Instructions

Musashi 6 DM4/5/C Chip Instructions
Features
Fully functional in the Dye DM4, DM5, and DMC markers with both
LBI and non-LBI boards
Based on the Musashi 6 software
Includes five fire modes: uncapped semi-auto, adjustable semi-auto,
PSP ramping, PSP burst, and NXL full-automatic
Continuously monitors the trigger switch through the entire firing cycle
Gangster setting allows 3 different options for every fire mode, giving
15 different “breakout” style modes
Adjustable ABS programming prevents first shot drop-off
AMB and CPF algorithms help to eliminate mechanical bounce and
switch bounce
Power efficient software lengthens battery life
Programming mode allows changes to debounce, dwell, loader delay,
AMB, ABS dwell, fire mode, fire mode max rate of fire, eye mode,
cycle percentage filter, and ramp start
All settings are stored in non-volatile memory so they are not lost when
battery is disconnected
One-touch startup enables the marker to fire instantly
Automatic 15-minute idle power down saves batteries
Force shot eye mode allows the marker to be fired when the eyes are
enabled but no object is present in the breech
Low battery indicator software when used with an LBI board
Bad Membrane Recognition allows the user to keep playing when the
eye button fails on the membrane pad
Two eye modes: delayed and forced with force shot
Installation
Removal and installation of the chip on a DM4, DM5, or DMC must be carefully
done to ensure the chip and the electronics are not damaged.
Begin by removing the grips from the right side of the marker. This will expose
the entire circuit board. Unplug the battery. The stock chip is located in a socket
near the bottom of the grip frame. To remove, gently pry under each end with a
small flathead screw driver. Alternate sides until it is far enough out to remove
with your fingers. Insert the new chip, making sure it is aligned properly. A notch
in one end of the chip lines up with a notch in the socket and the white drawing on
the surface of the board. If the marker will not turn on and it is not due to a low
battery, broken membrane or broken battery harness, you may have installed the
chip backwards.
LED Indicator
The multi-color LED that shines out the left side of the grip panels shows which
mode of operation the marker is currently in:
Rapid Blinking Red At startup this indicates an exhausted battery
Rapid Blinking Yellow At startup this indicates a low battery
Rapid Blinking Green At startup this indicates a good battery
Solid Blue Ball in breech, ready to fire
Slow Blinking Blue No ball in breech
Slow Blinking Yellow Eye malfunction; clean eyes or make sure the gun is
being fired with paint and air
Slow Blinking Red Eyes disabled, rate of fire limited to 20 balls per
second in mode 1; otherwise capped at fire
mode max rate of fire for fire modes 2 and higher
Power Operation
Pressing and releasing the power button turns the marker on. The battery level will
show a flickering red, yellow, or green LED. A blue LED in the grip frame will
then indicate that the marker is ready to be fired. To turn off, press and hold the
power button until the LED turns off, then release. Every time the marker is turned
on, the eyes are enabled. The marker can be turned off regardless of the state of the
eyes. See “Battery Indicator” section for additional details.
Startup Sequence:
1. Press power button.
2. LED flickers red, yellow, or green to show the status of the battery if
using an LBI board; otherwise go to step 3.
3. LED lights solid blue or blinking blue, depending on whether
something is in the breech, ready to fire.
Eye Operation & Logic
The eyes are enabled when the marker is first turned on. The eyes can be toggled
by using the eye button. Press and hold the eye button for 1 second and the LED
will change colors to indicate the mode change.
If used, the eye system cycles the marker as fast as possible. During each shot the
eyes watch for the bolt to return, ending the current firing cycle and starting
another as quickly as the pneumatics allow. If the eye system is continually
blocked (e.g. putting your finger in front of the eyes) and is unable to see the bolt
return after every shot, the max rate of fire will be reduced to about 12 balls per
second to prevent further chopping, and the LED will slowly blink yellow to
indicate an eye malfunction. The only way to show the true speed of the M5 chip
is to fire the marker with paint and air. When the eyes are off, the rate of fire is
limited to 20 balls per second unless in fire mode 2-5, in which case the rate of fire
is selected by the user.
To determine if the eyes are working correctly, insert an object into the breech.
Check to see if the LED changes from blinking blue to solid blue and then back to
blinking blue once the object is removed.
Battery Indicator (for the LBI board)
This section does not apply to the non-LBI board. To determine if you have
an LBI board, refer to the pictures at www.tadaotechnologies.com.
Newer boards that ship with the DM4, DM5, and DMC have the correct circuitry
to utilize a battery indicator if the corresponding software exists on the
microcontroller.
The battery indicator software is standard on the Musashi 5 DM4/5/C Chip. When
the marker is turned on, the LED will briefly flicker red, yellow, or green to
indicate the battery level if using an LBI board. If not using an LBI, board the
marker will go straight into the firing mode.
Programming
The tournament lock must be disabled in order to change settings on the chip. The
4
th
dip switch functions as the tournament lock. To disable the tournament lock,
make sure the 4
th
dip switch is in the ON or UP position. While the marker is
turned off, pull and hold the trigger and turn the marker on. This will initiate the
programming mode, showing a rainbow sequence, then solid green.
Pulling and releasing the trigger quickly will toggle between the different
programming modes:
Green Debounce
Purple Dwell
Yellow Loader delay
Blue AMB (anti-mechanical bounce)
Red ABS dwell
White Fire mode
Teal Fire mode max rate of fire
Flickering Green Eye mode
Flickering Purple CPF (cycle percentage filter)
Flickering Yellow Ramp start
Flickering Blue Gangster mode
When the LED is lit for the desired setting, press and hold the trigger until the
LED goes out. When you release the trigger, the LED will blink to show the
current setting. For example, if the current setting for debounce is 5, the LED will
blink green 5 times. Once the LED stops blinking, you have 2 seconds to begin

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