New Features in Nuendo 6.
Cristina Bachmann, Heiko Bischoff, Christina Kaboth, Insa Mingers, Sabine Pfeifer, Kevin Quarshie, Benjamin Schütte This PDF provides improved access for vision-impaired users. Please note that due to the complexity and number of images in this document, it is not possible to include text descriptions of images. The information in this document is subject to change without notice and does not represent a commitment on the part of Steinberg Media Technologies GmbH.
Table of Contents 4 4 16 18 22 28 30 30 32 47 63 Working with the New Features TrackVersions Instrument Tracks VST Instruments Track Visibility Management Automatic Hitpoint Detection Score Editor Improvements (NEK only) Re-Record Mode ADR Control Room Loudness 73 73 New Plug-Ins About the New Plug-Ins 75 75 75 76 77 80 80 81 Further Improvements Steinberg Hub Drum Maps and VST3 Instruments (NEK only) Track Quick Control Presets Color Management Project Logical Editor Improvements Project Window Impro
Working with the New Features TrackVersions TrackVersions allow you to create and manage multiple versions of events and parts on the same track. TrackVersions are available for audio, MIDI, and instrument tracks. You can also have TrackVersions of the chord track, the signature track, and the tempo track. TrackVersions are useful for the following tasks: • Starting new recordings from scratch. • Comparing different takes and comps. • Managing takes that were recorded in a multi-track recording.
Working with the New Features TrackVersions Duplicate Version Creates a copy of the active TrackVersion for the selected tracks. Rename Version Opens a dialog that allows you to change the TrackVersion name for the selected tracks. Delete Version Deletes the active TrackVersion for the selected tracks. Select Tracks with Same Version ID Selects all tracks that have a TrackVersion with the same ID.
Working with the New Features TrackVersions 6) Duplicate Version Creates a copy of the active TrackVersion for all selected tracks. 7) Delete Version Deletes the active TrackVersion for all selected tracks. This function is only available if the track has more than one TrackVersion. Creating TrackVersions You can create new, empty TrackVersions for selected tracks. PROCEDURE 1. In the track list, select the tracks for which you want to create a new TrackVersion. 2.
Working with the New Features TrackVersions TrackVersion IDs All TrackVersions are automatically assigned an ID. TrackVersions that are created together get the same TrackVersion ID and can be selected together. In the TrackVersions Inspector, the TrackVersion ID is shown in the ID column of the TrackVersion list. In the track list, you can open the TrackVersions pop-up menu to see the TrackVersion ID.
Working with the New Features TrackVersions Assigning a Common ID TrackVersions on different tracks that were not created together have different TrackVersion IDs. TrackVersions with different IDs cannot be activated together. To do this, you must assign a new version ID to these tracks. PROCEDURE 1. Select the tracks and activate the TrackVersions to which you want to assign a common version ID. 2. Select Project > TrackVersions > Assign Common Version ID.
Working with the New Features TrackVersions NOTE If you work with audio tracks, MIDI tracks, instrument tracks, or the chord track, you can also use the TrackVersions Inspector to activate a TrackVersion. RELATED LINKS TrackVersions Inspector Section on page 5 Activating TrackVersions on Multiple Tracks You can simultaneously activate TrackVersions on multiple tracks if these TrackVersions share the same ID. PROCEDURE 1. Select all tracks for which you want to activate a specific TrackVersion. 2.
Working with the New Features TrackVersions 2. Select Project > TrackVersions > Duplicate Version. In the event display, a duplicate TrackVersion is displayed. In the track list, a default version name for the duplicate is shown. NOTE You can also use the TrackVersions Inspector (only available for audio tracks, MIDI tracks, instrument tracks, and the chord track) or the TrackVersions pop-up menu in the track list to duplicate a TrackVersion.
Working with the New Features TrackVersions Deleting Inactive TrackVersions You can remove inactive TrackVersions on one or multiple tracks. This is useful, if you are sure that you do not need these TrackVersions anymore. You can undo this operation, and no audio files are deleted. PROCEDURE 1. Activate the TrackVersions that you want to keep. 2.
