User's Manual
explanation of ABS see the “Additional Features” section. Setting the 1
st
dip
switch to the on/up position enables ABS.
Fire Mode – Included are 5 different fire modes (default is 1):
1. Semi-automatic, unlimited rate of fire
2. Semi-automatic, adjustable rate of fire
3. PSP ramping, adjustable rate of fire
4. PSP burst, adjustable rate of fire
5. NXL full automatic, adjustable rate of fire
Setting 1 is normal semi-automatic with an unlimited rate of fire while the eyes are
enabled. When the eyes are turned off, the max rate of fire is set to 20 balls per
second.
Setting 2 is semi-automatic with a capped rate of fire. It limits the maximum balls
per second that can be fired. The cap is set by the Max ROF setting.
Setting 3 is the first PSP fire mode that works as follows:
• The first 3 shots of a string are semi-automatic
• After the 4
th
shot the marker will add shots as long as the user fires
faster than the ramp start setting. For instance, if the ramp start setting
is 5, then the user must pull 5 times per second or faster for the
software to add additional shots.
• If the trigger is released, the marker will stop firing immediately
• If the trigger is not pulled again within 1 second of release, the 3-shot
semi-automatic count starts over
Setting 4 is the second PSP fire mode that works as follows:
• The first 3 shots of a string are semi-automatic
• After the 4
th
shot the marker will fire 2 or more shots per pull as long as
the user continually pulls and releases the trigger
• If the trigger is released, the marker will stop firing immediately
• If the trigger is not pulled again within 1 second of release, the 3-shot
semi-automatic count starts over
In normal operation, continually pulling the trigger faster than 5 to 6 pulls per
second will effectively give the user full automatic at the max rate of fire. If the
user stops shooting then resumes within 1 second, the marker will return to the
max rate of fire. If the user stops shooting for more than 1 second, the next 3 shots
will be semi-automatic. On the 4
th
shot it will resume a faster fire rate.
PSP ramping and PSP burst differ in that PSP ramping requires the user to
maintain the ramp start rate of fire for software assistance, whereas the PSP burst
mode will fire at least 2 shots per pull, regardless of rate of fire. Some players
prefer multiple shots every time they pull the trigger after the initial 3 semi-
automatic shots, while others like to be able to shoot 1 ball at a time until they
achieve a certain rate of fire.
Setting 5 is the NXL full-automatic fire mode. It functions similarly to the PSP
fire modes except after the 3
rd
semi-automatic shot the user may pull and hold the
trigger to have the marker fire in full-automatic.
Fire mode max rate of fire – The max rate of fire setting applies to the 2nd –
12th fire modes. The max rate of fire is adjustable from 10 to 25 balls per second,
and has an unlimited setting for maxing out the loader system. The default is 7,
which is roughly 13 balls per second. Oscillator inconsistencies from chip to chip
make it impossible to time perfectly, so the only true way to check rate of fire is to
use a Pact Timer or ballistic chronograph. The red radar chronographs commonly
found at fields are NOT reliable.
Setting BPS Setting BPS
1 10.0 12 15.5
2 10.5 13 16.0
3 11.0 14 17.0
4 11.5 15 18.0
5 12.0 16 19.0
6 12.5 17 20.0
7(default) 13.0 18 21.0
8 13.5 19 22.0
9 14.0 20 23.0
10 14.5 21 24.0
11 15.0 22 Unlimited eyes on, 25.0 bps eyes off
Cycle Percentage Filter (CPF) – The cycle percentage filter allows adjustment of
the point within the current firing cycle that a new buffered shot is allowed.
Almost all electronic paintball markers allow a single shot to be buffered in the
event the user is fast enough to release the trigger and pull again during the current
firing cycle. The CPF setting is adjustable from 1 to 10. Setting 1 turns the CPF
off, allowing buffered shots at any point in the firing cycle. Settings 2 through 10
set the percentage of the firing cycle that must pass before shots may be buffered:
1 CPF turned off
2 10% of the firing cycle must pass before a buffered shot is allowed
3 20%
4 30%
5 40%
6 50%
7 60%
8 70%
9 80%
10 90%
A higher CPF setting results in less unintentional bounce. For instance, it is
possible that if your debounce setting is border line, you can fire the marker a few
times, then hold it loosely and allow it to brush against your finger, going full-
automatic. Since most switch bounce from either a low debounce setting or
mechanical bounce occurs almost immediately after the trigger is released, CPF
can be very effective in eliminating falsely generated trigger activity.
Ramp Start – The ramp start setting is only used for the PSP ramping fire mode
(mode 3). It sets the minimum pulls per second that must be maintained for the
software to add shots, or ramp up to the maximum rate of fire setting. The default
is 5 and is adjustable from 4 to 12 pulls per second.
Gangster mode – Musashi 6 includes a special mode that can be applied 3
different ways to each of the 5 fire modes, giving 15 “breakout” style
combinations. Gangster mode gives the user full-automatic with an unlimited rate
of fire for a single pull, for use at the start of the game. The setting is defaulted at
4, which turns gangster mode off. A setting of 1-3 dictates at which pull that
gangster mode will become active. If set to 1, the first shot after you turn on the
marker will be full-automatic with an unlimited rate of fire for as long as you hold
down the trigger. As soon as you release the trigger, the marker will stop shooting
and default back to your selected fire mode. If set to 3, the gangster mode will be
active on the third shot after the marker is turned on. Regardless of the fire mode
selected, the shots before the gangster mode will be semi-automatic. Gangster
mode can only be used once for each time the marker is turned on.
Note: The gangster mode is illegal for use in all tournament series. Tadao
Technologies LLC takes no responsibility for the user’s choice in using the
gangster mode.
Additional Features
Force Shot – In the event the eyes are enabled, the breech is empty, and the user
wants to fire a clearing shot, a force shot can be initiated by pulling and holding
the trigger for ½ second. This is useful with force fed loaders that sometimes push
a ball slightly into the detents where the eyes are unable to see it. After force
firing, the next ball will load and operation will continue as normal.
ABS – ABS (anti-bolt stick) programming helps to eliminate first shot drop-off.
First shot drop-off occurs when the lube and o-rings settle or “stick” inside the
marker after it has been sitting. The next shot fired will be lower in velocity
because the bolt has to break free. ABS will slightly increase the dwell to
compensate if the marker is left sitting for 15 seconds.
A tip for setting the debounce, AMB, and CPF – This only applies to semi-
automatic fire modes (modes 1 and 2), since AMB is disabled in the PSP fire
modes or NXL mode.
Debounce, AMB, CPF setup steps, while using air (no paint):
1. Turn AMB and CPF off (set both to 1).
2. Starting at debounce 1-3, raise the debounce setting a notch at a time
until excessive trigger bounce goes away. The goal is to have one pull,
one shot, regardless of rate of fire. Do NOT slow pull test for bounce
during this phase. Instead, pull the trigger rapidly or walk it, listening
for double or triple fires.
3. When it appears that it is only one pull, one shot for solid trigger pulls,
try the slow pull test. Holding the marker steady, slowly pull the
trigger and see if multiple shots can be generated from the single pull.
4. Increase the CPF setting a notch at a time until the slow pull bounce
starts to disappear. An additional test is to fire a few rounds quickly,
then hold the trigger right on the activation point to see if the marker
will run away.
5. If you reach setting 10 with CPF and the marker can still be slow pulled
to fire full-automatic, then your debounce setting is probably too low.
Go back to step 2.
6. AMB should not be set above 3, if possible, since it is not as
transparent to the user as CPF. Even a CPF setting of 10 will not be
noticed by the user.
Additional Information
www.tadaotechnologies.com