Instructions
After reaching flickering LED #5 at the top, it will start over with the last two
settings:
(dual flickering)
LED #1 and #2 Ramp start for PSP ramping fire mode
LED #4 and #5 Gangster mode
While the LED is lit for the desired setting you would like to change, press and
hold the trigger until the LED goes out. When you release the trigger, the LED will
blink to show the current setting. For example, if the current
setting for debounce
is 5, the LED will blink 5 times. Once the LED stops blinking, you have 2 seconds
to begin entering the new setting. To enter the new setting, pull the trigger the
desired number of times. For example, to set the debounce to 2, you must pull the
trigger 2 times. After all settings have been changed to the desired amounts, turn
the marker off using the power button.
Programming Example
If you wanted to set the dwell to 12:
1. Make sure the marker is powered off.
2. Make sure the tournament lock is disabled.
3. Pull and hold the trigger, then push the middle button.
4. The programming LED array shows a dual running sequence, then
stops on LED #1. This is the debounce mode.
5. Quickly pull and release the trigger 1 time to switch to the dwell mode.
LED #2 will now be lit.
6. Pull and HOLD the trigger until the LED turns off.
7. Release the trigger. The LED will blink out the current setting.
8. When the LED stops blinking, enter the new setting by pulling the
trigger 12 times.
9. Wait until the LED turns back on, indicating programming has
completed.
10. Turn the marker off using the middle button.
Program Reset
To reset all settings back to factory defaults, hold down the 1
st
button for 10
seconds while in programming
mode. The board will rapidly cycle through every
LED to indicate that the process has completed.
Settings
Debounce – The Musashi 7 software features an interrupt based debounce
algorithm that effectively “scans” the trigger over 2 million times per second. It
runs completely independent of code execution on the microcontroller so your
trigger pulls are always registered. The debounce setting is in increments of ½
milliseconds. Users should be aware that low debounce settings may cause the
marker to read switch bounce as additional pulls, falsely generating shots or near
full-automatic fire. The setting ranges from 1 to 50 and is defaulted at 10 (5 ms).
Dwell – The amount of time the solenoid is energized each time the marker is
fired. The default is 9 ms. The range is 1 to 25 ms. Too low of a dwell may lead to
inconsistency or drop-off. Too high of a dwell can cause bad air efficiency.
Loader delay – Adds a slight delay after the eye has seen a ball and the bolt is
cycled, causing the gun to fire. If not using force fed loaders, it may be necessary
to increase this setting to prevent chopping. A setting of 1 means no loader delay,
hich is the fastest. The default is 2 and may be set from 1 to 25. w
AMB (Anti-mechanical bounce) – Allows the user to adjust the anti-mechanical
bounce feature. Mechanical bounce occurs due to the kick generated during each
shot and can cause the marker to “run away” on the first few shots. AMB helps
stop markers from going full-auto when the trigger is pulled very slowly. The
default is 2 and may be set from 1 to 5 (1 being off). AMB is only used in fire
modes 1 and 2 (semi-automatic unlimited and adjustable).
ABS dwell – Amount of dwell time added for an ABS (anti-bolt stick) shot. The
range is from 1 to 15 additional milliseconds of dwell. The default is 1, or off.
ABS programming helps to eliminate first shot drop-off which occurs when the
lube and o-rings settle or “stick” inside the marker after it has been sitting. The
next shot fired will be lower in velocity because the bolt has to break free. ABS
will slightly increase the dwell to compensate if the marker is left sitting for 15
seconds.
Fire mode – Included are 12 different fire modes (default is 1):
1. Semi-automatic, unlimited rate of fire
2. Semi-automatic, adjustable rate of fire
3. PSP auto-response
4. PSP mild ramping, adjustable ramp start
5. PSP max ramping, adjustable ramp start
6. PSP z-burst
7. NXL full-automatic
8. Auto-response
9. Mild ramping
10. Max ramping
11. Z-burst
12. Full-automatic
Setting 1 is normal semi-automatic with an unlimited rate of fire while the eyes are
enabled. When the eyes are turned off, the max rate of fire is set to 20 balls per
second.
Setting 2 is semi-automatic with an adjustable rate of fire. It limits the maximum
balls per second that can be fired. The cap is set by the max rate of fire setting.
Setting 3 is the PSP auto-response fire mode that works as follows:
• The first 3 shots of a string are semi-automatic
• After the 4
th
shot the marker will fire on the pull and release in auto-
response mode
• If the user stops firing for more than 1 second, the 3-shot semi-
automatic count starts over
Setting 4 is the PSP mild ramping fire mode that works as follows:
• The first 3 shots of a string are semi-automatic
• After the 4
th
shot the marker will ramp based on the speed of the trigger
pulls as long as the user pulls the trigger faster than the ramp start
setting
• If the user stops firing for more than 1 second, the 3-shot semi-
automatic count starts over
Setting 5 is the PSP max ramping fire mode that works as follows:
• The first 3 shots of a string are semi-automatic
• After the 4
th
shot the marker will ramp up to the loader’s maximum
speed or the maximum rate of fire as long as the user pulls the trigger
faster than the ramp start setting
• If the user stops firing for more than 1 second, the 3-shot semi-
automatic count starts over
Setting 6 is the PSP z-burst fire mode that works as follows:
• The first 3 shots of a string are semi-automatic
• After the 4
th
shot the marker will burst fire from 2-3 shots per pull,
depending on how quickly the trigger is pulled and released
• If the user stops firing for more than 1 second, the 3-shot semi-
automatic count starts over
Setting 7 is the NXL full-automatic fire mode. It functions similarly to the PSP fire
modes except, after the 3
rd
semi-automatic shot, the user may pull and hold the
trigger for the marker to fire in full-automatic.
Setting 8 is the normal auto-response fire mode. The marker will fire on each pull
and release of the trigger, generating two shots per full pull cycle.
Setting 9 is the normal mild ramping fire mode. The marker will fire in semi-
automatic unless the user pulls the trigger faster than the ramp start setting. Once
the ramp start setting has been achieved, the marker will mildly ramp, generating
additional shots depending on how fast the user pulls the trigger.
Setting 10 is the normal max ramping fire mode. The marker will fire in semi-
automatic unless the user pulls the trigger faster than the ramp start setting. Once
the ramp start setting has been achieved, the marker will ramp up to the maximum
feed rate of the loader or the maximum rate of fire setting, whichever is lower.