Operation Manual
Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers, Matthias Obrecht, Sabine Pfeifer, Benjamin Schütte, Marita Sladek This PDF provides improved access for vision-impaired users. Please note that due to the complexity and number of images in this document, it is not possible to include text descriptions of images. The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH.
Table of Contents 5 5 5 5 6 7 WaveLab Elements Introduction Platform-Independent Documentation Help System Conventions Key Commands How You Can Reach Us 8 8 8 8 9 11 11 Setting Up Your System Connecting the Equipment Audio Cards and Background Playback Latency Defining Audio Connections CD/DVD Recorders Remote Devices 16 16 16 17 17 21 21 21 22 24 25 25 WaveLab Elements Concepts General Editing Rules Startup Dialog Basic Window Handling Selecting Audio Sliders Renaming Items in Tables File Browser Tab
Table of Contents 138 139 139 140 141 141 142 147 149 154 154 157 160 168 170 170 171 Signal Path in the Audio Montage Creating New Audio Montages Audio Montage Duplicates Creating an Audio Montage from an Audio File Import Options for Audio Montages Missing Files Dialog Assembling the Audio Montage Rearranging Clips Clip Editing Track Activity Indicator Envelopes for Clips Fades and Crossfades in Audio Montages Effects for Tracks, Clips, and the Montage Output CD Window Mixing Down – The Render Function
WaveLab Elements Introduction Platform-Independent Documentation The documentation applies to the operating systems Windows and macOS. Features and settings that are specific to one of these platforms are clearly indicated. In all other cases, the descriptions and procedures in the documentation are valid for Windows and macOS. Some points to consider: ● The screenshots are taken from Windows. ● Some functions that are available on the File menu on Windows can be found in the program name menu on macOS.
WaveLab Elements Introduction Key Commands Typographical Elements The following typographical elements mark the following purposes. PREREQUISITE Requires you to complete an action or to fulfill a condition before starting a procedure. PROCEDURE Lists the steps that you must take to achieve a specific result. IMPORTANT Informs you about issues that might affect the system, the connected hardware, or that might bring a risk of data loss. NOTE Informs you about issues that you should consider.
WaveLab Elements Introduction How You Can Reach Us How You Can Reach Us On the Help menu in WaveLab Elements, you find items linking to additional information. The menu contains links to various Steinberg web pages. Selecting a menu item automatically launches your browser and opens the page. On these pages, you can find support and compatibility information, answers to frequently asked questions, information about updates and other Steinberg products, etc.
Setting Up Your System Before you start working, you need to make some settings. IMPORTANT Make sure that all equipment is turned off before making any connections. Connecting the Equipment Your system setup depends on many different factors, for example, the kind of project that you want to create, the external equipment that you want to use, or the computer hardware available to you.
Setting Up Your System Defining Audio Connections Options tab in the Audio Connections, or increase the buffer size in the ASIO control panel, specific to the audio card. RELATED LINKS Audio Connections Tab on page 9 Defining Audio Connections To be able to play back and record audio in WaveLab Elements, you must specify how the internal input and output channels in WaveLab Elements are connected to your sound card and which device you intend to use for audio playback and recording.
Setting Up Your System Defining Audio Connections Global Settings Audio Device Allows you to select the audio device that you want to use for playback and recording audio. If you do not have a third-party audio card, you can select the Windows MME driver or Built-in Audio (Mac) options. Control Panel When you select an ASIO driver, the Control Panel button is activated. Click the button to open the settings application of your sound card, which is usually installed with the sound card.
Setting Up Your System CD/DVD Recorders Reset Driver When Changing Sample Rate Resets the driver when sample rate is changed. When playback or recording must be set to a new sample rate, some audio device drivers must be fully reset to work properly. This operation takes some time. Perform Short Fade In/Out When Starting/Stopping Playback Performs a short fade in when starting playback and a short fade out when stopping playback.
Setting Up Your System Remote Devices Device Editing Tab This tab lets you select a MIDI control device and see the control map. Active Activates the selected device and scans the MIDI ports. In-Port/Out-Port Select the MIDI input/output ports of the device that you want to use. Name Lets you enter a map name. Expand/Collapse Expands/collapses the folder tree of the control map. WaveLab Elements Action List This folder tree lists the parameters that you can remote-control.
Setting Up Your System Remote Devices CC121 Advanced Integration Controller You can use Steinberg’s CC121 Advanced Integration Controller to control WaveLab Elements. This section describes the WaveLab Elements factory preset for the CC121. For detailed information on how to use the controller, refer to the manual that came with the CC121. Note that the CC121 was originally designed for Cubase. The following mapping combines the WaveLab Elements functionality with the CC121 controls.
Setting Up Your System Remote Devices LOW ON Opens the Audio Editor. LOW-MID ON Opens the Audio Montage window. HIGH ON Opens the preferences tab. EQ-1 knob for the EQ Gain (G) Scrolls left/right on the timeline. EQ-2 knob for the EQ Gain (G) Adjusts the horizontal zoom on the timeline. EQ-3 knob for the EQ Gain (G) Adjusts the vertical zoom on the timeline. EQ-4 knob for the EQ Gain (G) Scrolls tracks on the Audio Montage window or scrolls vertically on the Audio Editor.
Setting Up Your System Remote Devices Record button Press once to open the Recording dialog. Press again to start the recording. Press a third time to stop recording. The recorded file opens in the Audio Editor. Function Section In this section, you can adjust functions, such as fades and envelope level, by using the VALUE knob. VALUE knob Rotate this knob to adjust the assigned function. Press the knob to reset the parameter to its default value.
WaveLab Elements Concepts This chapter describes general concepts that you will use when working with WaveLab Elements. Getting accustomed with these procedures allows you to work more effectively with the program. General Editing Rules The common editing operations apply to any Steinberg product. ● To select and move interface items, and to select ranges, click and drag with the mouse.
WaveLab Elements Concepts Basic Window Handling Create Empty Window Creates an empty WaveLab Elements window. Templates Allows you to open a template in a new project. Open Last Files Opens the files that you last used in WaveLab Elements. Recent File Allows you to open a recently used file. Browse Allows you to select the files that you want to open.
WaveLab Elements Concepts Selecting Audio Selecting a Range by Dragging The standard way to select a range in the wave window is to click and drag. If you drag all the way to the left or right side of the wave window, it scrolls automatically, allowing you to select larger sections than what can be shown in the wave window. The speed of the scrolling depends on how far from the wave window edge you are. Audio Range Selection in an Audio File You can edit, process, or play back selections of an audio file.
WaveLab Elements Concepts Selecting Audio ● Left Channel Only reduces the current selection range to the left channel only. ● Right Channel Only reduces the current selection range to the right channel only. Regions Opens a menu where you can select the following options: ● Loop Region selects the range between the two loop markers that encompass the edit cursor. ● Generic Region selects the range between the two generic markers that encompass the edit cursor.
WaveLab Elements Concepts Selecting Audio Selecting in the Overview of the Audio Editor The ranges that you select in the overview of the Audio Editor also apply to the main view. PROCEDURE ● In the wave window of the Audio Editor, hold down Ctrl/Cmd and click and drag in the overview. Moving a Selection Range If a selection range has the correct length, but the wrong position, you can move it. PROCEDURE 1. In the wave window, hold down Ctrl/Cmd-Shift. 2.
WaveLab Elements Concepts Sliders Sliders At various places in WaveLab Elements, slider controls are available to change parameters. There are a number of ways to change the value of a slider. ● Position the mouse over the slider and use the mouse wheel without clicking. Hold Ctrl/ Cmd while using the mouse wheel to scroll faster. This modifier also applies to the zoom wheels. To move a slider, click and drag it. ● To move the slider handle to a position, click the slider at any position.
WaveLab Elements Concepts Tab Groups Location This menu allows you to select a file location to browse and lists the recently used locations. Auto-Play Mode Automatically starts playback of the selected file. Play Selected Audio File Plays the selected audio file. Search If this button is activated, you can enter text in the search field. File type list Allows you to select which file type and file format to display. Folder tree Shows the folders that are available on your computer.
WaveLab Elements Concepts Tab Groups Empty File Tab Groups File Tab Groups with Audio Montages Creating File Tab Groups PROCEDURE 1. In the top right of a file tab window, open the Tab Group pop-up menu. 2. Select Create a Tab Group (Split Vertically) or Create a Tab Group (Split Horizontally).
WaveLab Elements Concepts Peak Files Creating File Tab Groups in Empty Tab Groups PROCEDURE ● In the top right of an empty file tab group, click Create a Tab Group (Split Vertically) or Create a Tab Group (Split Horizontally). Using Tab Groups The Tab Group button in the top right of each tab window allows you to maximize, move, and close tab groups. Tabs are used differently depending on the type of window.
WaveLab Elements Concepts Companion Files Companion Files Companion files (extension .vs) contain Master Section presets and view settings for audio files. If this feature is activated when you save a file, the settings are recreated the next time that you load the file. Companion files are only available in the Audio Editor.
Workspace Window The Workspace window provides an editing and playback environment for each particular file type. Each environment contains functions that are tailored to the specific purpose of each file type. ● Audio Editor for viewing and editing audio files. ● Audio Montage window for assembling and editing audio montages. ● Podcast Editor for preparing and uploading podcasts. The Workspace window is highly customizable to match your workflow.
Workspace Window Podcast Editor RELATED LINKS Audio Montage on page 129 Podcast Editor In the Podcast Editor, you assemble, define, and publish your podcast to the Internet. RELATED LINKS Podcasts on page 238 File Tab The File tab is the control center of WaveLab Elements. Here, you can save, open, render, import, and export files. It also gives you detailed information about your files and allows you to set up the WaveLab Elements preferences.
Workspace Window Info Tab You can also import audio CD tracks from an audio CD. Save As Allows you to save the active file or the project. You can specify the name, file format, and location. You can also save a copy of the active file. Save All Allows you to save all changed files of your project at once. The file list gives you an overview of all files that have been changed. You can use the filter to show all changed files, only audio files, or only audio montages.
Workspace Window Info Tab Depending on the selected file, different information and options are available. Name Displays the name, file extension, and file location of the active file. You can edit these attributes. File Properties Displays the size, date, and file format of the active file. Audio Properties For audio files, this displays the sample precision, channels, and sample rate of the active file. For audio montages, this displays the mode, channels, and sample rate of the active file.
Workspace Window Tool Windows Tool Windows Throughout WaveLab Elements there are various tool windows available that allow you to view, analyze, and edit the active file. Generally, the content of a tool window is synchronized with the active file, with the exception of the audio meters which displays the audio file being played back. Tool windows can be docked and undocked, and saved in your custom layouts. Some tool windows are only available for specific file types.
Workspace Window Docking and Undocking Tool Windows and Meter Windows An open slide-out window Docking and Undocking Tool Windows and Meter Windows Tool windows and meter windows can be used as docked windows, as floating windows, or as a slide-out window. You can freely drag around the windows and dock them at various locations. ● To undock a tool window or meter window, drag the corresponding tab to another position. Now the tool window or meter window is a floating window which can be freely moved.
Workspace Window Command Bar RELATED LINKS Slide-Out Windows on page 30 Hiding the Caption Bar in Floating Meter Windows To save screen space, the caption bar of floating meter windows can automatically be hidden if the window is not the active window. This can be set individually for each floating window. PROCEDURE 1. In a floating meter window, click the Options button at the top right of the window. 2. Select Auto Caption Bar.
Workspace Window Status Bar Undo Allows you to undo changes. Redo Allows you to redo changes that were undone. Navigate Backwards/Navigate Forwards In the Audio Editor and Audio Montage window, this allows you to navigate to the previous/next cursor position, zoom factor, or selection range without undoing/ redoing the edit operation. Customize Command Bar Allows you to select the buttons that you want to display on the command bar. Maximize Window Maximizes the window.
Workspace Window Context Menus If you have zoomed in, you can right-click the indicator to display the selected audio range, the active clip, or the whole file. Left-click the indicator to open the Audio Range dialog, where you can define or refine a selection. Zoom Indicator Displays the current zoom factor. ● To open a pop-up menu, that allows you to make additional zoom settings, click the indicator. ● To open the Zoom Factor dialog, that allows you to edit the zoom factor, rightclick the indicator.
Workspace Window Time Ruler and Level Ruler Context menu in the montage window Time Ruler and Level Ruler In the Audio Editor, you can display a time and a level ruler in the wave window. In the Audio Montage window, you can display a time ruler in the montage window. You can also determine which time and level units the rulers show.
Workspace Window Time Ruler and Level Ruler Samples Displays positions as number of samples. The number of samples per second depends on the sample rate of the audio file. For example, at 44.1 kHz, there are 44100 samples per second. Bars and Beats Displays bars and beats. File Size (Audio Editor only) Displays positions in megabytes. Decimals represent kilobytes. Show grid (Audio Montage window only) Displays vertical lines in the montage window, aligned with time ruler marks.
