User's Manual
Musashi 8 Marq Board Instructions
4C is a registered trademark of Extreme Paintball Design, LLC pat pend
The eyes are enabled when the marker is first turned on. The eyes can be toggled by
quickly pressing and releasing the power button. The LED will change colors to
indicate the mode change.
Features
• Fully functional in the Bob Long Onyx/Marq series of markers
• Based on the Musashi 8 software, with full support for the 4C™ eye system
• Both a plug-and-play wiring harness socket and board mounting point for the
Draxxus Pulse RF transmitter are standard
• New model microcontroller runs at 8 Mhz for no hardware lag and the fastest
code execution
• Enhanced power switching hardware for the solenoid
• Includes 12 fire modes: uncapped semi-auto, capped semi-auto, PSP auto-
response, PSP 50% ramping, PSP 100% ramping, PSP burst, NXL full-
automatic, auto-response, 50% ramping, 100% ramping, 3 round burst, and
full-automatic
• Asynchronously monitors the trigger switch, using an interrupt based scan at
2 million times per second
• Gangster setting allows 3 different options for every fire mode, giving 36
different “breakout” style modes
• Adjustable ABS programming prevents first shot drop-off
• AMB (anti-mechanical bounce) and CPF (cycle percentage filter) algorithms
help to eliminate mechanical bounce and switch bounce
• Power efficient software and hardware lengthens battery life
• Programming mode allows changes to debounce, dwell, loader delay, AMB,
ABS dwell, fire mode, fire mode max rate of fire, eye mode, CPF, ramp start,
gangster mode, bolt delay, and training mode dwell
• All settings are stored in non-volatile memory so they are not lost when
battery is disconnected
• One-touch startup enables the marker to fire instantly
• Automatic 15-minute idle power down saves batteries
• 4 eye modes: delayed, forced with force shot, test mode with rate of fire
indicator, and reduced dwell training mode with rate of fire indicator
• Low battery indicator hardware and software shows battery level each time
the marker is turned on
Installation
Removal and installation of the board in a Marq must be carefully done to ensure the
electronics are not damaged. Begin by removing the grips from the marker. This will
expose the entire circuit board. Remove the main wiring harness, the three mounting
screws from the board, and then the board itself. Be aware of the trigger switch return
spring mounting bracket which sits over the trigger switch. Place the return spring
mounting bracket over the M8 Marq board’s trigger switch, then insert the board into
the grip frame top first, making sure the wiring does not get pinched. Replace the 3
mounting screws. Plug in all the connections. It may be easier to completely remove
the grip frame from the marker to replace the trigger return spring so you can insert it
from the top. If the marker does not turn on, it may be due to a low or incorrectly
inserted battery.
LED Indicator
The multi-color LED that shines out the rear of the grip frame shows which mode of
operation the marker is currently in:
Rapid Blinking Red At startup this indicates an exhausted battery
Rapid Blinking Yellow At startup this indicates a low battery
Rapid Blinking Green At start this indicates a good battery
Solid Teal Both eyes are blocked
Solid Blue Top eye is blocked
Solid Purple Bottom eye is blocked
Slow Blinking Blue No ball in breech
Slow Blinking Yellow Eye malfunction, max rate of fire reduced to 12 bps; clean
eyes or make sure the gun is fired with paint and air
Slow Blinking Red Eyes disabled, rate of fire limited to 20 balls per second in
mode 1; otherwise capped at fire mode max rate of fire for
fire modes 2 through 12.
Power Operation
Pressing and releasing the power button turns the marker on. The battery indicator will
show the current power level of your battery with a flickering red, yellow, or green
LED. After, it will show a solid or blinking blue LED (unless changed from the
default). To turn off, press and hold the power button for 1.5 seconds, until the LED
turns off, then release. Every time the marker is turned on, the eyes are enabled. The
marker can be turned off regardless of the state of the eyes.
Eye Operation and Logic
The Musashi 8 Marq board supports the 4C™ system, and will automatically detect
whether a single eye set or dual eye set is installed at start up.
If using a single eye set the LED indicator works as follows:
Slow Blinking Blue Empty breech
Solid Purple Ball in breech, ready to fire
With a dual eye set the LED indicator works as follows:
Slow Blinking Blue Empty breech, both top and bottom eyes unblocked
Solid Blue Top eye set is blocked
Solid Purple Bottom eye set is blocked
Solid Teal Both top and bottom eye sets blocked
The use of the 4C™ eye system allows for much faster rates of fire because it can
anticipate the next paintball being loaded into the breech and start the firing cycle early,
which negates the delay time found in the pneumatics of the paintball marker. The
Musashi 8 software was written specifically to take advantage of this arrangement, and
automatically uses the top eye set when the loader is feeding fast enough. It can also
determine when the top eye set is blocked by paint or debris, and will default to using
only the bottom eye until the top is clear again. Once the top eye is clear, it will resume
use of both eye sets.
If used, the eye system cycles the marker as fast as possible. During each shot the eyes
watch for the bolt to return, ending the current firing cycle and starting another as
quickly as the pneumatics allow. If the eye system is continually blocked (e.g. putting
your finger in front of the eyes) and is unable to see the bolt return after every shot, the
max rate of fire will be reduced to about 12 balls per second to prevent further chopping,
and the LEDs will blink yellow to indicate the eye malfunction. Firing the marker with
paint and air will utilize the eye system correctly, maximizing the rate of fire. When the
eyes are off, the rate of fire is limited to 20 balls per second unless in fire modes 2
through 12, in which case the rate of fire is selected by the user.
To determine if the eyes are working correctly, insert an object into the breech. Check to
see if the LED changes from blinking blue to solid and then back to blinking blue once
the object is removed.
Battery Indicator
Battery indicator software and hardware are standard on the M8 Marq board. When the
marker is turned on, the LED will briefly flicker red, yellow, or green to indicate the
status of your battery. If it flickers red, the battery is exhausted and should be changed
as soon as possible. If it flickers yellow, the battery may last for another case of paint,
but it is close to failing.
Programming
The tournament lock must be disabled in order to change settings on the board. Pushing
the small switch beside the Pulse socket toggles the tournament lock. While the marker
is turned off, push and hold the lock button. The LED will flash red or green to indicate
the status of the lock. Red means the lock is on, while green means the lock is off.
When the lock and the marker are off, pull and hold the trigger, then push the power
button. The marker will boot into programming mode, showing a rainbow sequence
before stopping at solid green.
Pulling and releasing the trigger quickly will toggle between the different programming
modes:
Green Debounce
Purple Dwell
Yellow Loader delay
Blue AMB (anti-mechanical bounce)
Red ABS dwell
White Fire mode
Teal Fire mode max rate of fire
Flickering Green Eye mode
Flickering Purple CPF (cycle percentage filter)



