User Manual

5. Pull and release the trigger 5 times to increment the value from 15 to 20:
6. Pull and hold the trigger until the “Hold” designation disappears. The OLED screen will remove the “set”
designation from view and save the setting:
7. Cycle through additional settings using the trigger, or exit programming mode by turning the board off.
SETTINGS
Fire mode (default semi-automatic unlimited)
1. Semi-automatic unlimited
2. Semi-automatic adjustable
3. PSP ramping – 123 shots semi, on 4
th
shot ramps at 5 pulls per second, resets after 1 second
4. PSP burst – 123 shots semi, on 4
th
shot fires 3-round burst, resets after 1 second
5. NXL full-automatic – 123 shots semi, on 4
th
shot fires full-automatic, resets after 1 second
6. Millennium ramping – 123 shots semi, on 4
th
shot ramps at 6 pulls per second, ignores ramp start
setting if less than 6 pulls per second, resets after 1 second
7. Custom ramping – user adjustable ramping, select custom ramp start and ramp percentage
8. Auto response – fires on each pull and release
9. Burst – 3-round burst
10. Full-automatic – 1 shot semi, on 2
nd
shot fires full-automatic, resets after 1 second
Maximum rate of fire (default 13 bps, range 10-30 and infinity)
The semi-automatic unlimited fire mode ignores this value, making it easy to switch back and forth between NPPL
and PSP gun rules without modifying more than one setting. Adjustable from 10 to 30, with an unlimited option
designated by the infinity symbol.
Fine rate of fire timing (default 0.0, range -2.5 to +2.5)
Allows fine adjustment of the maximum rate of fire in 0.5 millisecond increments, from -2.5 to +2.5 milliseconds.
Game timer (default off, range 1-20)
Enables and sets the game timer, which replaces the rate of fire indicator on the OLED display when turned on.
The game timer is adjustable from 1 to 20 minutes, and automatically adds the 10-second countdown prior to game
start. The game timer will begin counting down on the first trigger pull after the board is turned on.
Debounce (default 10 ms, range 1-25)
The amount of time the trigger must be released for the microcontroller to allow the next trigger pull. The Yakuza
series uses an asynchronous interrupt-based scan at 4 million times per second that is run independently from code
execution. This ensures that every trigger pull is registered. Higher values reduce bounce. Lower values cause
more bounce.
Anti-mechanical bounce (default 1, range 1-4)
Helps eliminate mechanical bounce which can cause a loosely held paintball marker to go full-auto when the trigger
is pulled slowly.
Cycle percentage filter (default 2, range 1-10)
Secondary debounce filter which adjusts how far into the firing cycle additional buffered shots are allowed. A
setting of 1 turns this filter off, while settings 2 through 10 set the percentage of the cycle that must pass before shots
may be buffered. Higher settings will reduce bounce.
Dwell (default 12 ms, range 2-30)
The amount of time the solenoid is energized during each firing cycle. Low dwell times can lead to inconsistency
and drop-off. High dwell times can cause bad air efficiency. The recommended dwell setting for the Droid is 12
ms. The Cyborg can normally use much lower dwell times, so it is recommended to reduce this to 6-8 ms for that
particular marker.
Anti-bolt stick (default off, range 1-10)
Bolt stick can occur when the o-rings in the bolt settle or stick, causing the next shot to have lower velocity. If the
marker is left sitting for more than 20 seconds, ABS adds extra dwell to ensure the next shot has proper velocity.
The default is off.