Workspace Window Time Ruler and Level Ruler Working With a Meter-Based Display If your working material is tempo-based, you can select the meter format (bars, beats, and ticks) for the ruler legend. This makes it easier to find musically related cutting points. PROCEDURE 1. In the wave window or the montage window, right-click the time ruler, and select Bars and Beats. 2. Right-click the time ruler, and select Time Format. 3.
Workspace Window Managing Tabs Timecode Tab On this tab, you can configure the appearance of the Timecode. Frames per Second Lists standard frame rates. From the pop-up menu, select Other to enter a custom frame rate. You can also choose which frames or units are displayed. Show Absolute Frames Shows the time format as a number of frames, without other time elements. Show Quarter Frames Adds the quarter frame number to the time format.
Workspace Window Activating Full Screen Mode Close All But This Closes all files but the active file. Close All Audio Files Closes all audio files. Info Displays information about the active file. Reveal in File Explorer/macOS Finder Opens the File Explorer/macOS Finder to show the location of the file. Copy to Clipboard Opens a menu, from which you can select which information about the file you want to copy to the clipboard. Recent Files Allows you to open recently used files.
Project Handling Opening Files PROCEDURE 1. Select File > Open. 2. Select the file type that you want to open. For example, Audio File. 3. From the file browser, select the file that you want to open. 4. Click Open. Opening Files from the Clipboard You can open files in WaveLab Elements that you have previously copied to the clipboard in the File Explorer/macOS Finder. PROCEDURE 1. In the File Explorer/macOS Finder, copy the files that you want to open to the clipboard. 2.
Project Handling Value Editing Value Editing At various places in the program, numerical values can be edited by using a combination of text fields and knobs. Values are sometimes composed of several elements, for example, 12 mn 30 sec 120 ms. Each value can be edited by using any of the following methods: ● To change a value, click in a value field and type a new value, or click the small arrows in the value field. ● To change the value by one unit at a time, press the Left Arrow and Right Arrow keys.
Project Handling Undoing and Redoing Actions ● To copy an audio selection, drag a selected region of audio onto the waveform area of the same file or another file. ● To change the extent of a selection range, position the edit cursor at the start/end of the selection range, and drag to the left or right. ● To move the edit cursor without losing the current selection, and to snap it to an anchor, press Shift, and move the mouse near the audio file/montage cursor.
Project Handling Zooming Vertical Zooming ● When you zoom out as far as possible, the height of the wave fits in the window. ● As you progressively zoom in, the display only shows a part of the total height. The vertical scrollbar lets you adjust exactly which section is shown. Check the ruler to see which part of the waveform is shown in the display. ● To optimize the vertical zoom of the waveform, press Ctrl/Cmd, the time ruler, keep the mouse button pressed, and drag the mouse up or down.
Project Handling Zooming Zooming Using the Zoom Controls Both the main view and the overview have horizontal and vertical zoom controls. ● To zoom horizontally, click the Horizontal Zoom control, and drag left or right, or use the mouse wheel. ● To zoom vertically, click the Vertical Zoom control, and drag up or down, or use the mouse wheel. ● To fully zoom-out, double-click the zoom controls.
Project Handling Zooming Zooming Using the Mouse With the mouse, you can change the zoom factor by clicking and dragging or by using the mouse wheel. ● To zoom horizontally, in the wave window or the montage window, position the mouse cursor over the time ruler, click, and drag up or down. ● To zoom horizontally while maintaining the cursor position, position the mouse cursor over the time ruler, press Shift, and drag up or down. For this, you can also use the mouse wheel.
Project Handling Zooming ● Set Time Range allows you to specify the time range that you want to display. ● Samples per Screen Point allows you to specify how many audio samples are summarized in each screen point. ● Screen Points per Sample allows you to specify how many screen points are used to represent a single audio sample. Zoom Activates the Zoom tool that allows you to define a time range that is zoomed in.
Project Handling Presets ● To set the zoom setting to fit the active clips in 25 %, 50 %, or 100 % of the available space, click the corresponding buttons. ● To select a specific area, click Ctrl/Cmd, and drag the rectangle over the tracks and clips that you want to zoom in on. Displaying More or Less Tracks The number of tracks that are displayed in the Audio Montage window can be changed with the zoom controls in the lower right corner of the montage window.
Project Handling Presets 2. Open the Presets pop-up menu and select Save As. 3. Optional: Click the folder icon and enter a name for the subfolder that you want to use as the location for this preset. 4. Type in a name. 5. Click Save. Loading Presets To apply a saved preset or a factory preset to a dialog or plug-in, you must load the preset. PROCEDURE 1. In the dialog, open the Presets pop-up menu. 2. Select the preset that you want to apply.
Project Handling Presets Restoring Temporary Presets PROCEDURE 1. Open the dialog in which you have saved a preset. 2. Open the Presets pop-up menu. 3. From the Restore submenu, select a preset.
File Operations Recently Used Files All files that you have recently used in WaveLab Elements are saved in a list. This helps you to gain fast access to recent projects. You can open recently used files via the File menu. Opening Recently Used Files PROCEDURE 1. Select File > Open. 2. Select the file type that you want to open. 3. Click Recent Files. 4. Optional: Use the search field to enter the name of the file that you are looking for. 5. Select the file that you want to open. 6. Click Open.
File Operations Save and Save As Open Opens the selected files. Filtering Recently Used Files by Name The search field in the Recent Files tab allows you to filter the files list by name. ● To specify whether the Name or the Path column is used, click the Name or Path column header. ● To search for a file, enter the text that you want to search for in the search field. ● To switch the focus from the search field to the list of recently used files, press Down Arrow.
File Operations Save and Save As Unsaved Changes Indicator When you have made changes to a file, an asterisk is displayed next to the file name until you save the file. Saving Multiple Files at Once You can save some or all open files at once. PROCEDURE 1. Open the File window and click Save All. 2. Select the files that you want to save. 3. Click Save. Saving Copies of Files You can save copies of files that you are working on. PROCEDURE 1. Select File > Save As. 2. Specify a name and location.
File Operations Templates Saving Audio Montages The saving operations for audio montages are the same as for audio files. However, there are things to note when saving audio montages. ● Audio montage files only contain references to audio files. If you want to rename audio files that are referenced by audio montages, rename the audio files in the Info window of the Audio Editor. All clip references are updated automatically.
File Operations Templates PROCEDURE 1. Select File > New. 2. Select the file type for which you want to create a template. 3. Click Templates. 4. In the Templates tab, do one of the following. ● To create a new template, click Add Template, make your settings, and click Create. ● To update an existing template, click Add Template, enter the name of the template that you want to update, and click Create. 5.
File Operations Templates Include Clips If this option is activated, clips are saved in the template. Include Track and Master Plug-ins If this option is activated, track plug-ins and master plug-ins are saved in the template. Include Markers If this option is activated, markers are saved in the template. Attach Audio File Format If this option is activated, whenever you open the Render dialog, the audio file configuration specified below is proposed by default.
File Operations File Renaming 5. In the File Explorer/macOS Finder, delete the templates. Renaming Templates PROCEDURE 1. Select File > New. 2. Select the file type for which you want to rename templates. 3. Click Templates. 4. Click Explore. 5. In the File Explorer/macOS Finder, rename the templates. Setting Templates as Default You can set a template as the default template that opens when you click New on the command bar. PROCEDURE 1. Select File > New. 2.
File Operations Deleting Files Renaming Files PREREQUISITE If you want to rename a file that is referenced by other files, open the files that reference the file that you are about to rename in WaveLab Elements. PROCEDURE 1. Open the file that you want to rename. 2. Select the File tab. 3. Click Info. 4. In the Name section, enter the new name and/or a new file location. 5. Select a file suffix from the pop-up menu. 6. Click Apply Changes.
File Operations Work Folders vs. Document Folders RELATED LINKS Specifying Folders on page 58 Audio Tab on page 260 Work Folders vs. Document Folders WaveLab Elements distinguishes between two types of folders: work folders and document folders. ● In work folders, temporary files are saved. ● Document folders contain WaveLab Elements-specific files, such as audio files, audio montages, etc. Specifying Folders You can specify which document folder should open when you perform an open or save operation.
File Operations Exporting to SoundCloud compressed file formats, such as MP3 files. To prevent the cache folder from growing indefinitely, WaveLab Elements checks the date of each file in this folder and deletes files that were created before a specific number of days. You can specify the number of days with the Delete Files Older Than option. If Use Cache Folder for Decoded Files is deactivated, the compressed files are decoded each time they are opened.
File Operations Copying Audio Information to the Clipboard AFTER COMPLETING THIS TASK After uploading the audio file, you can edit the privacy settings and add metadata in SoundCloud. Copying Audio Information to the Clipboard You can copy information about the name and location of the selected audio file, including any selection information and cursor position. This information can be pasted into an external text application.
Playback This chapter describes the methods for controlling playback and transport functions. Transport Bar With this command bar you can control playback of an audio file or audio montage, navigate between various positions in an audio file or audio montage, and open the Recording dialog. The transport bar is available in the Audio Editor and in the Audio Montage window. By default, the extended transport bar options are hidden.
Playback Transport Bar ● Crossfade (audio montage only) ● Fade In (audio montage only) ● Fade Out (audio montage only) Play until Anchor/Play from Anchor Plays until or from anchor. Pre-roll and post-roll settings are taken into account. Right-click the button to open a menu with related options and auto selection modes. ● If Auto Select Anchor is activated, the anchor is automatically selected according to the editing actions.
Playback Transport Bar Navigation anchors allow you to move the edit cursor to specific positions in the audio file or audio montage. Right-click the Move Playback Position Backwards/ Move Playback Position Forwards buttons to open the Navigation Anchors pop-up menu. Here, you can set the type of navigation anchor. If you click during playback, playback continues from the anchor position. Loop Activates the loop mode. Right-click the loop button to select whether to loop continuously or only a few times.
Playback Transport Bar If the Loop button is activated, the audio selection is looped, if available. Otherwise, the region defined by loop markers is looped. If there are no selection ranges or loop markers, the entire file is looped. The standard play command is not influenced by the Play Audio Range, Play from Anchor, and Play until Anchor options. Stop Button The result of clicking the Stop button or on the transport bar or 0 on your numeric keypad depends on the current situation.
Playback Transport Bar For example, if you have selected Region Start Marker, click somewhere in the area of the region marker pair from which you want to play back from/to. The green anchor marker jumps to the selected anchor. 3. Optional: Activate Perform Pre-Roll and/or Perform Post-Roll. 4. To play back from the anchor marker, click the Play From Anchor button on the transport bar or press F7. To play back until the anchor marker, click the Play Until Anchor button on the transport bar or press F8.
Playback Transport Bar 3. In the wave window or the montage window, do one of the following: ● Make a selection range. ● Click inside the area of a marker pair. ● Click a fade in, fade out, or crossfade. ● Click anywhere in the wave/montage window. ● Drag a marker. Depending on your action, the most appropriate range, or anchor, is selected. For example, if you click inside a marker pair, this region is selected as playback range. The time ruler shows the selected range or anchor.
Playback Transport Bar Skipping Sections During Playback You can automatically skip a selected audio range during playback. This way, you can audition what the material would sound like without specific sections. PROCEDURE 1. On the transport bar, activate Skip Range. 2. Activate Perform Pre-Roll and Perform Post-Roll. 3. If you want to use the Play Audio Range function, activate one of the Ranges modes. 4.
Playback Transport Bar To activate pre-roll and/or post-roll, activate Perform Post-Roll and Perform Pre-Roll on the transport bar. When right-clicking the pre-roll or post-roll button on the transport bar, you can select a pre-roll/ post-roll time. Here, you can also select a play option for the pre-roll/post-roll, and you can open the Pre-Roll and Post-Roll Times dialog. Pre-Roll and Post-Roll Times Dialog This dialog allows you to define a short, an average, and a long pre-roll and post-roll time.
Playback Transport Bar Alt-Space Starts playback from the mouse cursor position. F6 Starts playback of the selected range, depending on the selected option in the Ranges section of the transport bar. F7 Starts playback from the selected anchor, depending on the selected option in the Anchors section of the transport bar. F8 Starts playback until the selected anchor, depending on the selected option in the Anchors section of the transport bar.
Playback Starting Playback From the Ruler When Playback Stops, Restore Previous Transport Settings If this option is activated, the settings are restored to as they were before playback start. This is useful to trigger a special play task, and automatically switch back to the standard settings as soon as playback is finished. Changing the Position of the Transport Bar You can position the transport bar at the top, middle, or bottom of the file window. PROCEDURE 1.
