
more bounce.
Anti-mechanical bounce (default 1, range 1-4)
Helps eliminate mechanical bounce which can cause a loosely held paintball marker to go full-auto when the trigger
is pulled slowly.
Cycle percentage filter (default 2, range 1-10)
Secondary debounce filter which adjusts how far into the firing cycle additional buffered shots are allowed. A
setting of 1 turns this filter off, while settings 2 through 10 set the percentage of the cycle that must pass before shots
may be buffered. Higher settings will reduce bounce.
Dwell (default 14 ms, range 2-25)
The amount of time the solenoid is energized during each firing cycle. Low dwell times can lead to inconsistency
and drop-off. High dwell times can cause bad air efficiency.
Anti-bolt stick (default off, range 1-10)
Bolt stick can occur when the o-rings in the bolt settle or stick, causing the next shot to have lower velocity. If the
marker is left sitting for more than 20 seconds, ABS adds extra dwell to ensure the next shot has proper velocity.
The default is off.
BIP delay (default 1, range 1-10)
A slight delay that allows each paintball to settle in the breech before firing. Lower settings potentially lead to
higher achievable rates of fire.
Bolt delay (default 10, range 1-15)
A delay time that gives the bolt enough time to block the eyes on the forward stroke. Too low of a bolt delay will
cause blank or skipped shots. Too high of a setting can limit the maximum rate of fire.
Eye mode (default forced)
1. Forced with force shot – marker only fires when a paintball is present, unless a force shot is initiated by
holding down the trigger for ½ second.
2. Delayed – the eyes will watch for a paintball for up to 500 ms after each pull, then fire. This is useful for
sound activated loaders and was the stock setting on original Intimidators.
Ramping start (default 5, range 4-14)
Adjusts how fast a user must pull for the ramping fire modes to start adding additional shots. Used with the PSP
ramping, Millennium ramping, and custom ramping fire modes.
Ramping percent (default 500%, range 10%-500%)
Adjusts how much the software helps the user. A 50% ramp will add 50% of the user’s pulling rate to the current
rate of fire (e.g., if you pull 8 times per second, it will add an additional 50%, meaning the gun will fire 12 times per
second).
G-mode or “breakout mode” (default off)
This breakout setting provides unlimited full-auto, which then falls back to the user-selected fire mode, on the 1
st
,
2
nd
, or 3
rd
shot after turning the board on. Breakout modes are illegal for use in all tournament series and most
recreational paintball fields. Tadao Technologies LLC takes no responsibility if a player chooses to use
breakout modes.
Screen Orientation (default left)
Allows the user to configure the orientation of the screen. Available options are left and right landscape, or vertical.
Rate of fire/Timer size (default big)