Working with the New Features TrackVersions 5. Select Edit > Paste. RESULT The copied range from the first TrackVersion is pasted to the second TrackVersion at the exact same position. NOTE If you want to perform more complicated comping tasks, we recommend to select Project > TrackVersions > Create Lanes from Versions and proceed with the Comp tool.
Working with the New Features TrackVersions TrackVersion Names Each TrackVersion has a default TrackVersion name. If more than one version is available for the track, the TrackVersion name is shown in the track list and in the TrackVersions Inspector section. By default, TrackVersions are named v1, v2, etc. However, you can rename each TrackVersion to your liking. Renaming a TrackVersion PROCEDURE • In the TrackVersions Inspector section, double-click the TrackVersion name and enter a new name.
Working with the New Features TrackVersions 3. Enter a new TrackVersion name and click OK. RESULT In the track list, the new TrackVersion name is shown. NOTE If you want to assign the same ID to TrackVersions, select Project > TrackVersions > Assign Common Version ID. RELATED LINKS Assigning a Common ID on page 8 Adjusting the Track Name Width PROCEDURE 1. Select File > Preferences > Event Display > Tracks. 2. Enter a value in the Default Track Name Width field.
Working with the New Features TrackVersions TrackVersions and Group Editing You can move TrackVersions to a folder track and use Group Editing mode to create and edit the different TrackVersions simultaneously. If Group Editing is activated, all TrackVersion functions affect all TrackVersions within the folder track. Refer to the “Working with tracks and lanes” chapter of the “Operation Manual” for further details about Group Editing.
Working with the New Features Instrument Tracks Creating TrackVersions from Lanes If your project contains lanes and you want to continue working with the TrackVersion functions, you can create TrackVersions from lanes. PROCEDURE 1. Select the tracks for which you want to create TrackVersions. If you only want to convert specific lanes, select these lanes. 2. Select Project > TrackVersions > Create Versions from Lanes. RESULT New TrackVersions are added, one for each separate lane.
Working with the New Features Instrument Tracks 4. Click Edit Instrument to open the instrument panel, and assign the instrument outputs to the activated audio outputs. For more details on how to assign instrument outputs, refer to the description of the instrument. RESULT Your instrument outputs are now routed to dedicated audio outputs and you can mix them using the instrument channels in the MixConsole. Routing Multiple MIDI Tracks to Multi-Timbral Instruments PROCEDURE 1.
Working with the New Features VST Instruments VST Instruments The new VST Instruments window allows you to add VST instruments for MIDI and instrument tracks, giving you an overview of all instruments used in a project. It also offers you access to 8 quick controls for each added instrument.
Working with the New Features VST Instruments 5) Settings Opens the Settings menu, where you can activate/deactivate the following modes: Show VST Quick Controls for One Slot Only shows the VST Quick Controls exclusively for the selected instrument. MIDI Channel follows track selection ensures that the Channel selector follows the MIDI track selection in the Project window. Use this if you work with multitimbral instruments.
Working with the New Features VST Instruments 9) Select Quick Control Layer Allows you to select a program. 10) Read/Write Automation Allows you to read/write automation for the instrument parameter settings. 1) Show/Hide VST Quick Controls Allows you to show/hide the VST Quick Controls for the instrument. 2) Set Remote-Control Focus for VST Quick Controls Allows you to activate the VST Quick Controls to remote-control the instrument.
Working with the New Features VST Instruments • Activate Outputs Allows you to activate one or more outputs for the instrument. • Remote Control Editor Opens the Remote Control Editor. VST Quick Controls VST Quick Controls allow you to remote-control a VST instrument from within the VST Instruments window. • To show the VST Quick Controls on the VST Instruments window, activate the Show/Hide VST Quick Controls button.