Playback Playback Scrubbing Playback Scrubbing Playback scrubbing helps you find a specific position in an audio file, by restarting playback repeatedly when you click and drag on the time ruler during playback or when using the Play tool. Scrubbing Using the Play Tool PROCEDURE 1. In the Audio Editor, select the Edit tab. 2. In the Tools section, select the Play tool, or press and hold Alt. 3. Click in the wave window. Playback starts at the position where you clicked.
Playback Playback in the Audio Montage Window Scroll View Scrolls the view to keep the playback cursor centered. NOTE If you get dropouts during playback, activate Static View. Playback in the Audio Montage Window Playback in the Audio Montage window works the same way as in the Audio Editor. However, there are some things to note. Mute and Solo Tracks You can mute or solo tracks in an audio montage by using the corresponding buttons in the track control area.
Audio File Editing Audio file editing refers to opening, editing, and saving audio files. Wave Window The wave window displays audio files graphically. Here, you view, play back, and edit individual audio files. The wave window consists of two displays. You can use one display as an overview to navigate through the project and the other as the main view for editing.
Audio File Editing Wave Window You can synchronize the waveform displays so that they display the same part of the audio file, by clicking Sync with Other View. Spectrogram The Spectrogram allows you to view the level intensity of each area in the frequency spectrum. You can use the WaveLab Elements editing tools to edit the spectrogram.
Audio File Editing Wave Window Magnetic Bounds in Audio Files Some positions, such as markers or selection edges, can be defined as magnetic. Dragged elements can snap to these positions. This makes it easier to position items accurately. For example, if you move a marker and it gets close to one of the magnetic bounds, the marker snaps to this position. A label is displayed, indicating the snap position. To place the cursor at a magnetic position, click the time line and keep the mouse button pressed.
Audio File Editing Audio Editor Tabs Activate Zero-Crossing on the Edit tab of the Audio Editor to make sure that the selections that you make are always adjusted so that they start and end at the nearest zero crossing. Setting Up the Zero Crossing Detection You can let selection edges automatically snap to the nearest zero crossing point. In the Audio Files Preferences dialog, you can specify whether to allow snap at high zoom factors, and specify the scan range for the zero crossing detection.
Audio File Editing Audio Editor Tabs Zoom Time Opens a pop-up menu that allows you to adjust the zoom to display the selected time range. Zoom in 1:1 zooms in so that one pixel on the screen represents one sample. To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor dialog, where you can edit the following settings: ● Set Time Range allows you to specify the time range that you want to display.
Audio File Editing Audio Editor Tabs Snap to Zero-Crossing Moves the edit cursor to the nearest zero crossing point. Edit Cursor Position Opens the Cursor Position dialog where you can edit the cursor position. Scroll Start/End Displays the start/end of the audio without moving the cursor. Start of Selection/End of Selection Displays the start/end of the audio selection without moving the cursor. Cursor Displays the cursor position. Playback Static View Deactivates scrolling.
Audio File Editing Audio Editor Tabs Play Tool that allows you to play back the audio file at the position where you click. Time Selection Extend This pop-up menu contains various options for creating or extending selection ranges. Toggle Toggles the current audio selection. All Selects the entire waveform. Channels This pop-up menu allows you to change the channel selection. ● Extend to All Channels extends the current selection range to all channels.
Audio File Editing Audio Editor Tabs Right-click Paste and Crossfade to open a pop-up menu that allows you to select a crossfade type for pasting. ● Linear (Equal Gain) changes the level linearly. ● Sinus (Equal Power) changes the level according to a sine curve, the power of the mix remains constant. ● Square-Root (Equal Power) changes the level according to a square-root curve, the power of the mix remains constant. Cutting Crop Deletes the data outside the selection. Delete Deletes the selection.
Audio File Editing Audio Editor Tabs If this option is deactivated, the name of the start marker is also used for the end marker. Create Marker Allows you to create markers and marker pairs at the edit cursor position. Audio File At Start Allows you to insert an audio file at the start of the active audio file. At End Allows you to insert an audio file at the end of the active audio file. At Cursor Allows you to insert an audio file at the cursor position.
Audio File Editing Audio Editor Tabs Specific Region Processes and renders a specific audio range to an independent file. Specify the region to process on the pop-up menu. Result In Place If this option is activated, the rendered audio range replaces the source audio range. Unnamed File If this option is activated, a temporary untitled file is rendered. Named File If this option is activated, you can specify a name for the rendered file. Output Name Allows you to enter a name for the rendered file.
Audio File Editing File Handling in the Audio Editor Bypass Master Section on Resulting Audio File If this option is activated, playback of the resulting audio file bypasses the entire Master Section. This setting can be toggled by clicking the button at the bottom right of the wave window or montage window. NOTE It is recommended to activate this option, because this way, you do not monitor new files through the effects that have already been applied to them.
Audio File Editing File Handling in the Audio Editor MPEG-1 Layer 2 (.mp2, .mpa, .mpg, .mus) MP2 (sometimes referred to as “Musicam files”) is a common file format in the broadcast industry. Original Sound Quality (.osq, read-only) This is the proprietary lossless compressed audio format of WaveLab. Sound Designer II (.sd2) This audio file format is used by Digidesign applications (such as Pro Tools). The following sample precisions are supported: 8 bit, 16 bit, and 24 bit. U-LAW (.ulaw, .
Audio File Editing File Handling in the Audio Editor AAC (.aac) Advanced Audio Coding (AAC) is a codec that allows lossy compression and encoding scheme for digital audio. NOTE The “$$$” file type is a temporary file format of WaveLab Elements. If you experience a computer crash, you may restore some of your work by opening any “$$$” files on your hard disk.
Audio File Editing File Handling in the Audio Editor ● To save an audio file that has never been saved before, select File > Save As. ● To save an audio file that has been saved before, click the Save button, or select File > Save. 2. In the Save As window, specify a file name and location. 3. Click Save. Saving in Another Format You can change the file format, sampling frequency, sample precision, and stereo/mono status when saving. PROCEDURE 1. Select File > Save As. 2.
Audio File Editing File Handling in the Audio Editor Audio Format Select an audio format that is compatible with the current file type. Channels Specify the number of audio channels for the files to be created. Sample Rate Select a sample rate for the audio file. If you change this setting, a sample rate conversion takes place. IMPORTANT Use this only for simple conversions. For professional results, use the Resample plug-in and add limiting and dithering.
Audio File Editing File Handling in the Audio Editor NOTE ● If you only want to change the sample precision, you can do this in the Audio Properties section of the Info window instead, and then save the audio file. ● For high quality mastering purposes, it is not recommended to change the sample rate and number of channels using the Audio Properties section, but instead use plug-ins and functions of the Master Section.
Audio File Editing File Handling in the Audio Editor Encoder Lets you select the encoder (Fraunhofer or Lame). Constant/Variable Bit Rate The bit rate is related to the quantity of data used to encode the audio signal. The higher the value, the better the quality, but the larger the output file. If you choose Variable Bit Rate, the rate changes, according to the complexity of the audio material. Highest Quality (Slowest)/Fastest Select the quality that you want to achieve.
Audio File Editing File Handling in the Audio Editor Write Check-Sum Allows other applications to check the integrity of the file. Create Long Frames Saves space by writing fewer headers in the file (not compatible with all decoders). AAC Encoding Dialog You can edit the encoding options when you save an AAC audio file. You can open the AAC Encoding dialog from most places where you can select an output file format.
Audio File Editing File Handling in the Audio Editor HE (High Efficiency) is an extension of Low Complexity AAC (AAC LC) and is optimized for low-bit-rate applications, for example, streaming audio. HE v2 enhances the compression efficiency of stereo signals. HE formats provide extremely compressed audio files with a high quality sound. HD is an extension to the MPEG-4 standard and allows lossless audio compression that is scalable to lossy compression.
Audio File Editing File Handling in the Audio Editor Specify as Original Recording Marks the encoded file as the original recording. Write Private Bit This is a custom flag. Write Copyright Flag Marks the encoded file as copyright-protected. Write Check-Sum Allows other applications to check the integrity of the file. Encode Peaks (Ancillary Data) This must be activated for compatibility with specific systems, for example, DIGAS.
Audio File Editing File Handling in the Audio Editor Average Bit Rate If this option is activated, the average bit rate in the file remains constant during encoding. Because the file size is proportional to time, the localization of a given point is easier, but it can result in a lower quality compared to the Variable Bit Rate option. Variable Bit Rate If this option is activated, the bit rate in the file will vary during encoding, depending on the complexity of the material.
Audio File Editing File Handling in the Audio Editor Channels and Bit Rate The available items here depend on the selected encoding method and the output sample rate. VBR (Variable Bit Rate) If this option is activated, the bit rate in the file will vary during the encoding, depending on the complexity of the material. This can produce a better quality/size ratio in the output file. In the Quality field, select the quality. Lower quality settings result in smaller files.
Audio File Editing File Handling in the Audio Editor ● At End ● At Cursor If you select At Cursor, the audio file is cut at the insert position. The part after the cut is moved to the right. 5. On the pop-up menu, select the audio file that you want to insert. RELATED LINKS Magnetic Bounds in Audio Files on page 75 Turning Selections Into New Files You can turn selections into new files via drag and drop or by using the Render tab in the Audio Editor.
Audio File Editing File Handling in the Audio Editor Sample Format Specifies the binary representation of the samples in the file. Byte Order Specifies the order in which bytes should be interpreted. This only applies for 16 bit or more. Channels Specifies the number of audio channels in the audio file. Data to Ignore (Number of Bytes) Specifies how many bytes at the start and end of the audio file are ignored. Sample Rate Specifies the sample rate of the audio file.
Audio File Editing File Handling in the Audio Editor ● To mix the left and right stereo channels when converting to mono, click Mono Mixdown. ● To mix the left channel with the inverse of the right channel when converting to mono, click Mono Mixdown (Subtract Right Channel from Left Channel). The resulting mono wave contains the difference between the channels. For example, this allows you to verify that a wave file really is a true stereo file rather than a mono file converted to stereo format.
Audio File Editing File Handling in the Audio Editor Special Paste Options On the Paste pop-up menu in the Audio Editor, you find additional paste options. ● To access the special paste option, open the Audio Editor, select the Edit tab, and in the Clipboard section, right-click Paste. Overwrite Overwrites data in the destination file, rather than moving data to make room for the inserted audio.
Audio File Editing File Handling in the Audio Editor Moving Audio Using Cut and Paste PREREQUISITE Decide whether you want to use Snap Selection to Zero-Crossing. PROCEDURE 1. In the wave window, make a selection. 2. Use one of the following copy methods: 3. 4. ● In the Audio Editor, select the Edit tab, and click Cut. ● Press Ctrl/Cmd-X. Select how you want to insert the selection: ● If you want to insert the audio, click once at the position in the same file or in another file.
Audio File Editing File Handling in the Audio Editor Dragged section Drop wave Action Stereo Stereo The dragged audio is always inserted into both channels. Stereo Mono Only the left channel is inserted. Mono Stereo What happens depends on the vertical drop position. This is indicated by the cursor shape. The selection can be inserted into only one of the channels, or the same material can be inserted into both channels.
Audio File Editing Changing the Audio Properties ● 3. 4. Press Ctrl/Cmd-C. Select how you want to insert the selection: ● If you want to insert the audio, click once at the position in the same file or in another file. ● If you want to replace a section of audio, select it. To paste the selection, do one of the following: ● In the Audio Editor, select the Edit tab, and click Paste. ● Press Ctrl/Cmd-V.
Audio File Editing Metadata Metadata Metadata consists of attributes that describe the audio contents, for example, the title of the track, the author, or the date the track was recorded. Depending on the file format of the selected audio file, this data varies. When opening an audio file or audio montage, the metadata found in the file is loaded. You can create different metadata presets for audio files and audio montages.
Audio File Editing Metadata Metadata can be entered manually or generated automatically. The following options can be generated automatically: ● Time markers (CART tab) ● USID (BWF, Basics tab) (*) These options cause a file analysis while the file is written, which means that the file writing process can take longer. WaveLab Elements includes several metadata presets. They are used as examples and can be customized to your needs.
Audio File Editing Silence Generator Dialog Metadata Presets In the Metadata dialog, you can save metadata presets and apply these presets to other files. Metadata presets can be applied to WAV, MP3, and AAC files. The Use as Default for New .wav Files option allows you to define a set of metadata as default. When you create a new file, and do not add any metadata, this default metadata is applied to the file when saving or rendering it.
Audio File Editing Silence Generator Dialog ● Background Noise (File Will Be Looped If Needed) allows you to select an audio file containing ambient noise. Gain to Apply to This File lowers or raises the gain of the background noise. Silence Duration As Selection uses the duration of the active audio selection as the duration of the silent section. Specify the duration of the silent section in the value field below.
Audio File Editing Bleep Censor Muting a Selection The Mute Selection function replaces the selection with true silence. PROCEDURE 1. In the wave window of the Audio Editor, make a selection. 2. Select the Insert tab. 3. In the Signal section, click Mute Selection. Bleep Censor The bleep censor allows you to replace a part in an audio file with a tone to cover a swear word, for example. Bleep Censor Dialog The Bleep Censor dialog allows you to define the bleep censor tone.
