User's Manual
Flickering Yellow Ramp start
Flickering Blue Gangster mode
Flickering Red Bolt delay
Flickering White Training mode dwell
When the LED is lit for the desired setting, press and hold the trigger until the LED goes
out. When you release the trigger, the LED will blink to show the current setting. For
example, if the current setting for debounce is 5, the LED will blink green 5 times. Once
the LED stops blinking, you have 2 seconds to begin entering the new setting. To enter
the new setting, pull the trigger the desired number of times. For example, to set the
debounce to 2, you must pull the trigger 2 times. Every time you pull the trigger the
LED will light. After all settings have been changed, turn the marker off, using the
power button.
Programming Example
If you want to set the dwell to 9, you should:
1. Make sure the marker is powered off and the tournament lock is
disabled.
2. Pull the trigger and push the power button to turn on the marker.
3. The LED shows a rainbow sequence then stops on solid green. This is the
debounce mode.
4. Quickly pull and release the trigger 1 time to switch to the dwell mode.
The LED will show purple.
5. Pull and HOLD the trigger until the LED turns off.
6. Release the trigger. The LED will blink out the current setting.
7. When the LED stops blinking, enter the new setting by pulling the trigger
9 times.
8. Wait until the LED turns back on, indicating programming has been
completed.
9. Turn the marker off.
Program Reset
To reset all settings to factory defaults, hold down the lock button for 10 seconds while
in programming mode. The LED will rapidly cycle through every setting color to
indicate that the process has completed.
Settings
Debounce – The M8 Marq board features an interrupt based debounce algorithm that
effectively “scans” the trigger over 2 million times per second. It runs this completely
independent of code execution on the microcontroller so your trigger pulls are always
registered. The debounce setting is in increments of 1/2 milliseconds. Users should be
aware that low debounce settings may cause the marker to read switch bounce as
additional pulls, falsely generating shots or near full-automatic fire. The setting ranges
from 1 to 50 and is defaulted at 10 (5 ms).
Dwell – The amount of time the solenoid is energized each time the marker is fired. The
default is 6 ms. The range is 2 to 20 ms. Too low of a dwell may lead to inconsistency or
drop-off. Too high of a dwell can cause bad air efficiency.
Loader delay – Adds a slight delay after the eye has seen a ball and the bolt is cycled,
causing the gun to fire. If not using force fed loaders, it may be necessary to increase
this setting to prevent chopping. A setting of 1 means no loader delay, which is the
astest. The default is 2 and may be set from 1 to 25.
f
AMB (Anti-mechanical bounce) – Allows the user to adjust the anti-mechanical
bounce feature. Mechanical bounce occurs due to the kick generated during each shot
and can cause the marker to “run away” on the first few shots. AMB helps stop markers
from going full-auto when the trigger is pulled very slowly. The default is 2 and may be
set from 1 to 5 (1 being off). AMB is only used in fire modes 1 and 2 (semi-automatic
unlimited and adjustable).
ABS dwell – Amount of dwell time added for an ABS (anti-bolt stick) shot. The range
is from 1 to 10 additional milliseconds of dwell. The default is 1, which is disabled.
ABS programming helps to eliminate first shot drop-off. First shot drop-off occurs when
the lube and o-rings settle or “stick” inside the marker after it has been sitting. The next
shot fired will be lower in velocity because the bolt has to break free. ABS will slightly
increase the dwell to compensate if the marker is left sitting for 15 seconds.
Fire mode – Included are 12 different fire modes (default is 1):
1. Semi-automatic, unlimited rate of fire
2. Semi-automatic, adjustable rate of fire
3. PSP auto-response
4. PSP 50% ramping, adjustable ramp start
5. PSP 100% ramping, adjustable ramp start
6. PSP burst
7. NXL full-automatic
8. Auto-response
9. 50% ramping
10. 100% ramping (Millennium ramping)
11. 3 round burst
12. Full-automatic
Setting 1 is normal semi-automatic with an unlimited rate of fire while the eyes are
enabled. When the eyes are turned off, the max rate of fire is set to 20 balls per second.
Setting 2 is semi-automatic with an adjustable rate of fire. It limits the maximum balls
per second that can be fired. The cap is set by the max rate of fire setting.
Setting 3 is the PSP auto-response fire mode that works as follows:
•
The first 3 shots of a string are semi-automatic
• After the 4th
shot the marker will fire on the pull and release in auto-
response mode
• If the user stops firing for more than 1 second, the 3-shot semi-automatic
count starts over
Setting 4 is the PSP 50% ramping fire mode that works as follows:
• The first 3 shots of a string are semi-automatic
• After the 4th shot the marker will ramp, adding 1 additional shot for every 2
pulled by the user, as long as the user pulls the trigger faster than the ramp
start setting
• If the user stops firing for more than 1 second, the 3-shot semi-automatic
count starts over
Setting 5 is the PSP 100% ramping fire mode that works as follows:
• The first 3 shots of a string are semi-automatic
• After the 4th shot the marker will ramp up to the loader’s maximum speed or
the maximum rate of fire, as long as the user pulls the trigger faster than the
ramp start setting
• If the user stops firing for more than 1 second, the 3-shot semi-automatic
count starts over
Setting 6 is the PSP burst fire mode that works as follows:
• The first 3 shots of a string are semi-automatic
• After the 4th shot the marker will burst fire 3 shots per pull
• If the user stops firing for more than 1 second, the 3-shot semi-automatic
count starts over
Setting 7 is the NXL full-automatic fire mode. It functions similarly to the PSP fire
modes except, after the 3rd semi-automatic shot, the user may pull and hold the trigger
for the marker to fire in full-automatic.
Setting 8 is the normal auto-response fire mode. The marker will fire on each pull and
release of the trigger, generating 2 shots per full pull cycle.
Setting 9 is the normal 50% ramping fire mode. The marker will fire in semi-automatic
unless the user pulls the trigger faster than the ramp start setting. Once the ramp start
setting has been achieved, the marker will 50% ramp, adding 1 additional shot for every
2 trigger pulls.
Setting 10 is the normal 100% ramping fire mode. The marker will fire in semi-
automatic unless the user pulls the trigger faster than the ramp start setting. Once the
ramp start setting has been achieved, the marker will ramp up to the maximum feed rate
of the loader or the maximum rate of fire setting, whichever is lower. This fire mode
should be used for Millennium rules, with the ramp start setting at 8.
Setting 11 is the normal 3 round burst fire mode. The marker will burst fire 3 times for
every pull and release of the trigger.
Setting 12 is the normal full-automatic fire mode. As long as the trigger is depressed the
marker will fire in full-automatic.



