Instructions / Assembly

CHOOSE YOUR GAME
www.SwoocGames.com 1 (877) 436-5204


Each player will throw all
8 bean bags. Note the
total points scored from
all landed bags for each player. Player with the most
points after 3 rounds wins.



Each player / team will
have 4 bags and take
turns alternating throws at the target. When all 8 bean
bags have been tossed, players add up their score.
Points cancel each other out so that only one team can
score per round. For example, if your team scored 40
and your opponent's team scored 30 points, you would
add 10 points to your overall score. First team to reach
150 points wins.



Alternating turns after each
toss, both players/teams
alternate turns tossing their 4 bean bags each round
and keep a tally of points scored. First player to score
400 or more points wins! (For a longer game, you can
go up to 800 points)



Similar to the classic basketball
shooting game H-O-R-S-E, 1
player chooses where they want to toss from and the
hole they are aiming for. If their bean bag lands in that
hole, the other players must toss from the exact same
location. Any of the other players that do not land their
shot get a letter. (The first time they get a C, the second
time, an O, etc. until they spell C-O-N-E-Y and then
they are out). Any players that do land their shot do
NOT get a letter. If the original shooter does not land
on the board, the next player will choose a location and
shoot from there. Play continues until all players
except 1 spell C-O-N-E-Y. The remaining player is the
winner.



Alternating turns
after each toss,
both players / teams toss their bean bags with the goal
of hitting the numbers 30 to 100 in ascending order.
Ex. Player 1 must land in the 30 hole before continuing
to 40 on their next turn. If a player lands their bean bag,
they can go again until they miss. If a player misses,
they will start their next turn from whichever number
they left off from. Once a player CLIMBS THE
LADDER (lands 30-100 in ascending order), they
must land one more on 50 (the bullseye). First person
to CLIMB THE LADDER and hit the bullseye wins.


15+ WAYS TO PLAY
www.SwoocGames.com 1 (877) 436-5204

Players/teams take turns tossing their
4 bean bags for 18 rounds and keep
tally of points scored. The player/team with the
LOWEST score after 18 round wins. Tosses that do not
land any points are scored as 100 points. 1 mulligan
(do over) for each player per game.



Each player/team starts with
300 points. The goal of the
game is to get exactly 0 points. Alternating turns after
each toss, both players/teams toss their bean bags
each round and reduce their point total by their total
points landed in the round. The first player/team to
score exactly 0 points wins. If on a turn, your score
goes below 0, then you do not reduce your point total
and play continues until someone reaches exactly 0.



With 4 bean bags
each, players /
teams alternate turns after each toss. They
strategically land their bean bags and be the first to
reach exactly 280 points. If the player/team goes over
280 points, 40 points are automatically deducted from
them as penalty. Play continues until a player/team hits
the exact 280 points.



The first player /
team tosses 4
bean bags and tries to get the highest score they can.
The next person has to either meet or beat that score.
If they do, play continues to the next person after that
who has to beat the 2nd player. If the 2nd player fails to
beat the score of the person before them, they gets an
“X” and the high score to beat resets for the third
player. If any player gets 3 X’s, they’re out. Last man
standing wins.


 
Each player
starts with 8
bean bags. Set a timer for 30 seconds. The first player
will toss from behind the designated line. Bean bags
that land can either be left on the board / hole to be
scored when the time's up or the player can try to
remove and toss again. Bean bags that miss can be
retrieved, brought back to the designated line and
tossed again during the 30 seconds. The player's score
will be the tally of the bean bags scored at the end of
the 60 seconds. So if you remove the bean bag, the
initial score will not count. Just where it ends up at the
end of the 30 seconds counts. After 30 seconds, the
next player goes. Player with the highest score wins.



Players/teams toss 4 bean
bags. Each round will have
5 incremental distances of your choice, starting at 14ft
away from the board. Tally points for every round.
Player/team with the most points after 5 rounds wins.



Each player is assigned a
different one of the holes
from the target. That holes number is their number for
the rest of the game. Write down who is which number,
and the number 3 next to it (for their number of lives).
(Note: For the 100 hole mark L for left or R for right
next to the players to remember which is which). Each
player takes turns tossing 1 bean bag. Players will
target their own number until they have landed on
their own number 3 times. Then they become an
ELIMINATOR. Once any player becomes an
ELIMINATOR they will then target the other players
holes. Each time an ELIMINATOR scores on another
player’s hole, the other player loses 1 life. When a
player reaches 0 lives they are out. There can be any
number of ELIMINATORS at any given time, and the
last player remaining with at least 1 life wins.



Players are blindfolded and
must turn around 3 times
before trying to toss their 4 bean bags. Their
teammates will communicate with that player to give
directions and help them in lining up each shot.
Players/teams alternate turns. First to score 200 wins.



Alternating turns after each
toss, both players/teams toss
their 4 bean bags for 3 rounds and keep tally of points
scored. The player/team with the highest score after 3
rounds (12 tosses) wins.



Alternating turns after each
toss, both players/teams toss
their 4 bean bags and keep tally of points scored.
Players decide on a "trap zone" which will give negative
points if a bean bag lands in it. For example, if the 40
point hole is chosen as the trap zone and a player/team
lands a bean bag in that hole, they automatically lose
40 points. First to reach or go over 300 points wins.


THE GROUND RULES
Playing distance is determined by the age, game, and skill level. For younger children 5-10ft is a good distance.
For the more experienced players, you can choose a cornhole like distance of 24-27ft. Make a line at the chosen
distance. Players must toss from behind this line at all times unless they are playing a game that specifically
states a different throwing location.
To determine who goes first, the 2 opposing players will each toss a bean bag at the same time. The player or
team who scores the highest will go first. If it’s a tie, the players must toss again until a winner is determined.
Points are scored at the end of each round (unless otherwise noted). Bags can be knocked in by the same player
/ team or by the opposing player / team. All holes are marked with their point value for scoring. The 10 point
circle is the only place on the board that scores without landing your bag in the hole. To score the 10 points,
some part of the bean bag must be over the white line and inside the circle. If it is only touching the white line,
and not in the circle, it does not count.
Important Note: There are some games listed with their own scoring methods. The scoring
system above applies to most games, and is for all games without a specifically menoned
different method of scoring.