Audio File Editing Waveform Restoration with the Pen Tool This creates a crossfade at the start and the end of the bleep censor region. 6. Click Apply. Waveform Restoration with the Pen Tool The Pen tool allows you to redraw the waveform in the wave window. This can be used to quickly repair waveform errors. The Pen tool can be used if the zoom resolution is set to 1:8 (one pixel on the screen equals 8 samples) or higher.
Audio Analysis WaveLab Elements provides you with a comprehensive set of tools for analyzing your audio and for detecting any errors. For example, you can use the suite of audio meters or the 3D Frequency Analysis. There are also several tools that help you examine any sample of your audio for errors or anomalies. Global Analysis In WaveLab Elements, you can perform advanced analysis on your audio to identify areas with specific properties.
Audio Analysis Global Analysis Choosing the Analysis Type Several types of analysis can be performed. Each of them takes some time, so make sure that only the types that you need are included in the analysis. Select the analysis types in the Global Analysis dialog by activating them in the corresponding tabs. ● To include the peaks analysis, select the Peaks tab and activate Find Peaks. ● To include the loudness analysis, select the Loudness tab and activate Analyze Loudness.
Audio Analysis Global Analysis Results of the Analysis The Find Peaks fields show the highest peak in the analyzed section and the level of the sample at the wave cursor position at the time of the analysis. Global Analysis – Loudness Tab On this tab, you can make settings that help you find sections that are perceived by the human ear as louder or weaker in volume. To find sections that the ear perceives as significant in volume, you must look at a longer section of audio.
Audio Analysis Global Analysis Threshold (for the Average) Ensures that the average value is calculated correctly for recordings with pauses. The value that you set here determines a threshold below which any detected audio is considered to be silence, and is therefore excluded from average value calculations. Maximum Number of Loudness Points to Report Restricts the number of reported hot points. The highest points are reported.
Audio Analysis Global Analysis The Apparent Sample Precision attempts to detect the actual precision in the audio. This is useful, for example, if you want to check, whether a 24-bit file really uses 24 bits or if it was actually recorded with 16-bit precision and then expanded to 24 bits. Global Analysis – Errors Tab This tab helps you find glitches and sections where the audio has clipped. ● In the Global Analysis dialog, select the Errors tab.
Audio Analysis Global Analysis Error Detection You can detect errors, such as glitches and sections where the audio has clipped. Glitches ● These are disruptions in the audio. Glitches may occur after problematic digital transfers, after careless editing, etc. They manifest themselves as “clicks” or “pops” in the audio. Clipping ● A digital system has a finite number of levels that it can represent properly.
Audio Analysis Global Analysis Checking the Results of the Global Analysis The results of the global analysis are marked with hot points. You can browse through these points to see the results of the analysis. PREREQUISITE In the Audio Editor, select the Analyze tab, click Global Analysis, and perform the analysis. PROCEDURE 1. In the Global Analysis dialog, click the tab that represents the values that you want to check. 2. Check the display for maximum/minimum values in the entire analyzed section.
Audio Analysis 3D Frequency Analysis Focusing Hot Points After a global analysis, you can focus the display on a specific hot point. PREREQUISITE In the Audio Editor, select the Analyze tab, click Global Analysis, and perform the analysis. PROCEDURE 1. Use the Number of Hot Points scroll bar to move the position indicator to the position in which you are. 2. Click Focus. The wave window zooms in on the selected point. The Global Analysis dialog is reduced to the bottom part. 3.
Audio Analysis 3D Frequency Analysis Creating a Graph for 3D Frequency Analysis The length of the selected audio affects the accuracy of the analysis. For short selections, the result is more detailed. Consider making a separate analysis of the attack in which the most drastic variations occur. PROCEDURE 1. In the wave window, select the section of the file that you want to analyze. If you make no selection, the whole audio file is analyzed. 2. In the Audio Editor, select the View tab. 3.
Audio Analysis 3D Frequency Analysis Colors Defines the color scheme of the graph. Background Defines the background color.
Offline Processing Offline processes are useful for a variety of editing purposes and creative effects, for example, if the computer is too slow for real-time processing or if the editing requires more than one pass. After the processing, the audio file is permanently altered. Process Tab Level Gain Opens the Gain dialog where you can apply a gain to change the level of an audio file.
Offline Processing Process Tab ● Square-Root (*) changes the level according to a square-root curve. When used in a crossfade, the loudness (RMS) remains constant during the transition. ● Sinusoid changes the level according to a sine curve. ● Logarithmic changes the level according to a logarithmic curve. ● Exponential changes the level according to an exponential curve. ● Exponential+ changes the level according to a more pronounced exponential curve.
Offline Processing Applying Processing Analysis Global Analysis Opens the Global Analysis dialog where you can analyze peaks, loudness, pitch, DC offset, and errors in the audio file. Other Invert Phase Turns the signal upside down. Applying Processing Processing can be applied to a selection or to a whole file. For some operations processing the entire file is necessary.
Offline Processing Level Normalizer Dialog Level Normalizer Dialog In this dialog, you can change the peak level of an audio file. ● To open the Level Normalizer dialog, select the Process tab in the Audio Editor, and click Level in the Normalizing section. Peak Level Enter the peak level (in dB) that you want the audio selection to have. Stereo Link Applies the gain to both channels. Mix to Mono Mixes the left and the right channel. The resulting mono file has the specified peak level.
Offline Processing Fades in Audio Files The dialog shows a waveform with an envelope curve (initially a straight line). A vertical ruler displays the level in dB, and the horizontal ruler displays the timeline.
Offline Processing Crossfades Creating a Fade In and Fade Out PROCEDURE 1. In the wave window, make a selection. 2. In the Audio Editor, select the Process tab. 3. Depending whether you want to create a fade in or a fade out, select one of the following options in the Fading section: ● To apply the default fade type, click the Fade In or Fade Out icon. ● To select another fade type, click Fade In or Fade Out below the fade icon. From the pop-up menu, select the type of fade that you want to create.
Offline Processing Phase Inverting RESULT The crossfade is created. Any material that originally appeared after the selection in the file into which you paste, is moved so that it now appears after the pasted material. Any excess material in the copied selection appears after the fade at full level. NOTE If both files already have full level sections in the crossfade area (for example, if you have normalized both files), clipping and distortion might occur.
Offline Processing DC Offset DC Offset DC offset means that there is a too large DC (direct current) component in the signal. This most often occurs due to mismatches between various types of recording equipment. A DC offset is problematic for the following reasons: ● It affects the zero crossing position. ● Some processing options do not give optimal results when performed on files with a DC offset. Removing DC Offset PROCEDURE 1.
Offline Processing Time Stretching Source (Audio Selection) Duration If Edit Tempo is activated, you can change the tempo of the audio source. The number of bars and beats and the stretch factor is updated automatically. If Edit Bars is activated, you can set the number of bars and beats and the signature for the audio source. The source tempo and according to the stretch factor is automatically updated. Result Target Duration If this option is activated, the audio source changes its duration.
Offline Processing Pitch Shift ZTX Time Stretching Processor WaveLab Elements uses the ZTX technology for high quality time stretching. Pitch Shift Pitch shift allows you to detect and to change the pitch of a sound, with or without affecting its length. This is useful for fixing an off-key vocal note in a live recording, or for tuning the pitch of a kick drum sample to fit a particular song, for example. Pitch Shifting Dialog In this dialog, you can change the pitch of a sound.
Offline Processing Resample Quality pop-up menu Select whether you want to use the Standard Quality or the Quick Process. Correct Formants If this option is activated, changing the pitch of vocal material gives a more realistic result. When processing non-vocal material, leave this option deactivated, because it uses a slightly slower processing algorithm. NOTE This algorithm might cause a noticeable increase in signal level. Resample You can change the sample rate of a recording.
Audio Montage The audio montage is a multitrack non-destructive editing environment that allows you to arrange, edit, play back, and record audio clips. Non-destructive means that when you delete or change a part of an audio file, the audio is not deleted or permanently changed. Instead, a set of pointers keeps track of all the edits, so that these can be readily reversed.
Audio Montage Montage Window Track Control Area The track control area offers several options regarding the track. Fold/Unfold Track Folds/Unfolds the track. Mute Mutes the track. Solo Solos the track. FX Opens the Effects pop-up menu where you can select effects for the track. A blue icon indicates that a track has track effects. Track number button Opens the track menu that contains track-related options. Track Name Opens the Track Name dialog where you can enter a name for the track.
Audio Montage Audio Montage Tabs Move Track Up Moves the track one position up in the track list. Move Track Down Moves the track one position down in the track list. Remove Track Deletes the active track. Mute Mutes the active track. Solo Solos the active track. Route to Master Section Routes the audio signal of the active track to the Master Section input.
Audio Montage Audio Montage Tabs Time Opens a pop-up menu that allows you to adjust the zoom to display the selected time range. Zoom in 1:1 zooms in so that one pixel on the screen represents one sample. To edit the zoom factor, click Edit Zoom Factor. This opens the Zoom Factor dialog, where you can edit the following settings: ● Set Time Range allows you to specify the time range that you want to display.
Audio Montage Audio Montage Tabs Scroll Start/End Displays the start/end of the audio without moving the cursor. Start of Selection/End of Selection Displays the start/end of the audio selection without moving the cursor. Cursor Displays the cursor position. Playback Static View Deactivates scrolling. View Follows Cursor Automatically scrolls the view to keep the playback cursor visible. Scroll View Scrolls the view to keep the playback cursor centered.
Audio Montage Audio Montage Tabs Paste Pastes the clipboard content. Split Split at Silences Splits the files so that each non-silent section becomes a separate region. If you select this option, you can specify the minimum region duration, the minimum duration of a silent section, and the signal level that should be considered as silence.
Audio Montage Audio Montage Tabs ● If Custom Cue End is activated, you can set the end cue point at a custom position from the end of the clip. This option allows you to edit the gap individually for each clip. If this option is deactivated, a 2 seconds default gap is used. ● End Offset opens the End Cue Point Offset dialog that allows you to set the end cue point at a custom position from the end of the clip. Insert Tab Markers Marker Name Allows you to enter the name of the start and end marker.
Audio Montage Audio Montage Tabs Shape Curve Allows you to select preset fade curves. ● Linear changes the level linearly. ● Sinus (*) changes the level according to a sine curve. When used in a crossfade, the loudness (RMS) remains constant during the transition. ● Square-Root (*) changes the level according to a square-root curve. When used in a crossfade, the loudness (RMS) remains constant during the transition. ● Sinusoid changes the level according to a sine curve.
Audio Montage Audio Montage Tabs Zoom Zoom to Envelope Range Adjusts the view to display the active envelope of the active clip. Level Reset All Resets the envelope to its neutral form. Reset to 0 dB Replaces the segments between the fade in and fade out points with a single neutral segment. Render Tab Source Whole Montage Processes and renders the whole audio range. Specific Region Processes and renders a specific audio range to an independent file. Specify the region to process on the pop-up menu.
Audio Montage Signal Path in the Audio Montage Bypass Master Section If this option is activated, the plug-ins and gain of the Master Section are bypassed when rendering. Auto Save Master Section Preset If this option is activated, the Master Section preset is automatically saved in the audio montage when you render the file. You can load the Master Section preset via the Load Master Section Preset option in the lower right corner of the montage window.
Audio Montage Creating New Audio Montages 10. The stereo channel is processed through the plug-ins of the montage output. 11. The stereo bus is sent to the Master Section input. Signal Path in the Master Section 1. Channels/Sample rate can change at each plug-in slot. 2. Master Section meters 3. Final Effect/Dithering pane in the Master Section 4. Independent meters 5. Playback or file format rendering Creating New Audio Montages PROCEDURE 1. Select File > New. 2.
Audio Montage Creating an Audio Montage from an Audio File Empty (With Same Properties) Creates a new audio montage with the channel settings and sample rate of the original audio montage, without any clips. Exact Duplicate (Using the Same Audio Files) Creates an exact duplicate of the original audio montage and lets the new clips reference to the original audio files. The duplicated audio montage uses the channel settings and sample rate of the original audio montage.
Audio Montage Import Options for Audio Montages 9. Click OK. Import Options for Audio Montages You can import audio files and Audio CD tracks into your audio montage. The following import options are available via the Import section on the Insert tab of the Audio Montage window: ● To import audio files, click Audio Files and select the audio files that you want to import at the edit cursor position on the selected track. If you import a single audio file, the Paste pop-up menu opens.
Audio Montage Assembling the Audio Montage A file with a green checkmark is associated with a valid replacement. A file with a red checkmark is not yet associated with a valid replacement, but there are possible replacement candidates available at the bottom of this dialog. Find Files with the Same Name Instructs WaveLab Elements to find all files with the same name in the folder specified in the Where to Search field. Replace Selected Files With Replaces the missing files with a single specific file.
