User's Manual

Viking bolt delay – If using a Viking this setting determines how long the eyes
are ignored after the dwell time ends. Some delay is necessary to allow the bolt to
move far enough forward so the eye system does not mistake a small gap between
a paintball and the bolt face for a bolt return. The default is 10 ms and may be set
from 1 to 25 ms. Higher settings will reduce the maximum capable rate of fire,
while lower settings may lead to skipped or blank shots, because the bolt does not
have enough time to block the eyes on its forward stroke.
Cycle percentage filter (CPF) – The cycle percentage filter allows adjustment of
the point within the current firing cycle where a new buffered shot is allowed.
Almost all electronic paintball markers allow a single shot to be buffered in the
event the user is fast enough to release the trigger and pull again during the current
firing cycle. The CPF setting is adjustable from 1 to 10 and defaulted at 2. Setting
1 turns the CPF off, allowing buffered shots at any point in the firing cycle.
Setting 2 through 10 sets the percentage of the firing cycle that must pass before
shots may be buffered:
1. CPF turned off
2. 10% of the firing cycle must pass before a buffered shot is allowed
3. 20%
4. 30%
5. 40%
6. 50%
7. 60%
8. 70%
9. 80%
10. 90%
A higher CPF setting results in less unintentional bounce. For instance, it is
possible that if your debounce setting is border line, you can fire the marker a few
times then hold it loosely and allow it to brush against your finger, going full-
automatic. Since most switch bounce from either a low debounce setting or
mechanical bounce occurs almost immediately after the trigger is released, CPF
can be very effective in eliminating falsely generated trigger activity.
Ramp start – The ramp start setting is only used for the PSP ramping fire mode
(mode 3). It sets the minimum pulls per second that must be maintained for the
software to add shots or ramp up to the maximum rate of fire setting. The default
is 5 and is adjustable from 4 to 12 pulls per second.
Board mode – This setting allows the user to toggle between the Viking and
Excalibur board modes. If using a Viking, this should be set to 1. If using an
Excalibur, this should be set to 2. If the board mode is set incorrectly, the marker
may malfunction or not work at all.
Excalibur Operation Settings
Before changing any Excalibur settings, it is necessary to know how the marker
operates:
1. User pulls trigger. Ram solenoid is energized for the dwell time,
releasing a burst of air.
2. Excalibur solenoid delay runs, giving the air enough time to expand
and push the ball down the barrel.
3. Bolt solenoid is energized, causing the bolt to open.
4. If the eye system is enabled, the bolt stays open for the Excalibur watch
delay unless a ball falls in, in which case the bolt closes automatically.
5. If not using the eye system, the bolt stays open for a set amount of time
based on the Excalibur eyes off rate of fire setting.
6. The bolt closes and the next shot cannot start until the Excalibur bolt
close delay ends. If the bolt close delay is set too low, it may be
possible to fire the marker again before the bolt has closed completely,
creating blowback, inconsistency, or drop-off.
Excalibur solenoid delay – The Excalibur uses two solenoids, one to control the
valve and one to control the bolt. This setting times the delay between the valve
opening and the bolt going back. The range is 1-25 in ½ ms increments. The
default is 10 (5 ms). Too short of a delay will cause blowback up the feed neck.
Excalibur watch delay – If the eye system is enabled, this setting allows
adjustment of how long the bolt will remain open after each shot, waiting for the
next ball to fall into the breech. The range is 4-10, in increments of 20 ms. The
default is 8 (160 ms).
Excalibur bolt close delay – This setting affects both eyes on and eyes off modes
and sets the delay allowed for the bolt to close. If the bolt close delay is too short,
the next shot may be initiated before the bolt has completely closed. This can
cause inconsistent velocity, multiple paintballs loaded into the barrel, and other
erratic operations. The range is from 1-35 ms. The default is 25. If your Excali-
bur seems to misfire while rapid firing, the bolt close delay may be too short.
Excalibur eyes off rate of fire – This setting allows independent adjustment of
the eyes off rate of fire for the Excalibur. The range is from 5 to 20 balls per
second. The default is 10. If playing in the PSP, CFOA, or Millennium, this
setting must be at 15 or lower to comply with the 15 bps cap.
Additional Features
A tip for setting the debounce, AMB, and CPF – This only applies to semi-
automatic fire modes (modes 1 and 2) since AMB is disabled in the PSP fire
modes or NXL mode.
Debounce, AMB, CPF setup steps, while using air (no paint):
1. Turn AMB and CPF off (set both to 1).
2. Starting at debounce 1-3, raise the debounce setting a notch at a time
until excessive trigger bounce goes away. The goal is to have one pull,
one shot, regardless of rate of fire. Do NOT slow pull test for bounce
during this phase. Instead, pull the trigger rapidly or walk it, listening
for double or triple fires.
3. When it appears that it is only one shot, one pull for solid trigger pulls,
try the slow pull test. Holding the marker steady, slowly pull the
trigger and see if multiple shots can be generated from the single pull.
4. Increase the CPF setting a notch at a time until the slow pull bounce
starts to disappear. An additional test is to fire a few rounds quickly,
then hold the trigger right on the activation point to see if the marker
will run away.
5. If you reach setting 10 with CPF and the marker can still be slow pulled
to fire full-automatic, then your debounce setting is probably too low.
Go back to step 2.
6. AMB should not be set above 3, if possible, since it is not as
transparent to the user as CPF. Even a CPF setting of 10 will not be
noticed by the user.
Example Setting Profiles:
1. Tournament legal semi-automatic (NPPL)
a. Fire mode 1 or 2 (semi-automatic unlimited or capped)
b. Debounce 5-20
c. AMB 2
d. CPF 2-5
e. Loader delay set to match your loader (1-4 for Halo, 4-10 for
gravity feed)
2. PSP X-Ball, CFOA, Millennium
a. Fire mode 3 or 4 (Millennium requires mode 3)
b. Max rate of fire set to 3-5 (14.5 to 15.0 bps), depending on
Pact Timer readings. To be safe use setting 3 (14.5 balls per
second).
c. Excalibur eyes off rate of fire set to 14-15 balls per second or
lower
d. Debounce 5-20
e. Ramp start 5 or higher if using PSP ramping
f. Ramp start 8 or higher if playing Millennium
g. Loader delay set to match your loader (1-4 for Halo, 4-10 for
gravity feed)
3. NXL
a.
Fire mode 5 (NXL full-automatic)
b. Max rate of fire set to 3-5, depending on Pact Timer readings.
To be safe, use setting 3 (14.5 balls per second).
c. Excalibur eyes off rate of fire set to 14-15 balls per second or
lower
d. Debounce 5-20
e. Loader delay set to match your loader (1-4 for Halo, 4-10 for
gravity feed)
4. Ludicrous Speed (absolute fastest/bounciest)
a. Any fire mode
b. Max rate of fire set to 26 (unlimited)
c. Debounce 1
d. AMB 1 if using semi-automatic
e. CPF 1
f. Ramp start 4 if using PSP ramping
g. Loader delay 1
Additional Information
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