Working with the New Features Track Visibility Management Track Visibility Management Configuring the Track List You can configure which tracks are shown or hidden in the track list. You can configure the visibility of tracks in the track list using the following functions: • Filter Track Types • Visibility Inspector tab • Track Visibility Agents • Track Visibility Configurations NOTE You cannot use these features to show or hide lanes.
Working with the New Features Track Visibility Management Filtering Track Types PROCEDURE 1. On the Project window toolbar, click the Filter Track Types button. This opens the Track Types filter. 2. Click a dot to the left of a track type to hide it. RESULT Tracks of the filtered type are removed from the track list and the color of the Filter Track Types button changes to indicate that a track type is hidden. Visibility Tab The Project window Inspector features two tabs: Inspector and Visibility.
Working with the New Features Track Visibility Management Showing/Hiding Individual Tracks The Visibility Inspector tab shows a list of all current tracks. Here you can show and hide individual tracks. • To show or hide a track in the track list, click a dot to the left of a track. • To activate or deactivate several tracks at the same time, select them and press [Return]. • To show a hidden track exclusively, [Shift]-click the dot.
Working with the New Features Track Visibility Management • Click the Track Visibility Agents button on the toolbar. • Open the Visibility Inspector tab and right-click to open the context menu. RELATED LINKS Visibility Tab on page 23 Showing Tracks with Specific Properties • To open the Track Visibility Agents pop-up menu, click the Track Visibility Agents button in the toolbar. Show All Tracks Shows all tracks of your project. Show Only Selected Tracks Shows only the tracks that are selected.
Working with the New Features Track Visibility Management Undoing Visibility Changes You can undo/redo up to 10 visibility changes. PROCEDURE 1. In the Project window toolbar, click the Track Visibility Agents button. 2. Select Undo Visibility Change. Advanced Agents The Advanced Agents submenu features Project Logical Editor presets that allow you to show or hide tracks with specific properties.
Working with the New Features Track Visibility Management Rename Configuration Opens the Rename Configuration dialog that allows you to rename the active configuration. Delete Configuration Allows you to delete the active configuration. Move Configuration to Position This function becomes available if 2 or more configurations exist. It allows you to change the position of the active configuration on the menu.
Working with the New Features Automatic Hitpoint Detection Finding Tracks The Find Tracks function allows you to find specific tracks. This is useful if you have a large project with many tracks or if you have hidden tracks using the track visibility features. PROCEDURE 1. Click Find Tracks above the track list, to open a selector that lists all tracks. 2. In the search field, enter the name of the track. As you type, the selector updates automatically. 3.
Working with the New Features Automatic Hitpoint Detection Using Hitpoints to Locate Audio Positions in the Project Window You can navigate through the hitpoints of an audio event in the Project window. PREREQUISITE Enable Automatic Hitpoint Detection is activated in the Preferences dialog (Editing–Audio). PROCEDURE 1. Select the audio track that contains the audio event for which you want to locate hitpoints. 2.
Working with the New Features Score Editor Improvements (NEK only) Score Editor Improvements (NEK only) Score Inspector The Score Editor Inspector now features two Inspector tabs: Symbols and Inspector. To open an Inspector tab, click its header. • The Symbols tab contains score-related functions. For a description of these functions, refer to the chapter “Working with symbols” in “Part II: Score layout and printing” of the “Operation Manual”. • The Inspector tab contains MIDI-related functions.
Working with the New Features Re-Record Mode Re-Recording PROCEDURE 1. Activate Transport > Re-Record. 2. Activate recording as usual. 3. Hit the Record button again to restart recording. RESULT The project cursor jumps back to the record start position and recording is reinitiated. Pre-roll and pre-count settings are taken into account. NOTE The previous recordings are removed from the project and cannot be retrieved using Undo. However, they remain in the Pool.