Audio Montage Assembling the Audio Montage Moving Tracks in the Track View You can change the order of the tracks in the montage window. PROCEDURE 1. In the Audio Montage window, click the number button of a track. 2. On the pop-up menu, select Move Track Up or Move Track Down. Removing Tracks Removing a track with clips also removes the clips. However, the audio files to which the clips refer are not affected. PROCEDURE 1.
Audio Montage Assembling the Audio Montage 3 clips on a track Adding Audio Clips to the Audio Montage You create clips by inserting audio into the audio montage. There are several ways to do this. NOTE You cannot add a mono clip to a stereo track or vice versa. Dragging Audio from the Wave Window PROCEDURE 1. In the wave window of the Audio Editor, select the audio section that you want the clip to refer to. 2. Drag the selection onto a track of the audio montage.
Audio Montage Assembling the Audio Montage 2. In the montage window, select the track where you want to insert the clip. The clip insert position is indicated by the edit cursor. 3. Select the Edit tab and click Paste, or press Ctrl/Cmd-V. 4. Select an insert option from the pop-up menu. Dragging Audio Files From the File Browser Tool Window NOTE The following can also be done from the File Explorer/macOS Finder. PROCEDURE 1. Select Tool Windows > File Browser. 2.
Audio Montage Assembling the Audio Montage Copying Clips From Another Audio Montage If you have opened more than one audio montage, you can copy clips from one audio montage to another, either by using drag and drop or by using copy and paste. Mismatched Sample Rates When Inserting Audio Files When inserting audio files with a different sample rate than the sample rates of the audio montage, WaveLab Elements can create and use resampled versions of the files.
Audio Montage Rearranging Clips Rearranging Clips You can freely arrange clips in the montage window. Active Clips An active clip is the clip that you selected, clicked, or edited last. Only one clip can be active at a time. By default, the active clip is distinguished by a highlighted name label. Some functions can only be processed on a active clip. Right-clicking a clip opens the Active Clip menu.
Audio Montage Rearranging Clips Indicates what happens when you click and drag up or down. Drag left/right Indicates what happens when you click and drag left or right. Drag in any direction Indicates what happens when you click and drag an item in any direction within the audio montage. Drag out of the audio montage Indicates what happens when you click and drag an item out of the audio montage.
Audio Montage Clip Editing ● To select multiple clips, Ctrl/Cmd-click the clips. Clip Context Menus Many editing functions for clips can be accessed via the clip context menus. Depending on where you right-click the clip, different context menus are available. 1 Fade in section Opens the Fade In pop-up menu where you can edit the fade in. 2 Any area of a clip Opens the Active Clip pop-up menu where you can edit the active clip.
Audio Montage Clip Editing Moving and Crossfading Clips You can let clips overlap other clips, move them, and create crossfades between clips. Moving Clips NOTE The channel configuration of the clip must match the destination track. PROCEDURE 1. In the montage window, select the clips that you want to move. 2. Click the clip area, and drag the clips in any direction. While dragging, the info line displays the current start position of the clip.
Audio Montage Clip Editing ● If Free Overlaps is activated, automatic crossfades are created when a clip overlaps another clip on the same track. The length of the overlap determines the length of the crossfade. Options ● If Create Default Fades in New Clips is activated, all new clips get the default fade in and fade out shape and length. For clips that are created by splitting a clip, only the default fade time is used.
Audio Montage Clip Editing Splitting Clips PREREQUISITE Decide whether you want to automatically create crossfades between the left and right clip. To activate/deactivate this option, select the Fade tab, click Options in the Options section, and activate/deactivate Create Default Fades in New Clips. PROCEDURE 1. In the montage window, click the position where you want to split the clip. 2. Position the mouse cursor on the edit cursor position in the top clip area. The cursor becomes a pair of scissors.
Audio Montage Clip Editing Deleting Clips ● Right-click a clip and select Delete. ● Select a clip and press Delete. Clips and Cue Points A cue point is a defined position marker that belongs to a clip. It may be positioned inside or outside the clip. Cue points are displayed as dotted vertical lines. When you move a clip, its cue point is magnetic to any edges, markers, or positions.
Audio Montage Track Activity Indicator Track Activity Indicator The track activity indicator shows the volume level for audio tracks. It is located on the right side of the track control area in the Audio Montage window. The track activity indicator provides an overview of which tracks are playing back audio at what approximate level. Envelopes for Clips For clips in the audio montage, you can create envelopes for level and fades, and for panning.
Audio Montage Envelopes for Clips 3. In the Selector section, open the Envelope Type pop-up menu, and select which envelope to edit. Hiding Envelope Curves All clips display envelopes by default. You can hide these envelopes. However, hidden envelopes are still active. PROCEDURE 1. In the montage window, select a clip. 2. Select the Envelope tab. 3. In the Selector section, open the Envelope Type pop-up menu, and select Hide All.
Audio Montage Envelopes for Clips Changing Overall Level Envelopes of Clips The default envelope curve contains no level envelope points, but you can use it to change the overall level for a clip. PROCEDURE 1. In the montage window, place the mouse cursor on the envelope curve. The mouse cursor takes the shape of a circle with two arrows that point up and down. 2. Click and drag the curve up or down to change the clip envelope level.
Audio Montage Fades and Crossfades in Audio Montages Fades and Crossfades in Audio Montages A fade in is a gradual increase in level and a fade out is a gradual decrease in level. A crossfade is a gradual fade between two sounds, where one is faded in and the other faded out. Creating Fades By default, all clips display fade in and fade out junction points. These can be dragged horizontally to create a fade in or fade out for a clip. You can add envelope points to a fade just as with level envelopes.
Audio Montage Fades and Crossfades in Audio Montages Sinus (*) Changes the level according to the first quarter period of the sine curve. When used in a crossfade, the loudness (RMS) remains constant during the transition. Square-root (*) Changes the level according to the square-root curve. When used in a crossfade, the loudness (RMS) remains constant during the transition. Sinusoid Changes the level according to a half period part of the sine curve. Logarithmic Changes the level logarithmically.
Audio Montage Fades and Crossfades in Audio Montages Exponential+ Changes the level strongly exponential. Applying Default Fades to New Clips All new clips that are imported or recorded in the audio montage get the default fade in and fade out shape and length if Create Default Fades in New Clips is active. In this case, the default crossfade shapes are used. This also applies to clips that are created by splitting clips. PROCEDURE 1. Open an audio montage and select the Fade tab. 2.
Audio Montage Effects for Tracks, Clips, and the Montage Output RELATED LINKS Options for Moving and Crossfading Clips on page 150 Effects for Tracks, Clips, and the Montage Output You can add VST effect plug-ins to individual clips, tracks, or the output of an audio montage. Clip effects affect individual clips only, track effects affect all clips on a track, and the montage output affects the whole audio montage. Only VST 2 and VST 3 plug-ins can be used in the audio montage.
Audio Montage Effects for Tracks, Clips, and the Montage Output NOTE If you want to use a dithering plug-in, place it in the montage output. Effects Window In this window, you can add effect plug-ins to tracks, clips, and the master output, and edit pan and gain settings. ● To open the Effects window, open an audio montage and select Tool Windows > Effects. Menu Clip Effects Displays the plug-ins of the active clip. Track Effects Displays the plug-ins of the active track.
Audio Montage Effects for Tracks, Clips, and the Montage Output Plug-in Map Opens the Plug-in Map dialog that displays all plug-ins that are used in the audio montage and the clips and tracks that are using them. Customize Command Bar Opens the Customize Commands dialog which contains options to hide or show specific command bar buttons. Effects List The effects list displays the effect plug-ins of the selected track, clip, or montage output.
Audio Montage Effects for Tracks, Clips, and the Montage Output Global Gain Section In this section, you can set the global gain for the active audio montage. This gain can be applied before or after the montage output, depending on the setting of the pre/post button on the left of this section. Pre is the default setting.
Audio Montage Effects for Tracks, Clips, and the Montage Output ● ● To add an effect to a clip in the montage window, right-click the clip name, select Add Effect, and select an effect from the menu. ● Removing Effects from Tracks, Clips, or the Montage Output PROCEDURE 1. Open an audio montage. 2. Select Tool Windows > Effects. 3. In the Effects window, select the Clip section, Track section, or Output section. 4. Click the effect that you want to remove, and select Remove Plug-in.
Audio Montage Effects for Tracks, Clips, and the Montage Output Setting Pan and Gain for Effects You can set the Pan and the Gain of the effects for each clip and track individually. PROCEDURE 1. Open an audio montage. 2. Select Tool Windows > Effects. 3. In the Effects window, select a clip or track. 4. Adjust the Pan and the Gain using the controls on the left of the Effects window. For clips, the Gain is applied post-effect.
Audio Montage Effects for Tracks, Clips, and the Montage Output Plug-in Window In this window, you can display the effect plug-ins that are used for a track, clip, or the montage output. Single plug-in window When you add a new effect plug-in to a track, a clip, or the montage output, the plug-in window opens automatically. In the plug-in window, the effects are displayed in a plug-in chain by default. To change the processing order of the effects, you can drag each effect to a new position in the chain.
Audio Montage Effects for Tracks, Clips, and the Montage Output Changing Effects From Within the Plug-in Window PROCEDURE 1. Open the plug-in window for the clip, track, or montage output for which you want to change an effect. 2. Click the plug-in menu icon, and select a new effect from the menu. 3. Optional: If you want to move the changed effect in a plug-in chain window, drag it to another position.
Audio Montage CD Window CD Window The CD window displays the clips of the active audio montage, and lets you write the audio montage to an audio CD. NOTE Each clip in the audio montage corresponds to a CD track in the CD window. You can also adjust pauses between clips, check the conformity to the Red Book standards, add and edit CD-Text, and add UPC/EAN and ISRC codes. When selecting a clip in the montage window, the corresponding clip is highlighted in the CD window.
Audio Montage CD Window Pre-Gain Lets you set the pre-effect gain for the clip. Post-Gain Lets you set the post-effect gain for the clip. ISRC Lets you enter an ISRC code. To change the code, double-click the corresponding cell, and enter a new value. CD-Text Lets you specify the CD-Text. To change the CD-Text, double-click the corresponding cell, and enter a new value. Comment Allows you to enter a comment. To enter a comment, double-click a cell.
Audio Montage Mixing Down – The Render Function 3. In the CD window, select CD > Check CD Conformity. ● If a warning message appears, make corrections and check the CD conformity again. ● If no warning message appears, the audio montage is ready to be written to an audio CD. Mixing Down – The Render Function The Render function allows you to mix down the whole audio montage or a region of it to a single audio file. A mixdown is necessary to produce an audio file from the audio montage.
Audio Montage Notes Window ● If Audio Montage Output is activated, the gain setting of the audio montage is modified so that the audio montage mixdown matches a specific loudness. ● If Master Section Output is activated, the Master Section gain is adjusted so that the audio montage mixdown that is processed through all Master Section plug-ins matches a specific loudness. The audio montage itself is not modified by this operation.
Audio Montage Notes Window You can enter the text directly in this window and use the standard HTML text editor controls to format the text, and to add images and lists. The notes are saved with the audio montage.
Recording You can record audio in the Audio Editor and in the Audio Montage window. Setting Up the Recording Dialog Before you start recording, set up the Recording dialog. PROCEDURE 1. In the Audio Editor or the Audio Montage window, click the Record button, or press * on the numeric key pad. 2. In the File to Create section, open the pop-up menu, and select whether you want to record a named file or a temporary file. 3.
Recording Dropping Markers During Recording Dropping Markers During Recording When you are recording, you can click the marker buttons to add markers to the recorded file. PROCEDURE 1. Open the Recording dialog. 2. Make your settings and start recording. 3. Select the type of marker that you want to drop. ● To drop a numbered generic marker, click the yellow marker button, or press Ctrl/ Cmd-M.
Recording Recording Dialog File to Create Specify whether you want to record a temporary file to be saved later, or record to a file with a specific name and location. Auto Number From If this option is activated and you record multiple files, increasing numbers are added to the file names of the files. Name The name of the file to be written, without the path. When typing, all files in the selected folder that start with the same letters are displayed.
Recording Recording Dialog Auto-Pause if Silence If this option is activated, recording automatically pauses when the audio input level drops below a specified threshold level and stays there for a specific amount of time. Specify the level and the duration on the Values tab. Options Tab On this tab, you can make additional settings for the recording process. Activate Monitoring When Opening Record Window If this option is activated, the meters are activated when the Recording dialog opens.
Recording Recording Dialog Recording Programming – Start Determines the time at which recording starts when the option Auto-Start at Specific Time is activated. Recording Programming – On Tomorrow If this option is activated, you can specify a time on the next day (starting midnight). Recording Programming – Duration Determines the length of the recording if Auto-Stop after Specific Duration is activated. Pause Memory This is a safety buffer when you are using the Pause button.
