User's Manual
Setting 11 is the normal z-burst fire mode. The marker will burst fire 2 times or
more for every pull and release of the trigger, depending on how fast the user pulls
the trigger.
Setting 12 is the normal full-automatic fire mode. As long as the trigger is
depressed the marker will fire in full-automatic.
Fire mode max rate of fire – The max rate of fire setting applies to the 2nd –
12th fire modes. The max rate of fire is adjustable from 10 to 25 balls per second,
and has an unlimited setting for maxing out the loader system. The default is 7,
which is roughly 13 balls per second. Oscillator inconsistencies from chip to chip
make it impossible to time perfectly, so the only true way to check rate of fire is to
use a Pact Timer or ballistic chronograph. The red radar chronographs commonly
found at fields are NOT reliable.
Setting BPS Setting BPS
1 10.0 12 15.5
2 10.5 13 16.0
3 11.0 14 17.0
4 11.5 15 18.0
5 12.0 16 19.0
6 12.5 17 20.0
7 (default) 13.0 18 21.0
8 13.5 19 22.0
9 14.0 20 23.0
10 14.5 21 24.0
11 15.0 22 Unlimited eyes on, 25.0 bps eyes off
Eye mode – four eye modes are available:
1. Delayed – If the eye system does not detect a ball in the breech for ½ second,
the marker automatically fires. This is useful for sound activated loaders
because it ensures that a shot is fired, even without paint, so the loader will
continue to feed.
2. Forced with force shot – The marker only fires if paint is seen in the breech
or the user pulls and holds the trigger for ½ second, thereby initiating a force
shot.
3. Test – This mode shows how fast the user can fire the marker and how fast
the pneumatics can actually cycle. The eyes work to prevent firing if they are
blocked. This mode is only for dry firing. The LED is used to show the
fastest achieved rate of fire:
LED #5 25 bps or higher
LED #4 20 bps to 25 bps
LED #3 15 bps to 20 bps
LED #2 10 bps to 15 bps
LED #1 Less than 10 bps
As long as the user continues to fire, the fastest achieved rate of fire will
continue to be displayed on the LED. If the user stops firing for 1 second,
the LED will fall back down.
4. Training – This mode functions exactly the same as eye mode 3 (Test),
except it runs the marker at ½ dwell to conserve air and reduce the sound
signature of the Ego while testing.
Note: The test and training eye modes work with any fire mode selected. The fire
mode max rate of fire is set to unlimited while in test or training eye mode.
Bolt delay – This setting determines how long the eyes are ignored after the dwell
time ends. Some delay is necessary to allow the bolt to get far enough forward so
the eye system does not mistake a small gap between a paintball and the bolt face
for a bolt return. The default is 10 ms and may be set from 5 to 25 ms. Higher
settings will reduce the maximum capable rate of fire, while lower settings may
lead to skipped or blank shots because the bolt does not have enough time to block
the eyes on its forward stroke.
CPF (Cycle percentage filter) – The cycle percentage filter allows adjustment of
the point within the current firing cycle that a new buffered shot is allowed.
Almost all electronic paintball markers allow a single shot to be buffered in the
event the user is fast enough to release the trigger and pull again during the current
firing cycle. The CPF setting is adjustable from 1 to 10. Setting 1 turns the CPF
off, allowing buffered shots at any point in the firing cycle. Setting 2 through 10
sets the percentage of the firing cycle that must pass before shots may be buffered:
1. CPF turned off
2. 10% of the firing cycle must pass before a buffered shot is allowed
3. 20%
4. 30%
5. 40%
6.
50%
7. 60%
8. 70%
9. 80%
10. 90%
A higher CPF setting results in less unintentional bounce. For instance, it is
possible that if your debounce setting is border line, you can fire the marker a few
times, then hold it loosely and allow it to brush against your finger, going full-
automatic. Since most switch bounce from either a low debounce setting or
mechanical bounce occurs almost immediately after the trigger is released, CPF
can be very effective in eliminating falsely generated trigger activity.
Ramp start – This setting is only used for the 4 ramping fire modes (PSP mild
and max ramping, and normal mild and max ramping). It sets the minimum pulls
per second that must be maintained for the software to add shots or ramp up to the
maximum rate of fire setting. The default is 5 and is adjustable from 4 to 12 pulls
per second.
Gangster mode – The Musashi 7 software includes a special mode that can be
applied 3 different ways to each of the 12 fire modes, giving 36 “breakout” style
combinations. Gangster mode gives the user full-automatic with an unlimited rate
of fire for a single pull, for use at the start of the game. The setting is defaulted at
4, which turns gangster mode off. A setting of 1-3 dictates at which pull that
gangster mode will become active. If set to 1, the first shot after you turn on the
marker will be full-automatic and have an unlimited rate of fire for as long as you
hold down the trigger. As soon as you release the trigger, the marker will stop
shooting and default back to your selected fire mode. If set to 3, the gangster mode
will be active on the 3
rd
shot after the marker is turned on. Regardless of the fire
mode selected, the shots before the gangster mode will be semi-automatic.
Gangster mode can only be used once for each time the marker is turned on.
Note: The gangster mode is illegal for use in all tournament series. Tadao
Technologies LLC takes no responsibility for a player’s decision to use the
gangster mode.
Additional Information
Force shot feature – In the event the eyes are enabled, the breech is empty, and
the user wants to fire a clearing shot, a force shot can be initiated by pulling and
holding the trigger for ½ second. This is useful with force fed loaders that
sometimes push a ball slightly into the detents where the eyes are unable to see it.
After force firing, the next ball will load and operation can continue as normal.
A tip for setting the debounce, AMB, and CPF – This only applies to semi-
automatic fire modes (modes 1 and 2), since AMB is disabled in the PSP fire
modes or NXL mode.
Debounce, AMB, CPF setup steps, while using air (no paint):
1. Turn AMB and CPF off (set both to 1).
2. Starting at debounce 1-3, raise the debounce setting a notch at a time
until excessive trigger bounce goes away. The goal is to have one pull,
one shot, regardless of rate of fire. Do NOT slow pull test for bounce
during this phase. Instead, pull the trigger rapidly or walk it, listening
for double or triple fires.
3. When it appears that it is only one shot, one pull for solid trigger pulls,
try the slow pull test. Holding the marker steady, slowly pull the trigger
and see if multiple shots can be generated from the single pull.
4. Increase the CPF setting a notch at a time until the slow pull bounce
starts to disappear. An additional test is to fire a few rounds quickly,
then hold the trigger right on the activation point to see if the marker
will run away.
5. If you reach setting 10 with CPF and the marker can still be slow pulled
to fire full-automatic, your debounce setting is probably too low. Go
back to step 2.
6. AMB should not be set above 3, if possible, since it is not as
transparent to the user as CPF. Even a CPF setting of 10 will not be
noticed by the user.
A tip for setting the dwell and ABS dwell – Your ABS dwell time is the
additional dwell time added when an ABS shot occurs. If you leave your marker
on and don’t fire for 15 seconds, ABS will kick in for the next shot, adding the
ABS dwell time to the existing dwell setting. For example, if the dwell is set to 8
ms and the ABS dwell is set to 5 ms, an ABS shot will fire with a 13 ms dwell
time. Additional shots will use the 8 ms dwell time until the marker has not been
fired for another continuous 15 seconds. This setting is adjustable, so you can tune
it to fit your particular marker.