User's Manual

Maximum rate of fire (default 13 bps, range 10-25 and infinity)
The semi-automatic unlimited fire mode ignores this value, making it easy to switch back and forth between NPPL
and PSP gun rules without modifying more than 1 setting. Adjustable from 10 to 25, with an unlimited option.
Setting BPS Setting BPS
1 10.0 12 15.5
2 10.5 13 16.0
3 11.0 14 17.0
4 11.5 15 18.0
5 12.0 16 19.0
6 12.5 17 20.0
7 (default) 13.0 18 21.0
8 13.5 19 22.0
9 14.0 20 23.0
10 14.5 21 24.0
11 15.0 22 Unlimited eyes on,
25.0 bps eyes off
Eye mode (default forced)
1. Forced with force shot – marker only fires when a paintball is present, unless a force shot is initiated by
holding down the trigger for ½ second.
2. Delayed – the eyes will watch for a paintball for up to 500 ms after each pull, then fire. This is useful for
sound activated loaders and was the stock setting on original Intimidators.
Cycle percentage filter (default 2, range 1-10)
Secondary debounce filter which adjusts how far into the firing cycle additional buffered shots are allowed. A
setting of 1 turns this filter off, while settings 2 through 10 set the percentage of the cycle that must pass before shots
may be buffered. Higher settings will reduce bounce.
Ramping start (default 5, range 4-14)
Adjusts how fast a user must pull for the ramping fire modes to start adding additional shots. Use with the PSP
ramping and normal ramping fire modes.
G-mode or “breakout mode” (default off)
This breakout setting provides unlimited full-auto, which then falls back to the user-selected fire mode on the 1
st
,
2
nd
, or 3
rd
shot after turning the board on. Breakout modes are illegal for use in all tournament series and most
recreational paintball fields. A setting of 1 indicates that breakout mode will start on the 1
st
pull. A setting of 4
turns breakout mode off. Tadao Technologies LLC takes no responsibility if a player chooses to use breakout
modes.
Bolt delay (default 5, range 1-15)
A delay time that gives the bolt enough time to block the eyes on the forward stroke. Too low of a bolt delay will
cause blank or skipped shots. Too high of a setting can limit the maximum rate of fire.
PWM dwell (default 3, range 1-10)
On the SLG there are actually 2 dwell times, since it is sear based. The total dwell time is the Main dwell + PWM
dwell. The Main dwell drives the coil at 100% power to move it initially, then the PWM dwell time makes sure the
sear stays down without wasting additional power. It is VERY important to note that excessively long dwell
times can cause the marker to fire twice, since the bolt will return but the sear will not be up to catch it. The
second shot will not be restricted by any rate of fire settings or utilize the eye system because it is a
mechanical side effect of the SLG’s design.