Working with the New Features ADR ADR The ADR panel allows you to perform ADR and language dubbing tasks. Sometimes, you must re-record dialogue from production tracks or dub them in a different language. When you do this, the original takes are played back to allow the dubbing actor to listen to the original production track as a guide. The actor can then rehearse the dialogue and re-record it. These tasks can be performed with the ADR functions that are located in the ADR panel of the Marker window.
Working with the New Features ADR ADR Statuses The ADR statuses Rehearse, Record, and Review are transport functions that have been designed specifically for ADR tasks. 1) Rehearse Allows you to play back the take, so that the artist can rehearse it. 2) Record Allows you to record the take on the record-enabled track. 3) Review Allows you to play back the recorded take for review. The ADR statuses take into account all settings in the ADR Setup window.
Working with the New Features ADR • Free Run Activate this mode for more flexibility. It allows you to use the project cursor position as the ADR start position. You can set the project cursor position manually or using a marker in the marker list. Free run mode works as follows: If you click Rehearse, the left locator is set to the project cursor position and playback starts from there. If Pre is enabled, playback starts with the pre-roll that you defined in the ADR Setup window.
Working with the New Features ADR 3) Free Run Mode On/Off Activate this mode to start from the project cursor position. On stop, the cursor returns to the start position by default. You can change this by deactivating Return to Start Position on Stop in the Preferences dialog (Transport page). Deactivate this mode to use the selected cycle marker. Pre-roll and post-roll are determined by the settings on the General tab in the ADR Setup window.
Working with the New Features ADR ADR Setup General Tab 1) Pre-roll/Post-roll Allows you to enter a pre-roll/post-roll value. NOTE In the Preferences dialog (Record–Audio page) you can set a value for Audio Pre-Record Seconds. The post record time corresponds to the post-roll time. 2) ADR Track Assignment Allows you to specify which tracks you want to use as guide, M&E, and mic signal. 3) Record Enable Target Track Allows you to automatically record-enable the target track.
Working with the New Features ADR Video Tab 1) Pre-roll/Post-roll Allows you to enter a pre-roll/post-roll value. NOTE In the Preferences dialog (Record–Audio page) you can set a value for Audio Pre-Record Seconds. The post record time corresponds to the post-roll time. 2) Primary Swipe Activate this to display a bar that swipes from the left to the right side of the Video Player window as a take start indicator. The pre-roll value defines the duration of the swipe.
Working with the New Features ADR 4) Show Dialogue during ADR/Always show Dialogue These options allow you to show the dialogue attribute of the selected marker. Activate Show Dialogue during ADR to display the Dialogue marker attribute as a video overlay in the Video Player window during one of the ADR modes. Activate Always show Dialogue to always display the dialogue marker attribute. 5) Take Length Indicator Activate this to show a take length indicator at the bottom of the Video Player window.
Working with the New Features ADR Signal Switchboard Tab The Signal Switchboard tab allows you to define which signals are heard during the different ADR phases. This helps you to set up different schemes for the dubbing artist and the ADR operator, for example. 1) Control Room section Allows you to specify the track that you hear in the Control Room channel during Rehearse, Record, and Review. Furthermore, you can determine if you want to hear the signal during the preroll, take, and postroll phases.
Working with the New Features ADR Setting Up ADR Tracks To use the available functions in the ADR panel, you must set up your project first. Creating Guide Tracks The guide track is to play back the original dialogue that you want to replace. PROCEDURE 1. Create an audio track or a group and name it so that you can recognize it as the guide track. 2. Set the Output Routing pop-up menu to the stereo out output bus that is set as the Main Mix.
Working with the New Features ADR 4. Activate Monitor for the mic signal track. NOTE If you use a mic signal track, set the Auto Monitoring mode in the Preferences dialog (VST page) to Manual. Otherwise, select Tapemachine Style. Creating Other Tracks The other tracks are designed for recording and for playback of your recordings. PROCEDURE 1. Create as many other audio tracks as you need. 2. In the Inspector of each track, set the Input Routing pop-up menu to your microphone bus. 3.
