User's Manual
Increasing your Dwell will increase the velocity of your marker. If you
are experiencing a great variance in your chrono results, try increasing
your Dwell and lowering your high pressure regulator. If your dwell is
too low, consistency will suffer greatly.
Debounce
Debounce is the amount of time the trigger switch must be stable in
the up position before checking for another trigger pull. This time is
measured in milliseconds. The user can alter the Debounce only when
in NORMAL mode. In COMPETITION mode, the Debounce menu
item is not available. Possible values are from 2ms to 50ms. The fac-
tory default is 10ms. Changes are made in 1ms units.
If you find that your marker is double firing, increase the Debounce
time. To make your marker fire faster due to being more responsive to
the trigger, decrease the Debounce time.
Eye Mode
The Eye Mode can be set to one of four different modes:
Bypass - The anti-chop system is disabled. When this occurs, the
maximum rate of fire is limited to 13 balls per second to help prevent
chopping of balls in the breech.
Eye Mode 1 - In this mode, the marker will not fire unless there is a
ball in the breech. This mode uses a rate of fire cap to determine the
speed of the cycling. The bolt is not monitored. Works with any type
of bolt.
Eye Mode 2 - In this mode, the marker will not fire unless there is a
ball in the breech. This mode works by monitoring the bolt position,
and thus the rate of fire is unlimited. This is the default eye mode.
Simulate - In this mode, a ball is simulated to be in the breech. This
allows you to fire the marker with just air, at the full speed that the
marker is capable of firing! This mode can be used for practicing trig-
ger pull methods, without wasting paint. DO NOT SHOOT PAINT IN
THIS MODE!
BIP Delay™
The BIP Delay™ is a feature that allows you to adjust for the differ-
ences in the eye sensor, its installation, and the loader being used. If
the sensor is installed correctly, and base of the sensor is blacked out
(using a 'sharpie' or similar), the eye system will require very little BIP
Delay™ when using a fast loader. When using a slower gravity-feed
loader or if the eye sensor is not installed correctly, it may be neces-
sary to have a longer BIP Delay™ to prevent balls from being
chopped.
Possible values are from 1ms to 50ms. The factory default is 10ms.
Changes are made in 1ms units.
ROF Cap
The rate of fire (ROF) cap sets the maximum cycle speed of the mark-
er when Eye Mode 1 is used. Setting this value to low will reduce the
usable speed of the marker. Setting this value too high can cause
misfires if the marker pneumatics are very slow (stock configurations)
and a reflective type of bolt is used. If a non-reflective bolt is used, the
ROF cap should be set as high as possible.
Possible values are from 10 bps to 30 bps. The factory default is 20
bps. Changes are made in 1 bps units.
Eye Power
The eye power controls how much power the eye system uses when
transmitting infrared energy to the receiver. Setting this value too low
will cause problems if debris such paint, dirt, etc. is between the trans-
mitter and receiver. Setting this value too high can cause problems
with paint that uses a clear shell (the infrared is transmitted through
the shell).
Setting this value too high will ignore paintballs in the breech. The
higher the value, the more sensitive the eye system will be.
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MARKER COMPONENTS/SPECIFICATIONS