Recording Recording Dialog Meter Display In the lower part of the Recording dialog, you find a meter display. This is useful for checking the input level and the frequency spectrum of the input signal. You can activate the meters by activating the Monitor checkbox.This is done automatically if Activate Monitoring when Opening Record Window is activated on the Options tab in the Recording dialog. To reset the meters, click the Reset button.
Master Section The Master Section is the final block in the signal path before the audio is sent to the audio hardware, to an audio file, or to the audio meters. This is where you adjust the master levels, add effects, resample, and apply dithering. The settings and effects in the Master Section are taken into account in the following cases: ● When playing back an audio file in the wave window. ● When playing back an audio montage.
Master Section Master Section Window The Master Section consists of the following panes: ● Effects ● Resampling ● Master Level ● Final Effect/Dithering Signal Path The panes in the Master Section window correspond to the processing blocks of the Master Section. The signal passes through these blocks from top to bottom: 1. Audio from WaveLab Elements 2. Effects Reordering the effect slots affects the signal path. 3. Resampling 4. Master Level 5.
Master Section Master Section Window In the Master Section, the signal passes all plug-ins, even if some plug-ins are soloed. However, the sound is not affected by this because the muted plug-ins are bypassed from the playback process stream. Master Section Tools The tools and options at the top of the Master Section window allow you to make various settings before rendering the file, make bypass settings, and decide whether the playback signal passes the Master Section.
Master Section Master Section Window that case, clicking the button informs you about any problems, before playback or rendering. This operation has no effect if playback is already in progress or if there is no active audio file. RELATED LINKS Final Effect/Dithering Pane on page 186 Effects Pane This pane in the Master Section allows you to add up to 5 effect plug-ins in series, and manage them. Fold/Unfold Pane Expands or collapses the pane.
Master Section Master Section Window WaveLab Elements-specific Plug-ins Some specific plug-ins are included in WaveLab Elements, for example, the Resampler plug-in. VST Plug-ins Steinberg’s VST plug-in format is supported by a lot of programs and plug-in manufacturers. You find a number of VST plug-ins included with WaveLab Elements. Other plug-ins can be purchased separately from Steinberg or other manufacturers.
Master Section Master Section Window Switch Effect On/Off If you deactivate a plug-in, it is excluded from both playback and rendering. Presets Opens a menu to save/load presets for this plug-in. Effect Plug-in Presets With WaveLab Elements comes a number of factory presets for the included effect plug-ins. You can use them as they are or as a starting point for your own settings. Third-party plug-ins can provide their own factory presets.
Master Section Master Section Window NOTE The sample rate is used for playback only. This allows you to play back sample rates that your audio device does not support. Sample Rate menu Allows you to select a sample rate. RELATED LINKS Audio Connections Tab on page 9 Master Level Pane This pane in the Master Section allows you to control the master level of the active audio file. Faders The faders in the Master Level pane govern the final output level.
Master Section Master Section Window output level is automatically reduced by -6 dB to avoid clipping. The Mix to Mono option is useful for checking the mono compatibility of stereo mixes, etc. NOTE If Mix to Mono is activated, the indicator for the Master Level pane is lit, even if the master level is not adjusted. This helps you avoid accidentally leaving Mix to Mono activated. Unlink Faders Determines whether you can adjust the faders individually or together.
Master Section Master Section Window Dithering Dithering is the technique of adding small quantities of noise to a signal to reduce the audibility of low level distortion in a digital recording. A small amount of random noise is added to the analog signal before the sampling stage, reducing the effect of quantization errors. By adding a special kind of noise at an extremely low level, the quantization errors are minimized.
Master Section Rendering When to Apply Dithering The basic rule is that you should apply dithering when converting an audio file to a lower precision. For example, preparing a 24-bit file for mastering to CD, that uses 16-bit format. However, even if you are playing back or rendering a 16-bit or 24-bit file to the same precision, you need to apply dithering if you are using any real-time processing in WaveLab Elements.
Master Section Rendering RELATED LINKS Audio File Format Dialog on page 86 Creating Audio File Format Presets on page 189 Creating Audio File Format Presets PROCEDURE 1. In the Audio File Format dialog, specify the audio file format. 2. Open the Presets pop-up menu and select Save As. 3. Enter a name for the preset and click Save. RELATED LINKS Audio File Format Dialog on page 86 In-Place Rendering In the Audio Editor, you can process a section of an audio file or the whole audio file.
Master Section Rendering Rendering an Audio Selection In-Place You can render the plug-ins of a section of an audio file or the whole audio file. PREREQUISITE In the Audio Editor, open the audio file that you want to render, and set up the Master Section. PROCEDURE 1. Optional: If you only want to use some plug-ins of the Master Section, solo the plug-ins that you want to use. 2. In the wave window, select the audio section that you want to process. 3. Select the Render tab. 4.
Master Section Rendering Location Select a folder for the rendered file. Format Opens the Multi Audio File Format dialog, where you can select the file format. Bypass Master Section If this option is activated, the plug-ins and gain of the Master Section are bypassed when rendering. Auto Save Master Section Preset If this option is activated, the Master Section preset is automatically saved in the audio file or audio montage when you render the file.
Master Section Saving Master Section Presets In Place If this option is activated, the rendered audio range replaces the source audio range. Render Tab for Audio Montages The following option on the Render tab is exclusive to rendering audio montages. Part Whole Montage processes and renders the whole audio montage. Saving Master Section Presets You can save all settings that are made in the Master Section as a preset.
Master Section Saving Master Section Presets Presets list Lists all existing presets. Name Lets you specify the name of the preset to save. Save Effects Plug-ins If this option is activated, the effect plug-ins are saved with the preset. Save Resampling Settings If this option is activated, the resampling settings are saved with the preset. Save Master Level Settings If this option is activated, the master level settings are saved with the preset.
Master Section Saving Master Section Presets Now, when restoring a temporarily saved preset or opening a saved preset a dialog with the following options opens: Name Displays the name of the preset. Load/Replace Effect Plug-ins If this option is activated, the active effect plug-ins are removed, and any new plugins are inserted from the top slot.
Master Section Monitoring Background Tasks Save As Opens a dialog where you can specify a name and a location for the preset. Organize Presets Opens the Preset folder of the Master Section, where you can rename or delete presets. Load Preset Allows you to load a Master Section preset via the File Explorer/macOS Finder. For example, this is useful if you want to load a preset that is provided by another source and not located in your default root folder.
Markers Markers allow you to save and name specific positions in a file. Markers are useful for editing and playback. For example, markers can be used for the following: ● Indicate cue points or absolute time locations. ● Highlight problem sections. ● Visually separate tracks. ● Set the wave cursor to a specific position. ● Select all audio between two positions. ● Loop sections in an audio file. There is no limit to the amount of markers that you can have in a file.
Markers Markers Window Markers List The Markers window contains a list of all markers of the active file along with their details and controls. You can create and edit markers from the markers list. Marker numbers Clicking the number of a marker scrolls the waveform to reveal the corresponding marker. Play Pre-Roll Plays back the audio from the marker position with a pre-roll. You can also press Alt and click Play Pre-Roll to play back from the marker position with a short pre-roll.
Markers Markers Window Clip Reference (only available for markers in the Audio Montage window) A marker can be attached to the left or right edge of a clip, and to its waveform. When you move a clip, the corresponding marker moves along. The clip reference column shows the name of the clip. Offset (only available for markers in the Audio Montage window) Shows the distance between the marker and the reference point.
Markers About Creating Markers Filter Menu Use the Filter menu to determine which types of markers are displayed in the markers list and on the timeline. About Creating Markers Markers can be created during playback or in stop mode. You can create specific markers if you already know what you want to mark, or create generic markers. Creating Markers You can create markers in the wave window and montage window in stop mode or during playback. PROCEDURE 1. 2. Do one of the following: ● Start playback.
Markers Deleting Markers Deleting Markers Markers can be deleted in the wave window or the montage window, and in the Markers window. Deleting Markers in the Wave/Montage Window ● In the wave/montage window, right-click a marker and select Delete. ● Drag and drop a marker icon upwards outside the time ruler. Deleting Markers in the Markers Window This is useful if your project has many markers or if the marker that you want to delete is not visible in the wave/montage window. PROCEDURE 1.
Markers Converting Marker Types Converting Marker Types You can convert markers of a specific type to another type. Converting the Type of a Single Marker PROCEDURE 1. In the Markers window, click the marker icon that you want to convert. 2. Select a new marker type from the list. Renaming Markers You can change the names of markers. ● To rename a marker in the wave window or the montage window, right-click a marker, select Rename, and enter a new name.
Markers Selecting the Audio Between Markers Selecting the Audio Between Markers You can select the audio between two adjacent markers or between any two markers. This allows you to select a section that has been marked. ● To select the audio between two adjacent markers, double-click between two adjacent markers in the wave window or the montage window.
Markers How Marker Information is Saved ● When you open a file that includes markers that were added in WaveLab Elements, and markers that were added in another application, all markers are displayed in WaveLab Elements.
Metering WaveLab Elements contains a variety of audio meters that you can use for monitoring and analyzing audio. Meters can be used to monitor audio during playback, rendering, and recording. Furthermore, you can use them to analyze audio sections when playback is stopped. Meter Windows There can only be one instance of each audio meter. The axis of most audio meters can be rotated, to view the graphics horizontally or vertically.
Metering Level Meter Level Meters The Level Meter shows the peak level and the average loudness in the following way: ● The peak level meters display the peak levels of each channel, graphically and numerically. ● The VU meters measure the average loudness (RMS) of each channel. These meters have a built-in inertia, evening out loudness variations over a user-defined time span. If you are monitoring playback or the audio input, you can see two vertical lines following each VU meter bar.
Metering Spectroscope Ballistics – Resolution Sets the time that is used to determine the loudness. The smaller this value, the more the VU meter behaves like the peak meter. Ballistics – Range Inertia Sets the time that is used to determine the recent minimum and maximum value lines, and therefore determines how quickly these respond to changes in loudness. Global Colors Section In this section, you select colors for the meter background, marks (scale units), and grid lines.
Metering Oscilloscope If you are analyzing stereo audio, the Oscilloscope normally shows the separate levels of the two channels. However, if you activate Show Sum and Subtraction on the Functions menu, the upper half of the Oscilloscope shows the mix of the two channels and the lower half shows the subtraction. Oscilloscope Settings In the Oscilloscope Settings dialog, you can adjust the display colors, and activate/deactivate Auto-Zoom.
Writing Operations To start the CD/DVD writing process, you must have completed all CD/DVD writing preparations. Write Audio CD Dialog In this dialog, you can write your audio montage to an audio CD. ● When you want to write audio montages to an audio CD, open the CD window, and select Functions > Write Audio CD. Device Allows you to select the disc writer that you want to use. NOTE On the Mac, insert a medium in the drive after opening WaveLab Elements.
Writing Operations Erase Optical Media Dialog Device Information Opens the Device Information dialog that shows information about the selected device. Erase Optical Disc Erases the optical disc present in the selected drive, provided it is a rewritable medium. Bypass Master Section If this option is activated, the audio signal is not processed through the Master Section before being written to the medium. Speed Allows you to select the writing speed.
Writing Operations About Writing Audio Montages Force Erasing Even If a Disk Appears to Be Blank If this option is activated, the disc is erased, even if it is declared as blank. Use this option to make sure that discs that were partially or minimally erased are fully erased. About Writing Audio Montages You can write audio montages to an audio CD. Writing an Audio Montage to an Audio CD PREREQUISITE Set up your audio montage and make your CD writing settings in the Global Preferences.
Writing Operations About Writing Audio Montages CD-Text CD-Text is an extension of the Red Book Compact Disc standard and allows you to save text information such as title, songwriter, composer, and disc ID on an audio CD. The text data is then displayed by CD players that support the CD-Text format. The CD-Text can also be included in the audio CD report.
Writing Operations Data CD/DVD Projects Restrict to ASCII To ensure the maximum compatibility with CD players, it is recommended to restrict the characters to ASCII when using the Western European option. If this option is activated, and you type a non-compatible character, a ? character is displayed. Enable CD-Text Writing If this option is activated, the CD-Text is written onto the CD.
Writing Operations Data CD/DVD Projects Media Allows you to select the media type you want to write. If the media size that you want to use is not listed, select the media type that offers the size closest to your requirements. Volume Name Allows you to specify the volume name of the CD/DVD. Open File Explorer/macOS Finder Opens the File Explorer/macOS Finder to show the location of the selected file. Remove Selected Files and Folders Removes the selected files and folders from the CD/DVD project.
