User Manual
will blink green 5 times. Once the LED stops blinking, you have 2 seconds to begin entering the new setting. To
enter the new setting, pull the trigger the desired number of times. For example, to set the debounce to 2, you must
pull the trigger 2 times. Every time you pull the trigger the LED will light. After all settings have been changed turn
the marker off using the power switch.
Since some settings may have a very high value, it is not necessary to watch the entire blinking sequence. You can
bypass the blink sequence that shows the current value by pulling the trigger once and immediately to begin enter
the new value. The trigger pull that cancels the blinking does not count towards the new value you enter.
Programming Example
If you want to set the max rate of fire to 20 bps, you should:
1. Make sure the marker is powered off and the tournament lock is disabled.
2. Pull the trigger and turn on the marker.
3. The LED shows a rainbow sequence then stops on solid green, which is the fire mode setting (unless previously
changed to another setting before turning off the board).
4. Use the trigger to cycle through the settings until you reach the max rate of fire setting (solid purple).
5. Pull and HOLD the trigger until the LED turns off.
6. Release the trigger. The LED will blink out the current setting (10 blinks to indicate 10 bps).
7. When the LED stops blinking, enter the new setting by pulling the trigger 20 times.
8. Wait until the LED turns back on, indicating programming has been completed.
9. Turn the marker off.
SETTINGS
Fire mode (default semi-automatic unlimited):
1. Semi-automatic unlimited
2. Semi-automatic adjustable
3. PSP ramping: 123-shots semi, on 4
th
shot ramps, resets after 1 second
4. PSP burst: 123-shots semi, on 4
th
shot fires 3-round burst, resets after 1 second
5. NXL full-automatic: 123-shots semi, on 4
th
shot fires full-auto, resets after 1 second
6. Millennium ramping: 123-shots semi, on 4
th
shot ramps, resets after 250 ms
7. Custom ramping: user adjustable ramping, select ramp start and ramp percentage
8. Auto response: fires on each pull and release
9. Burst: 3-round burst
10. Full-automatic: 1-shot semi, on 2
nd
shot fires full-automatic, resets after 1 second
Maximum rate of fire (default 10 bps, range 5-30 and infinity): The semi-automatic unlimited fire mode
ignores this value, making it easy to switch back and forth between tournament gun rules without modifying more
than 1 setting. Infinite setting only applies to eyes on; eyes off will still be limited to 30 bps.
Fine rate of fire timing (default 0.0, range 0.0 to 0.9 additional bps): Fine adjustment of the max rate of fire in
0.1 bps increments, from 0.0 to 0.9 additional bps.
Debounce (default 5 ms, range 0.5-25.0 ms): The amount of time the trigger must be released for the
microcontroller to allow the next trigger pull. Asynchronous interrupt based scan up to 12 million times per second
that is run independently from code execution. Higher values reduce bounce.
Anti-mechanical bounce (default 1, range 1-4): Helps eliminate mechanical bounce which can cause a loosely
held paintball marker to go full-auto.
Cycle percentage filter (default 10%, range 10-90% or off): Secondary debounce filter, adjusts when buffered
shots are allowed. Higher values reduce bounce.
Dwell (default 10 ms, range 0.5-25.0 ms): The amount of time the solenoid is energized during each firing cycle.
Lower is less consistent; higher is less efficient. Humphrey solenoids typically use 10 ms for the Viking and 6 ms
for the Excalibur. MAC solenoids need to be run slightly higher, usually 16 ms for the Viking, and 10 ms for the
Excalibur.
Anti-bolt stick (default off, range 1-10 ms): If the marker sits for more than 20 seconds, ABS adds extra dwell to
the next shot to prevent first shot drop off.
BIP delay (default 1, range 1-10 ms): A slight delay that allows each paintball to settle in the breech before firing
(Viking) or the bolt closing after the eyes see a paintball fall into the breech (Excalibur).