Operation Manual

Art. no. 40481 A
Activity cards – two different kinds
When you land in a white space, you take the top card from the pile
of activity cards. There are two different kinds, Picture Memo and
Sparkling Letters.
Picture Memo
You have 30 seconds to memorize the picture on the card (the
sandtimer is turned). When time is up, the next player on the left
should think of a question of something that appears in the pic-
ture, for example: ”What colour is…?”, ”How many … are there?”,
”What is … holding?”, etc. If you answer the question right, you
win the card. If your answer is wrong, the card is placed back in
the bottom of the pile.
Sparkling Letters
It says ”SPARKLING LETTERS” on the back of these cards. The
reason is that the player must look at the card at the same time as
the sandtimer is turned and they should not peek. On every card,
there are three words with the letters mixed up. Now the player
must guess the words as soon as possible while the sand is run-
ning. You must place the card on the table at the same time as the
sandtimer is turned. There is a clue under every word. When you
think you know a word, shout it out. If the word is not correct, the
player left of you will win the card! If you correctly guess 2 out
of 3 words before the time has ran out, you win the card. If the
player doesn’t correctly guess at least 2 words, the card is placed
back in the bottom of the pile and the game moves on.
There are no answers on the ”Sparkling Letters” cards, so the play-
ers must make sure the answers are correct, for example by writing
down the longer words.
The Winner of the game
The game is over when the rst player reaches the goal box. The
players / teams are judged by their ”wine cellars”, i.e. how many
cards they have won. The player with the most extensive ”wine cel-
lar”, i.e. with the most cards, is the Winner!
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