Writing Operations Data CD/DVD Projects Device Allows you to select the disc writer that you want to use or select ISO Image to write a file on the hard drive. Writing an ISO image creates a copy of a future optical medium. NOTE On the Mac, open WaveLab Elements without a medium in the drive. Otherwise, the drive is under the control of the operating system and is not available for WaveLab Elements. Refresh Scans the system for connected optical devices. This is done automatically, when this dialog opens.
Writing Operations Audio CD Formats Verify After Write If this option is activated, the data on the medium is automatically verified after the writing process. Eject Before Verifying If this option is activated, the disc is ejected and retracted before the verification process, to force the drive out of the write state. NOTE This is only possible if the disc can be retracted automatically. Eject After Completion If this option is activated, the disc is ejected after the writing operation.
Writing Operations Audio CD Formats Track sub-index On advanced CD players, a track can be divided into sub-indexes (sometimes called only indexes). These are used to identify important positions within a track. There can be 98 sub-indexes in each track. However, because it is difficult and timeconsuming to search for and locate to a sub-index, many CD players ignore this information. Pause A pause is added before each track. Pauses can be of variable lengths.
Writing Operations Audio CD Formats Media Catalog Number and there is one such code per disc. These codes are provided by your publisher or clients. UPC is a 12-digit barcode widely used in the USA and Canada. EAN-13 is a 13-digit barcoding standard (12 + a checksum digit) defined by the GS1 standards organization. EAN is now renamed as International Article Number, but the abbreviation has been retained.
Loops This chapter describes various operations that are related to looping. Looping is used to simulate the infinite or at least very long sustain of many instrumental sounds. WaveLab Elements has tools for creating smooth loops, even for the most complex types of sounds. Basic Looping Looping a sound allows you to repeat a section of the sample indefinitely in order to create a sustain of unlimited length. Instrumental sounds in samplers rely on looping organ sounds, for example.
Loops About Refining Loops We suggest that you use this method for setting up the basic length of the loop and then use the Loop Tweaker and Loop Tone Uniformizer for optimizing. About Refining Loops The Loop Tweaker tool allows you to refine a region of audio for seamless looping. Use the Loop Tweaker to tweak an existing loop selection so that it loops perfectly or use it to create a loop from material which is not perfectly suited to create a loop.
Loops About Refining Loops PROCEDURE 1. In the Audio Editor, select the loop that you want to refine by clicking between its loop start and loop end marker. 2. Select the Process tab. 3. In the Loop section, click Tweaker. 4. In the Loop Tweaker dialog, refine your loop. 5. Click Apply. Moving Loop Points Manually If your loop still has glitches or bumps at the transition points, you can use the Loop Tweaker tool to move the points in small steps to remove the glitch.
Loops About Refining Loops Temporarily Saving Loop Points Temporarily saving and restoring loop points allows you to compare different loop settings. PREREQUISITE Set up a basic loop and open the Loop Tweaker tool. NOTE ● There are five slots for temporarily saving loop points for each wave window and montage window. If you have several sets of loops in your file, you must be careful to not recall the wrong set. ● Only loop positions are temporarily saved. PROCEDURE 1.
Loops About Refining Loops NOTE Do not move the loop points after you have performed a crossfade. The waveform has been processed specifically for the current loop settings. AFTER COMPLETING THIS TASK ● You can check the crossfade visually by opening the Loop Points Adjustment tab and activating Display Processed Audio. If this is activated, the display shows a preview of the crossfaded waveform. If this option is deactivated, the display shows the original waveform.
Loops About Refining Loops Loop Points Adjustment Tab The top of this dialog shows the beginning and the end of the waveform between the loop markers. The bottom of this dialog offers the following options: Loop End – Inner Arrows Move the loop end points to the left/right. Loop End – Outer Arrows Invokes an automatic search for the nearest good loop point to the left/right of the loop end point and moves the end point to that position.
Loops About Refining Loops Zoom Sets the zoom factor. Current Correspondence Indicates how well the waveforms near the loop points match one another. The left value estimates the similarity across several wave cycles, while the right value estimates the similarity of the few samples near the loop points. The higher the values, the better the match. Aimed Correspondence (0-1000) Sets up the automatic search for good loop points.
Loops About Refining Loops Length Determines the length of the crossfade. Generally, you want the crossfade to be as short as possible, with an acceptable result. NOTE ● Using a long crossfade smoothens the loop. However, more of the waveform is processed, which changes its character. ● A shorter crossfade affects the sound less, but the loop is not as smooth. Shape (from Equal Gain to Equal Power) Determines the shape of the crossfade.
Loops Looping Audio Which Is Not Very Well Suited for Looping Looping Audio Which Is Not Very Well Suited for Looping Sounds that constantly decay in level or continuously change in timbre are difficult to loop. The Loop Tone Uniformizer allows you to create loops from these kind of sounds. The Loop Tone Uniformizer applies processing to the sound that evens out changes in level and timbral characteristics in order for a sound to loop properly.
Loops Looping Audio Which Is Not Very Well Suited for Looping Uniformizers Tab This tab allows you to specify the methods that are used to even out the sound that you want to loop. Slice Mixing Cuts the loop in slices, which are then mixed together to uniformize the sound. For slice mixing, you need to determine the number of slices. Only experimentation can tell how many slices are needed, but generally, the more slices you have, the more natural the sound.
Loops Sample Attributes Pre-Crossfade Tab This tab allows you to crossfade the end of the loop with the start of the newly processed section so that the transition into the looped section is smoother during playback. Use the envelope drag points or value sliders to adjust the crossfade. You need to use this feature because the Loop Tone Uniformizer changes the timbre only inside the loop. This means that the transition into the loop is not as smooth as expected unless you apply crossfading.
Loops Sample Attributes Editing Sample Attributes PROCEDURE 1. Open the Audio Editor. 2. Select Tool Windows > Sample Attributes. 3. In the Sample Attributes window, click Create. 4. Optional: If you want to automatically detect the pitch of an audio selection, select an audio range, and select Detect from Audio Selection. 5. Specify the sample attributes. 6. Save the audio file to save the sample attributes settings in the audio file. The sample attribute is only saved in WAV and AIFF files.
Importing Audio CD Tracks You can read audio tracks from regular CDs and save them as a digital copy in any audio format on your hard disk. Although WaveLab Elements supports a large number of CD drives, there are some restrictions you need to be aware of: ● There are a number of different protocols for retrieving audio from a CD-ROM/CD-R drive. WaveLab Elements supports as many of these methods as possible, but there are no guarantees that it works with any particular drive.
Importing Audio CD Tracks Import Audio CD Dialog Functions Menu CD Info Displays the CD length and the UPC/EAN code, if available. Extract ISRC Codes Reads the ISRC codes and displays them in the track list. Depending on your CD drive, this can take a while. Examine CD-Text Opens the CD-Text dialog where you can view the CD-Text. Not all CD drives support CD-Text. Extract CD-Text Extracts the CD-Text and displays a summary in the track list.
Importing Audio CD Tracks Import Audio CD Dialog Convert Selected Tracks to Audio Montage Extracts the selected audio CD tracks and uses them to create an audio montage. Actions Tab Source Select the CD drive from which you want to import audio CD tracks. Speed Allows you to set the writing speed. The highest speed depends on your writing device and on of the medium present in the device.
Importing Audio CD Tracks Importing Audio CD Tracks Grab Pause before First Track (If Available) If this option is activated, when a section of audio is located before the first track, it is extracted together with the first track. This way, you can import hidden bonus tracks. Use a Japanese CD-Text Decoder If this option is activated, CD-Text is interpreted as Japanese the next time it is extracted. Create Peak File If this option is activated, a peak file is created together with the rendered files.
Importing Audio CD Tracks Searching Track Names on the Internet RESULT The tracks are imported to the specified location. Searching Track Names on the Internet You can search for information about your CDs using the FreeDb database of CD information. PREREQUISITE You must be connected to the Internet to use the FreeDb function. PROCEDURE 1. Insert a CD into the CD-ROM/CD-R device. 2. Select File > Import. 3. Click Import Audio CD. 4.
Importing Audio CD Tracks Converting Audio CD Tracks to an Audio Montage Converting Audio CD Tracks to an Audio Montage PROCEDURE 1. Insert a CD into the CD-ROM/CD-R device. 2. Select File > Import. 3. Click Import Audio CD. 4. Optional: In the Import Audio CD dialog, on the Options tab, select which information you want to extract from the Audio CD when converting. 5. Decide whether to convert only selected tracks or all tracks.
WaveLab Exchange You can use WaveLab Elements as an external editor for Cubase Pro, Cubase Artist, and Nuendo, and vice versa. IMPORTANT ● WaveLab Exchange is only available for Cubase Pro 8.5.10 or higher, Cubase Artist 8.5.10 or higher, and Nuendo 7.1.20 or higher. ● WaveLab Exchange supports the file format Wave. WaveLab Elements as External Editor for Cubase/Nuendo You can open Cubase/Nuendo events in WaveLab Elements.
WaveLab Exchange Cubase/Nuendo as External Editor for WaveLab Elements Cubase/Nuendo as External Editor for WaveLab Elements When you are working on an audio file or clip in WaveLab Elements, you can open the project of the audio file in Cubase/Nuendo. This allows you to correct issues that you have identified during mixing and correct these issues in the audio file in Cubase/Nuendo.
Podcasts Podcasting is a method of distributing multimedia files over the Internet, for example, for playback on mobile devices and personal computers. A podcast can be downloaded automatically, using software that is capable of reading RSS feeds. RSS (Really Simple Syndication) is a standard for distributing news and other information via the Internet. An RSS news feed sends short messages on a specific topic from a specific web site.
Podcasts Podcast Editor Episode Section In the Episode section, you can create, delete, and move individual podcast episodes. New Adds a new untitled episode. Duplicate Adds a new episode, copying all the information from the existing episode to the new one. Delete Deletes the selected episode. Alternatively, you can exclude an episode from the podcast by deactivating the Enabled box. Cut/Copy/Paste Cuts, copies, and pastes the selected episode.
Podcasts Podcast Editor Update Selected Item Uploads/updates the XML podcast file on the FTP server. It also uploads the media file of the selected item in the list, but only if it is not yet available on the FTP server. Upload/Replace All Items This is the same as above, but it always uploads/replaces all of the media files belonging to the item. This is useful if you have changed the audio data, for example.
Podcasts Podcast Editor Picture (only available for feeds) According to the RSS standard, this picture may not be larger than 144 x 400 pixels, so the picture is automatically resized. Clicking the picture icon opens the specified picture in your default image viewer of your system. Picture icon Publication Date and Time Sets the publication date and time of the feed or episode. Clicking the Now button transfers the current date and time of your system.
Podcasts Global Podcast Options ● Picture ● New URL of Feed ● Hide in iTunes ● Explicit Material The following parameters are available for an episode: ● Subtitle ● Summary ● Keywords (comma separated) ● Author ● Duration ● Hide in iTunes ● Explicit material Global Podcast Options Some additional options are valid for all Podcast Editor tabs. ● To open the Global Podcast Options dialog, open the Podcast Editor, select the Edit tab, and click Global Options.
Podcasts Setting Up a FTP for Podcast Publishing Setting Up a FTP for Podcast Publishing To be able to upload a podcast to your FTP server, you must enter the FTP server details first. PROCEDURE 1. In the Podcast Editor, select the Edit tab. 2. In the Podcast section, click FTP Settings. 3. In the FTP Settings dialog, enter the following details: ● The log-in details for your FTP server. ● The relative path and file name of the podcast (extension .xml). ● 4.
Podcasts Checking the Podcast Host The host name or IP address of the FTP server. User Name The login name to your FTP server. Password The password to the login. Use Passive Mode Keep this activated and only change this if you experience problems with the FTP connection. Feed File Name (with Path) The podcast file name that is displayed on your FTP server (extension .xml), including the relative path.
Customizing Customizing means making settings so that the program behaves and looks the way that you want it to. Customizing the Wave Window and the Montage Window You can set up the wave/montage window by adjusting colors of waveforms, background, cursor lines, etc., and changing the look of the ruler and other window details. Customizing can be done in the following ways: ● By changing the default style. ● By assigning different styles, according to specific conditions.
Customizing Customizing Shortcuts ● 2. For the montage window, select File > Preferences > Audio Montages and select the Style tab. Do one of the following: ● In the Audio Files Preferences, select one of the Conditional options from the popup menu at the top of the dialog. ● In the Audio Montages Preferences, in the Parts list, select one of the Custom entries. 3. Specify a color using the color picker or the RGB fields. 4.
Customizing Customizing Shortcuts ● To trigger an index key command, type the number of the item that you want to jump to and press the corresponding key on your keyboard. EXAMPLE If you want to jump to the 5th marker in your file window, press 5 on your keyboard and then press M. If you want to jump to the 10th file tab, press 10 on your keyboard and then press F.
