User Manual

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Design the first interface (login), with the GUI design tool. In the left column is the Widget Box
section. You can just drag the components available here to the edit window in the center
to see the effect directly. In the right column, on top is Object Inspector, where you can
check the association and category of the added objects. Under this section, the property
of the object is shown. You can set the attributes in this part, to differentiate all the widget
objects.
Let’s take the picture of the login interface as an example. Drag a Label from Widget Box to
the picture, then click on the label and there is a square around, by which you can change
its size and position. Then in the property part, select pixmap under text and click the box
next to it, and on the pop-up drop-down list, select to read the picture from resource or from
file.
If you choose to read from file, find the picture to be used, select it and click OK; to read
from resource, create the resource file first. It is very simple by the pencil icon (edit button)
in the window of creating from resource. Click the icon, and select to create a resource and
load it.