User Manual

Tournament lock: The tournament lock prevents access to the menu system while enabled. It can be toggled on
and off while the board is powered up in the main firing mode (not the menu system) by holding the lock switch on
the surface of the board for 2 seconds. The OLED screen will display the status as it changes.
SETTINGS
Fire mode (default semi-automatic unlimited)
1. Semi-automatic unlimited
2. Semi-automatic adjustable
3. PSP ramping – 123 shots semi, on 4
th
shot ramps at 5 pulls per second, resets after 1 second
4. PSP burst – 123 shots semi, on 4
th
shot fires 3-round burst, resets after 1 second
5. NXL full-automatic – 123 shots semi, on 4
th
shot fires full-automatic, resets after 1 second
6. Millennium ramping – 123 shots semi, on 4
th
shot ramps at 6 pulls per second, ignores ramp start
setting if less than 6 pulls per second
7. Custom ramping – user adjustable ramping, select custom ramp start and ramp percentage
8. Auto response – fires on each pull and release
9. Burst – 3-round burst
10. Full-automatic – 1 shot semi, on 2
nd
shot fires full-automatic, resets after 1 second
Maximum rate of fire (default 12 bps, range 5-30 and infinity)
The semi-automatic unlimited fire mode ignores this value, making it easy to switch back and forth between semi-
automatic and PSP gun rules without modifying more than one setting. Adjustable from 5 to 30, with an unlimited
option designated by the infinity symbol.
Fine rate of fire timing (default 0.0, range 0.0 to 0.9 additional bps):
Fine adjustment of the max rate of fire in 0.1 bps increments, from 0.0 to 0.9 additional bps.
Game timer (default off, range 1-60 minutes):
Enables and sets the game timer, which replaces the rate of fire indicator on the OLED display when turned on.
The game timer is adjustable from 1 to 60 minutes.
Trigger type (default microswitch): Chooses the type of trigger input being used. Choices are microswitch or
optical. Remember to readjust your trigger after changing the type!
Optical buffer (default 25, range 5-75): If using the optical trigger switch, this setting adjusts how much the
trigger must move in front of the sensor to be recognized as a real pull or release. Low settings will bounce more.
Debounce (default 5 ms, range 0.5-25.0 ms):
The amount of time the trigger must be released for the microcontroller to allow the next trigger pull. Asynchronous
interrupt based scan up to 12 million times per second that is run independently from code execution. Higher values
reduce bounce.
Anti-mechanical bounce (default 1, range 1-4):
Helps eliminate mechanical bounce which can cause a loosely held paintball marker to go full-auto.
Cycle percentage filter (default 2, range 1-10)
Secondary debounce filter which adjusts how far through the firing cycle that additional buffered shots are allowed.
A setting of 1 turns this filter off, while settings 2 through 10 set the percentage of the cycle that must pass before
shots may be buffered. Higher settings will reduce bounce.
Dwell (default 10 ms, range 0.5-25.0 ms):
The amount of time the solenoid is energized during each firing cycle. Lower is less consistent, higher is less
efficient.
Anti-bolt stick (default off, range 1-10 ms)
Bolt stick can occur when the o-rings in the bolt settle or stick, causing the next shot to have lower velocity. If the
marker is left sitting for more than 20 seconds, ABS adds extra dwell to ensure the next shot has proper velocity.
The default is off.
BIP delay (default 1, range 1-10 ms):
A slight delay that allows each paintball to settle in the breech before firing.
Bolt delay (default 10, range 1-15 ms):