User's Manual

Musashi 6 Proto Matrix Board Instructions
Features
Built on the Musashi code base (hybrid debounce scheme)
Includes 5 fire modes: uncapped semi-auto, capped semi-auto, PSP
ramping, PSP burst, and NXL full-automatic
Continuously monitors the trigger switch throughout entire firing cycle
Gangster setting allows 3 different options for every fire mode, giving
15 different “breakout” style modes
ABS (anti-bolt stick) programming prevents first shot drop-off
AMB (anti-mechanical bounce) and CPF (cycle percentage filter)
algorithms help to eliminate mechanical bounce and switch bounce
Power efficient software lengthens battery life
Programming mode allows changes to debounce, dwell, loader delay,
AMB, fire mode, fire mode max rate of fire, ABS dwell, cycle
percentage filter, and ramp start for PSP ramping
All settings are stored in non-volatile memory so they are not lost when
power is disconnected
One-touch startup enables the marker to fire instantly
Automatic 15-minute idle power down saves batteries
Force shot allows the marker to be fired when the eyes are enabled but
no object is present in the breech
Low battery indicator software
Installation
Removal and installation of the board on a Proto Matrix must be carefully done to
ensure the electronics are not damaged. Begin by removing the grips from the
marker. This will expose the entire circuit board. Remove the two mounting
screws, eye harness, power/trigger switch harness, and solenoid harness. Place the
M6 Proto Matrix board in the grip frame and replace the two mounting screws.
Plug in all the connections. If the marker will not turn on, it may be due to a low
battery, broken membrane or broken battery harness.
LED Indicator
The multi-color LED that shines out the back of the grip frame shows which mode
of operation the marker is currently in:
Solid Green Ball in breech, ready to fire
Solid Red No ball in breech
Slow Blinking Green Eye malfunction, max rate of fire reduced
Slow Blinking Red Eyes disabled, rate of fire limited to 20
balls per second in uncapped semi-auto;
otherwise fire mode max rate of fire for fire
modes 2-5
Power Operation
Pressing and releasing the power button turns the marker on. A solid red or green
LED in the grip frame indicates that the marker is ready to be fired. To turn it off,
press and hold the power button until the LED turns off, then release. Every time
the marker is turned on, the eyes are enabled. The marker can be turned off
regardless of the state of the eyes. Additional details about the battery indicator
can be found below.
Eye Operation and Logic
The eyes are enabled when the marker is first turned on. To disable the eyes, use
the eye button. To change modes, press and hold the eye button for 1 second. The
LED will change colors to indicate the mode change.
To determine if the eyes are working correctly, insert an object into the breech.
Check to see if the LED changes from red to green, and then back to red once the
object is removed.
When the eyes are enabled, they watch the bolt return after every shot, maximizing
the speed of the marker. If the eye system becomes permanently blocked (either
from paint, debris, or your finger) it will slow down the rate of fire to 12.5 bps to
prevent additional chopping. The true speed of the marker can only be determined
by firing with paint and air.
Battery Indicator
The battery indicator software is standard in the Proto Matrix Upgrade. When the
marker is turned on, the LED will briefly flicker red to indicate a low battery. If it
flickers red, the battery should be changed as soon as possible. Your battery may
last for another case of paint, but it is close to failing. If the battery is fine, the
software will go directly into the firing mode.
Programming
The tournament lock must be disabled in order to change settings on the chip. The
2
nd
dip switch functions as the tournament lock. To disable the tournament lock,
make sure the 2
nd
dip switch is in the ON or UP position. While the marker is
turned off, pull and hold the trigger and turn the marker on. This will initiate the
programming mode, showing a rainbow color sequence. Then the LED will settle
on green. Pulling and releasing the trigger quickly will toggle between the
different programming modes:
Green Debounce
Red Dwell
Orange Loader delay
Flickering Green Anti-mechanical bounce
Flickering Red Fire mode
Flickering Orange Fire mode max rate of fire
Alternating Green/Red ABS dwell
Alternating Orange/Red Cycle percentage filter
Alternating Green/Orange Ramp start point
Green/Red/Orange cycling Gangster mode
When the LED is lit for the desired setting, press and hold the trigger until the
LED goes out. When you release the trigger, the LED will blink to show the
current setting. For example, if the current setting for debounce is 5, the LED will
blink green 5 times. Once the LED stops blinking, you have 2 seconds to begin
entering the new setting.
To enter the new setting, pull the trigger the desired number of times. For example,
to set the debounce to 2, you must pull the trigger 2 times. Every time you pull the
trigger the LED will light. After all settings have been changed, turn the marker
off, using the power button.
Programming Example
If you want to set the dwell to 20, you should:
1. Make sure the marker is powered off and the tournament lock is
disabled (2
nd
dip switch in the UP/ON position).
2. Pull the trigger and push the power button to turn on the marker.
3. The LED shows green. This is the debounce mode.
4. Quickly pull and release the trigger one time to switch to the dwell
mode. The LED will show red.
5. Pull and HOLD the trigger until the LED turns off.
6. Release the trigger. The LED will blink out the current setting.
7. When the LED stops blinking, enter the new setting by pulling the
trigger 20 times.
8. Wait until the LED turns back on, indicating programming has been
completed.
9. Turn the marker off.
Program Reset
To reset all settings to factory defaults, hold down the eye button for 10 seconds
while in programming mode. The LED will rapidly cycle through every setting
color to indicate that the process has completed.
Settings
Debounce – The Musashi software features a hybrid debounce scheme that uses
microcontroller cycles to debounce the pull of the trigger and ½ ms time
increments to debounce the release. This results in a very effective debounce
algorithm that does not hinder the user at any setting. At low debounce settings,
however, it may cause the marker to read switch bounce as additional pulls, falsely
generating shots or near full-automatic fire. The setting ranges from 1 to 50 and is
defaulted at 10.
Dwell The amount of time the solenoid is energized each time the marker is
fired. The default is 18 ms. The range is 10 to 30 ms. Too low of a dwell may lead
to inconsistency or drop-off. Too high of a dwell can cause bad air efficiency.
Loader Delay – Adds a slight delay after the eye has seen a ball and the bolt is
cycled, causing the gun to fire. If not using force fed loaders, it may be necessary
to increase this setting to prevent chopping. A setting of 1 means no loader delay,
which is the fastest. The default is 2 and may be set from 1 to 30.
AMB – Allows the user to adjust the anti-mechanical bounce feature. Mechanical
bounce occurs due to the kick generated during each shot and can cause the marker
to “run away” on the first few shots. AMB helps stop markers from going full-auto
when the trigger is pulled very slowly. The default is 2 and may be set from 1 to 5
(1 being off). AMB is only used in fire modes 1 and 2 (semi-automatic unlimited
and adjustable). In PSP ramping, PSP burst, or NXL mode AMB is disabled.
ABS Dwell – Amount of dwell time added for an ABS shot. The range is from 1 to
15 additional milliseconds of dwell. The default is 10. For a more detailed

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