Customizing Customizing Shortcuts RESULT When you now press the keys/buttons specified in the dialog, the corresponding operation is performed. The key strokes must be executed one after the other. RELATED LINKS Remote Devices Tab on page 11 Generating a List of All Shortcuts You can generate an HTML file or print out a list that contains all shortcuts. PREREQUISITE If you want to print out the list, make sure a printer is connected to your system. PROCEDURE 1. Select File > Preferences > Shortcuts. 2.
Customizing Customizing Shortcuts Search pop-up menu Allows you to select the part of the commands list in which the search is performed. Search field Allows you to search for a command. Use Wildcards If this option is activated, the wildcard characters “*” and “?” can be used. “*” substitutes zero or more characters, and “?” substitutes any character. For example, if Search Keyboard Shortcut is selected, type “*” to display all commands that are already associated with a shortcut.
Customizing Customizing Command Bars Shortcut Definitions Dialog This dialog allows you to define your own customized shortcuts for a particular function. ● To open the Shortcut Definitions dialog, select File > Preferences > Shortcuts, select a command, and click Edit Shortcut. Key Sequence 1st Key Stroke Lets you select the first key of a sequence that can consist of up to four keys. Set the focus to the key stroke field, then press the key combination.
Customizing Plug-in Organization If the 32-bit and 64-bit versions of WaveLab Elements are used on the same system, their settings are shared. An exception to this rule are the following options in the Plug-ins Preferences: ● Additional VST Plug-in Folders ● Ignore Plug-ins Located in the following Subfolders This is because 32-bit plug-ins cannot be used in WaveLab Elements 64 bit and vice versa. RELATED LINKS Plug-ins Preferences on page 253 Deactivating Plug-ins You can deactivate plug-ins.
Customizing Plug-in Organization Customizing Plug-in Groups You can customize the appearance and sorting of plug-ins on the Organize tab of the Plug-ins preferences. ● To update the tree, click the Show Changes button. ● The category labels that are used to create the hierarchy are supplied by the plug-in manufacturers. To change the category name, navigate to the Category Renaming table, click in the Original column, and select the category that you want to rename.
Customizing Plug-in Organization 3. In the Do Not Load the Following Plug-ins section, type in the name of the plug-in that you do not want to open: ● Enter the exact file name, without path and without file extension. ● Enter one name per line. ● If you put “*” in front of the name, any plug-in that contains the name is ignored. Replacing Missing Plug-ins When you open an audio montage and some plug-ins for tracks or clips are missing, you can select plug-ins to replace the missing plug-ins.
Customizing Plug-in Organization General Tab Search Standard VST Plug-in Shared Folders If this option is activated, WaveLab Elements searches for VST plug-ins in the default VST plug-in folders. Information About the Searched Folders Click on the info icon to see in which folders WaveLab Elements searched for plug-ins when it was launched. If you cannot find a plug-in in WaveLab Elements, this helps you to determine whether you have specified the correct folder, for example.
Customizing Plug-in Organization If you put the character * in front of the name, any plug-in that contains the name is ignored. Force Plug-in Detection at Next Launch Analyzes the plug-ins when launching WaveLab Elements the next time. To reduce the start time of WaveLab Elements, the plug-ins are not analyzed every time WaveLab Elements is started. However, WaveLab Elements keeps a list of plug-ins and updates this automatically when a date or size change is detected.
Customizing Plug-in Organization throughout WaveLab Elements, plug-ins that are capable of double precision processing are marked with “64 F” for 64-bit float. NOTE Processing in 64-bit float means double precision but slightly longer process time than 32-bit float. Expand/Collapse Expands/Collapses the folder tree. Search field Allows you to filter the plug-ins list for names. ● Click in the search field, and enter the text that you want to search for.
Customizing Touch Bar (macOS only) Merge Single Submenus Merges submenus that contain another submenu with only a single item in it. Category Renaming The category labels used to create the hierarchy are supplied by the plug-in manufacturers. In this section, you can change the category name. This can also be useful to merge two categories into one, by renaming these two categories with the same name. Submenu with Recently Used Plug-ins If this option is activated, the Recently Used submenu is shown.
Configuring WaveLab Elements You can configure WaveLab Elements according to your needs. NOTE The settings that you make in the preferences are applied when you switch to another WaveLab Elements window. Global Preferences Global Preferences are preferences that apply throughout WaveLab Elements. Before you start working with WaveLab Elements, it is recommended to edit these preferences according to your needs. ● To open the Global Preferences, select File > Preferences > Global.
Configuring WaveLab Elements Global Preferences Synchronization Settings Master Folder Lets you specify where the preference settings are saved. Synchronize at Every Launch If this option is activated, the settings are synchronized whenever WaveLab Elements is launched. Synchronize at Next Launch If this option is activated, the settings are synchronized the next time that WaveLab Elements is launched.
Configuring WaveLab Elements Global Preferences Miscellaneous Options Show Application in High DPI (Windows only) If this option is activated and your display supports high resolution, WaveLab Elements is displayed in high resolution. If your display does not support high resolution, this option will be ignored. NOTE Plug-in windows are not displayed in high-resolution. If plug-in windows appear too small, deactivate Show Application in High DPI.
Configuring WaveLab Elements Global Preferences NOTE Processing in 64-bit float means double precision but slightly longer process time than 32-bit float. Temporary Files allows you to select the precision of temporary files that WaveLab Elements creates when processing audio. By default, WaveLab Elements creates temporary files in 32-bit float. Use the 64 bit float option if you want to create 64-bit float audio files or 32-bit PCM files.
Configuring WaveLab Elements Audio Files Preferences Display Determines how MIDI notes are displayed throughout the application. CD Writing Tab This tab allows you to set a number of parameters for CD writing. CD Writing Use Burnproof Fixes possible buffer underrun errors automatically, provided that the CD writer supports this technology. Allow Disc Overflow Allows WaveLab Elements to attempt writing more data (max. 2 minutes) than the official capacity of the disc.
Configuring WaveLab Elements Audio Files Preferences Save in an Independent Folder If this option is activated, the companion file is not saved in the same folder as the related audio file but in a folder that you can specify. Edit Opens the Folders dialog that allows you to specify where to save the companion files. Show Overview when Opening new Audio Files If this option is activated and you open an audio file, the overview is also displayed.
Configuring WaveLab Elements Audio Files Preferences Snap Selection to Zero-Crossing Do Not Snap at High Zoom Factors If this option is activated, snapping does not occur if the waveform is displayed at a high zoom factor. Scan Range Lets you define how far WaveLab Elements searches a zero-crossing point in the left and right direction. File Tab Default Sample Rate for Files without Header Lets you specify the sample rate of audio files that do not have a header describing this property.
Configuring WaveLab Elements Audio Files Preferences Copy Color Copies the current color to the clipboard. Paste Pastes the color from the clipboard. This Style Is Used If These Conditions Apply Lets you define conditions under which a specific color style is applied. File Extension Is Any Of If this option is activated, the color style is applied to files with the specified extension. Separate extensions with a “;” character.
Configuring WaveLab Elements Audio Montages Preferences Waveform Main Axis The color of the waveform main axis and its style. Waveform 50 % Axis The color of the waveform 50 % axis and its style. Waveform Elements Channel Separator The color of the channel separator line. Cursor (Edit) The color of the edit cursor, its width, and transparency. Cursor (Edit, No Focus) The color of the edit cursor for a file that does not have the focus. Cursor (Play) The color of the cursor during playback.
Configuring WaveLab Elements Audio Montages Preferences Redo Allows you to redo changes that were undone. Hide Hides the selected part. Change Both Channels It is possible to make separate color settings for the left and the right side of stereo clips. If this option is activated, settings for the left side of a clip are automatically mirrored on the right side, and vice versa. Color Picker Lets you select the color for the selected part. Click the surrounding circle to select the hue.
Configuring WaveLab Elements Audio Montages Preferences Locked The colors used for fully locked clips. Muted The colors used for muted clips. Custom These options correspond to the items on the color submenus. You can set up conditions in the This Style Is Used If These Conditions Apply section for when these should be automatically applied. The following color elements are available: Background Top/Bottom The background colors of the clip.
Configuring WaveLab Elements Synchronizing WaveLab Elements Settings on Several Computers Cue Point Line/End Cue Point Line The color of the vertical dotted cue point lines and end cue point lines. Time Grid Lines The color of the time grid if activated in the menu of the time ruler. Synchronizing WaveLab Elements Settings on Several Computers You can make some reference settings available to other WaveLab Elements installations.
Configuring WaveLab Elements Multi-User Settings 8. Copy the startup.ini (Windows) or startup.plist (Mac) of the slave WaveLab Elements station to the settings folder of the other slave WaveLab Elements stations. RESULT All slave WaveLab Elements stations use the settings of the master WaveLab Elements station.
Index A Fades 122 Preferences 262 Saving 85 Saving in another format 86 Templates 54 Audio montage window 131 Edit tab 133 Envelope tab 136 Fade tab 135 Insert tab 135 Render tab 137 View tab 131 Audio montages 26, 129 Assembling 142 Colors 266 Creating 139 Creating from audio file 94, 140 Crossfades 157 Duplicates 139 Fades 157 Preferences 266 Properties 139 Signal path 138 Templates 54 Window 129 Audio properties Changing 101 Info tab 28 Audio ranges Playing back 64 AAC Encoding 90 Metadata presets 10
Index CC121 Controls 13 Remote devices 11 CD Audio CD formats 215 Basic CD formats 215 Data CD 212 Information 234 Recorders 11 Window 168 Writing operations 208 CD-Extra 215 CD-Text 211 Editor 211 Clip Context menu 149 Clip effects Adding 163 Removing 164 Clip envelopes 154 Display 154 Editing 155 Editing curve points 155 Hiding 155 Resetting curve points 155 Selecting 154 Clipping Detecting 113 Loudness Meta Normalizer 170 Master level 185 Clips 143 Adding audio clips to audio montages 144 Audio montage
Index DSP 126 Ducking 156 DVD Data DVD 212 Recorders 11 Writing operations 208 File browser 21 File formats AIFF 83 Changing 87 FLAC 83 MP2 83 MP3 83 MPEG 83 OGG 83 Special file formats 95 Unknown file formats 95 WavPack 83 WMA 83 File tab 27 File tab groups 22 Creating 23 Using 24 Files Copy 52 Deleting 57 Focus 60 Opening 40 Operations 50 Recently used 50 Renaming 56 Rendering 188 Switching between files 17 Temporary 57 Final effect Master Section 186 FLAC 83 Encoding 92 Float files 85 Focus 60 Folders
Index Groups Plug-in groups 252 Tab groups 22 Loudness Global analysis 110 Reference 261 Loudness Meta Normalizer 170 Dialog 170 H M Help 5 Hot points Focusing 115 Markers 114 Magnetic bounds Audio montages 148 In audio files 75 Marker types 196 Converting 201 Markers 196 Binding to clips 202 CART 104 Converting marker types 201 Creating 199 Deleting 200 Duplicating 199 Hiding 200 Hot points 114 Moving 200 Navigating to 200 Recording 174 Renaming 201 Selecting 201 Types 196 Window 196 Master level Mas
Index P Settings 204 Spectroscope 206 Mid/Side Master level 185 Missing files Dialog 141 Missing plug-ins Replacing 253 Mixdown 170 Loudness Meta Normalizer 170 Monitoring Background tasks 195 Mono Handling 83, 99 To stereo 96 Montage output effects 160 Adding 163 Removing 164 Montage window Colors 245 Customizing 245 Mouse position indicator 147 Moving audio 98 MP2 83 Encoding 91 MP3 83 Encoding 88 Metadata presets 104 MPEG MP2 83, 91 MP3 83, 88 Multi computer setup 269 Multi-user settings 269 Mute Track
Index FTP settings 243 Options 242 Publishing 243 Post-roll 67 Dialog 68 Pre-emphasis 217 Pre-roll 67 Dialog 68 Preferences Audio files 262 Audio montages 266 Global 258 Plug-ins 253 Presets 47 Audio file format 189 Deleting 48 Loading 48 Metadata 104 Modifying 48 Saving 47 Temporary 48 Transport bar 69 Processing precision 25 Preferences 260 Properties Audio montage 139 Audio properties 28 Options 35 Time ruler 35 S Sample attributes 228 Editing 229 Window 229 Sample precision 25 Sample rate Conflicts 1
Index System Setting up 8 UPC/EAN 216 V T Volume level Track activity indicator 154 VS Companion files 25 VST plug-ins Adding 252 VU meter Settings 205 Tab groups 22 Creating 23 Using 24 Tabs Colors 51 Spectrogram 74 Unsaved changes indicator 52 Using tab groups 24 Templates 53 Audio file templates 54 Audio montage templates 54 Creating 53 Default 56 Deleting 55 Renaming 56 Tab 53 Tempo Meter format 37 Temporary files 57 Time format Dialog 37 Time ruler 35 Menu 35 Time stretching 125 Dialog 125 Digita