User Manual

Anti-mechanical bounce (default 1, range 1-4):
Helps eliminate mechanical bounce which can cause a loosely held paintball marker to go full-auto.
Cycle percentage filter (default 2, range 1-10)
Secondary debounce filter which adjusts how far through the firing cycle that additional buffered shots are allowed.
A setting of 1 turns this filter off, while settings 2 through 10 set the percentage of the cycle that must pass before
shots may be buffered. Higher settings will reduce bounce.
Dwell (default 3.5 ms, range 1.0-25.0 ms):
The amount of time the solenoid is energized during each firing cycle. Lower is less consistent, higher is less
efficient, and will consume more power.
Anti-bolt stick (default off, range 1-10 ms)
Bolt stick can occur when the o-rings in the bolt settle or stick, causing the next shot to have lower velocity. If the
marker is left sitting for more than 20 seconds, ABS adds extra dwell to ensure the next shot has proper velocity.
The default is off. This setting should only be used with MQ valves.
BIP delay (default 1, range 1-10 ms):
A slight delay that allows each paintball to settle in the breech before closing the bolt.
Eye mode (default reflective; other settings are break-beam and disabled)
The Yakuza E2 board supports the stock reflective eye, but can also use Ego break-beam eyes if your autococker is
milled and equipped to use them. Owners without an eye system can also disable it so the board boots into eyes off
mode and ignores the eye toggle switch.
Eye sensitivity (default 150, range 5-250, for reflective eye sensors ONLY)
Allows you to adjust the reflective eye’s sensitivity. When the setting is adjusted, it will show the real-time digital
sensor reading in parentheses on the lower right side of screen. This allows you to pick the correct setting so your
paint and bolt are read properly.
In order to correctly set the sensitivity, select a value that is between the readings shown when the breech is empty
and when the breech is blocked. For instance, if the reading is 120 when the bolt is forward, and 200 when the
breech is empty, try a value of 160.
Bolt open delay (default 6 ms): A small delay between the end of the dwell time for the hammer and the beginning
of the bolt moving backwards to load another paintball. Lower values increase the potential rate of fire, but can
cause blowback up the feed tube.
Bolt open time (default 40 ms): The time the bolt spends in the rearward position waiting for a paintball to load. If
the eye system is enabled the bolt open time will automatically be reduced if the eyes see a paintball fall into the
breech. If the eye system is disabled it is very important that the bolt open time is long enough to allow paintballs to
feed.
Watch time (default 500 ms): The additional amount of time that the eye system will wait for a ball to fall into the
breech if one is not detected during the bolt open time.
Bolt close delay (default 30 ms): amount of time after the bolt begins to close before the next cycle is allowed to
begin. If set too short your autococker will appear to double feed or may not fire at all while trying to shoot fast.
Ramping start (default 6, range 4-14 pulls per second):
How fast you pull for the ramping fire modes to start adding additional shots. Ramping modes only. Millennium
mode will ignore settings below 6 pulls per second, automatically using 6 pulls per second.
Ramping percent (default 500%, range 10%-500%)
Adjusts how much the software helps the user. A 50% ramp will add 50% of the user’s pulling rate to the current
rate of fire. (i.e. if you pull 8 times per second, it will add an additional 50%, meaning the gun will fire 12 times per
second)
PSP/Millennium mode semi shots (default 3, range 1-5 shots):
Sets the number of semi-automatic shots before ramping begins in any of the PSP or Millennium fire modes.