2.0

Table Of Contents
100
Effects reference
Introduction
This chapter describes the effects and instruments in-
cluded with Sequel. How to use these is described in the
section “The Track Inspector Page” on page 62.
Track/Global Effects
Delay Effects
PingPongDelay
As the name implies, PingPongdelay creates a bouncing ef-
fect. This will bounce the signal between left and right.
“SyncNote” allows you to sync the bouncing effect to the
tempo. “Feedback” determines how long the delay will last.
Using the “Spatial” parameter you can increase the dis-
tance between the bounces. This sounds great on solos.
The “Mix” parameter determines how much original signal
you hear versus the affected signal.
StereoDelay
StereoDelay is great for giving your tracks a sense of space.
It includes two delays. One for the left channel and one for
the right channel. “SyncNote” allows you to sync the delay
effect to the tempo. “Feedback” determines how long the
delay will last. The “Mix” parameter determines how much
original signal you hear versus the affected signal.
Distortion Effects
AmpSimulator
The AmpSimulator allows you to make it sound like your
tracks were recorded through an electric guitar or bass
amplifier.
“Drive” gives a boost to the signal and simulates an over-
drive pedal. “Bass” adds low end to the signal. “Mid”
boosts the middle frequencies of the signal. “Treble” adds
high end to the signal. “Volume” allows you to give that ex-
tra boost to the signal without adding any distortion.
There are a number of AmpSimulator presets available.
Try out the different presets to find the desired amp sound.
Distortion
Distortion is great for adding crunch to your tracks. This ef-
fect is easy to use with only two parameters, but it is ex-
tremely effective. “Boost” cranks up the distortion amount.
“Output” raises or lowers the signal going out of the effect.
Dynamics Effects
Gate
Gate, as the name implies, allows you to create a “gate”
which will let only audio through if it meets a volume re-
quirement that you control. “Threshold” sets the volume
level that the signal has to reach in order to be heard. “Re-
lease” controls how quickly the “gate” will close after it
has been opened.
Maximizer
Maximizers are commonly used in the mastering stage to
raise the overall level of the mix. The Optimize setting raises
the level of your tracks without clipping the output. Turning
this up all the way creates a “brick wall” type effect that is
often used on drum tracks in electronic music.
Filter Effects
DualFilter
This effect filters out certain frequencies while allowing oth-
ers to pass through. Moving the Position slider changes the
focus frequency of the filter. If the position is higher, only
high frequencies are heard. If the position is lower, only low
frequencies are heard. “Resonance” adds a ringing effect
to the filtered sound.
Modulation Effects
AutoPan
AutoPan automatically moves the track’s signal from left to
right and back again. “Rate” determines how quickly the
signal moves back and forth. “Width” adjusts how far to
the left and right the signal will go.