Instructions

THump DM4/5/C Board Instructions
Features
The signature board of Baltimore Trauma’s Tyler Humphrey
Fully functional in the Dye DM4, DM5, and DMC
Based on the Musashi 7 software
New model microcontroller runs at 8 Mhz, the fastest DM4/5/C aftermarket
solution available
Enhanced power switching hardware for the solenoid is capable of pushing
10 amps, more than 3 times the capability of the stock board
Includes twelve (12) fire modes: uncapped semi-auto, capped semi-auto, PSP
auto-response, PSP mild ramping, PSP max ramping, PSP z-burst, NXL full-
automatic, auto-response, mild ramping, max ramping, z-burst, and full-
automatic
Asynchronously monitors the trigger switch using an interrupt based scan at
2 million times per second, faster than any other aftermarket board or chip
for the DM4/5/C
Gangster setting allows 3 different options for every fire mode, giving 36
different “breakout” style modes
Adjustable ABS programming prevents first shot drop-off
AMB (anti-mechanical bounce) and CPF (cycle percentage filter) algorithms
help to eliminate mechanical bounce and switch bounce
Power efficient software and hardware lengthens battery life
Programming mode allows changes to debounce, dwell, loader delay, AMB,
ABS dwell, fire mode, fire mode max rate of fire, eye mode, CPF, ramp start,
gangster mode, and LED colors
All settings are stored in non-volatile memory so they are not lost when
battery is disconnected
One-touch startup enables the marker to fire instantly
Automatic 15-minute idle power down saves batteries
Three eye modes: delayed, forced with force shot, and test mode with rate of
fire indicator
Fully adjustable color schemes
Low battery indicator hardware and software shows battery level each time
the marker is turned on
BMR (bad membrane recognition) allows the user to keep playing when the
eye button fails on the membrane pad
Installation
Removal and installation of the board on a DMC, DM5, or DM4 must be carefully done
to ensure the electronics are not damaged. Begin by removing the grips from the
marker. This will expose the entire circuit board. Remove the two mounting screws, eye
harness, power/trigger switch harness, membrane socket, and solenoid harness. Remove
the stock board. Place the THump DM4/5/C board in the grip frame and replace the two
mounting screws. Plug in all the connections. If the marker will not turn on, it may be
due to a low battery, broken membrane or broken battery harness.
LED Indicator
The multi-color LED that shines out the left side of the grip panels shows which mode
of operation the marker is currently in. The default color scheme is:
Rapid Blinking Red At startup this indicates an exhausted battery
Rapid Blinking Yellow At startup this indicates a low battery
Rapid Blinking Green At start this indicates a good battery
Solid Blue Ball in breech, ready to fire
Slow Blinking Blue No ball in breech
Slow Blinking Yellow Eye malfunction, max rate of fire reduced to 12.5 bps; clean
eyes or make sure the gun is fired with paint and air
Slow Blinking Red Eyes disabled, rate of fire limited to 20 balls per second in
mode 1; otherwise capped at fire mode max rate of fire for
fire modes 2 – 12
Power Operation
Pressing and releasing the power button turns the marker on. The battery indicator will
show the current power level of your battery with a flickering red, yellow, or green
LED. After, it will show a solid or blinking blue LED (unless changed from the
default). To turn off, press and hold the power button until the LED turns off, then
release. Every time the marker is turned on, the eyes are enabled. The marker can be
turned off regardless of the state of the eyes. See “Battery Indicator” section for
additional details.
Eye Operation and Logic
The eyes are enabled when the marker is first turned on. The eyes can be toggled by
using the eye button. Press and hold the eye button for 1 second and the LED will
change colors to indicate the mode change.
If used, the eye system cycles the marker as fast as possible. During each shot the eyes
watch for the bolt to return, ending the current firing cycle and starting another as
quickly as the pneumatics allow. If the eye system is continually blocked (e.g. putting
your finger in front of the eyes) and is unable to see the bolt return after every shot, the
max rate of fire will be reduced to about 12 balls per second to prevent further chopping,
and the LED will blink the eye malfunction color (yellow by default). The only way to
show the true speed of the THump board is to fire the marker with paint and air. When
the eyes are off, the rate of fire is limited to 20 balls per second unless in fire mode 2-12,
in which case the rate of fire is selected by the user.
To determine if the eyes are working correctly, insert an object into the breech. Check to
see if the LED changes from blinking blue to solid blue and then back to blinking blue
(if using default colors) once the object is removed.
Battery Indicator
Battery indicator software and hardware are standard on the THump DM4/5/C board.
When the marker is turned on, the LED will briefly flicker red, yellow, or green to
indicate the status of your battery. If it flickers red, the battery is exhausted and should
be changed as soon as possible. If it flickers yellow, the battery may last for another case
of paint, but it is close to failing.
Programming
The tournament lock must be disabled in order to change settings on the board. The push
button switch on the lower right side of the board toggles the tournament lock. While
the marker is turned off, push and hold the lock button. The LED will flash red or green
to indicate the status of the lock. Red means the lock is on, while green means the lock
is off. While the lock and the marker are off, pull and hold the trigger, then push the
power button. The marker will boot into programming mode, showing a rainbow
sequence before stopping at solid green.
Pulling and releasing the trigger quickly will toggle between the different programming
modes:
Green Debounce
Purple Dwell
Yellow Loader delay
Blue AMB (anti-mechanical bounce)
Red ABS dwell
White Fire mode
Teal Fire mode max rate of fire
Flickering Green Eye mode
Flickering Purple CPF (cycle percentage filter)
Flickering Yellow Ramp start
Flickering Blue Gangster mode
Flickering Red Eye enabled color
Flickering White Eye disabled color
Flickering Teal Eye malfunction color
When the LED is lit for the desired setting, press and hold the trigger until the LED goes
out. When you release the trigger, the LED will blink to show the current setting. For
example, if the current setting for debounce is 5, the LED will blink green 5 times. Once
the LED stops blinking, you have 2 seconds to begin entering the new setting. To enter
the new setting, pull the trigger the desired number of times. For example, to set the
debounce to 2, you must pull the trigger 2 times. Every time you pull the trigger the
LED will light. After all settings have been changed, turn the marker off, using the
power button.

Summary of content (3 pages)