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Table Of Contents
101
Effects reference
Chorus
Chorus works by doubling whatever is sent into it with a
slightly detuned version. “Rate” changes the speed of the
chorus effect. “Width” adjusts how much the signal is de-
tuned. The “Mix” parameter determines how much original
signal you hear versus the affected signal.
Flanger
Flanger works like the Chorus effect in that it doubles the
input signal. Instead of detuning it, however, it delays it
slightly by a gradually changing amount. The “Rate” pa-
rameter adjusts the speed of the effect. “Feedback” deter-
mines the intensity of the typical Flanger sweep. The “Mix”
parameter determines how much original signal you hear
versus the affected signal.
Phaser
The Phaser effect works by applying multiple filters to the
signal. “Rate” determines the speed of the effect. “Feed-
back” determines the intensity of the typical Phaser sweep.
The “Mix” parameter determines how much original signal
you hear versus the affected signal.
Rotary
Rotary emulates a rotating speaker, which is a popular ef-
fect for electronic organ sounds, but also works great for
guitar. The “Speed” parameter adjusts the speed of the
rotation.
Tremolo
Tremolo works by creating a repetitive variation of gain. It’s
sort of like an auto-volume knob. “Rate” determines the
speed of the gain adjustments. “Depth” determines how
wide the variation in gain will be.
Vibrato
Vibrato works by rapidly creating a slight change in pitch.
It’s the same idea as playing a note on a guitar and wiggling
your finger back and forth within the fret. “Rate” changes
the speed of the effect. “Depth” determines how wide the
variation in pitch will be.
Other Effects
Reverb
Reverb is a reverb effect. Reverb allows you make it sound
like your music was recorded in a large hall or cathedral.
The “Mix” parameter determines how much original signal
you hear versus the affected signal. “Time” determines the
length of the reverb, thus creating a sense of space.
StereoEnhancer
StereoEnhancer allows you to spread out your project’s
stereo image. This can create a greater sense of space for
crowded mixes. “Width” determines how wide the image
will be spread.
Instrument parameters
In the following table, the most common instrument pa-
rameters are listed.
Ö Note, however, that some of the preset sounds may
show different parameters. The sheer amount of preset
sounds makes it impossible to describe all the available
parameters.
Option Description
Cutoff This determines the cutoff frequency of the signal.
Resonance Resonance adds a ringing type effect to the signal.
DCF Amount DCF amount determines how much filtering is applied to
each note.
Attack Attack adjusts how quickly you hear the initial hit of a
note.
DCA Decay DCA decay adjusts how each note will fade out.
DCA Sustain DCA Sustain determines how long you hear a note while
is it being played.
DCA Release DCA Release determines how long a note is held for
once it has been released.
DCA Amount DCA Amount is the amount of the DCA envelope.
Drive Drive gives a signal boost making the signal louder.
LFO Frequency LFO stands for “low frequency oscillation”. LFOs are
used to modulate and change a signal. This controls the
frequency that the LFO will operate on.
LFO Level This raises or lowers the volume of the LFO.
FX If the instrument has a certain effect built into it, the FX
parameter controls how much this effect is heard.