Working with the New Features ADR Setting Up the ADR Environment Setting up your ADR environment includes importing files and defining takes, assigning ADR tracks, setting up the routing, configuring video overlays, and enabling automatic record for target tracks. Importing Files and Defining Takes Import your files and define the takes that you want to record by creating cycle markers. PROCEDURE 1. Select File > Import > Video File and navigate to the video file that you want to import. 2.
Working with the New Features ADR Setting Up the Routing for Individual Mixes You can define which signals are heard during the different ADR phases and set up different schemes for the dubbing artist and the ADR operator, for example. The routing that you set up is automatically applied when you use the ADR modes. The settings are saved globally. PROCEDURE 1. On the ADR panel, click Setup. 2. In the ADR Setup window, click Signal Switchboard.
Working with the New Features ADR 4. In the Video Overlays section, configure which overlays are displayed in the Video Player window. NOTE To enable the timecode display as an overlay in the Video Player window, select Devices > Device Setup > Video Player. In the Video Playback section, activate Show Timecode. To adjust the display position, use the Position pop-up menu.
Working with the New Features ADR Enabling Automatic Record-Enabling for Target Tracks You can automatically record-enable a track when clicking Rehearse, Record, or Review. PROCEDURE 1. In the Marker window, click Set up Attribute Columns, and activate General > Target Track. The Target Track column is displayed in the Marker window. 2. On the ADR panel, click Setup. 3. In the ADR Setup window, click General. 4. In the Recording section, activate Record-Enable Target Track.
Working with the New Features ADR Switching from Rehearse to Record You can switch from Rehearse to Record without stopping playback. This is useful, if you realize during rehearsing that you want to record straight away. PREREQUISITE You are rehearsing a take. PROCEDURE 1. On the ADR panel, click Record. • If you click Record during the pre-roll phase, playback continues and recording starts only at the take start position.
Working with the New Features Control Room Reviewing Takes PROCEDURE • On the ADR panel, click Review. The take is played back so that the director and the artist can review it. NOTE If you cannot hear the recorded take, open the Signal Switchboard and make sure that Take is activated in Review mode for Other Audio for the Control Room and Cue 1. AFTER COMPLETING THIS TASK: If you are satisfied with the recording, proceed with the next take.
Working with the New Features Control Room Adding Channels to the Control Room To be able to use the Control Room, you need to add the channels that you need first. PROCEDURE 1. Select Devices > VST Connections. 2. Click Studio. 3. Click Add Channel. A pop-up menu lists all available channel types and shows how many instances of each type are available. 4. Select a channel type. For most channel types, a dialog opens, that allows you to choose the channel configuration. 5.
Working with the New Features Control Room Exclusive Assignment of Monitor Channels Generally, the port assignment to the Control Room channels is exclusive. However, it can be useful to create monitor channels that share device ports with each other as well as inputs and outputs. This can be helpful if you use the same speakers as a stereo pair and also as the left and right channels of a surround speaker configuration, for example.
Working with the New Features Control Room Monitor Sources You can set up different monitor sources and use the Control Room Mixer to select the mix sources that you want to listen to. Different monitor sources for dialogue, sound effects, and music are useful in post production setups that require more than one mix bus. You can create up to 8 monitor sources for a mono, stereo or surround speaker configuration.
Working with the New Features Control Room External Inputs You can use external inputs for monitoring external devices, such as CD players, multi-channel recorders, or any other audio source. You can create up to 6 external inputs for a mono, stereo, or surround speaker configuration. NOTE If you select external inputs as input source of an audio channel, you can record them. In this case, you do not need to assign the device ports to the input channel.
Working with the New Features Control Room Control Room Mixer The Control Room Mixer displays information and controls for the channels that you define on the Studio tab in the VST Connections window. The Control Room Mixer is divided into a number of sections that you open by clicking their header. To open several sections simultaneously, use [Ctrl]/[Command]-click.
Working with the New Features Control Room External The External section is only shown if you have added more than one external input in the VST Connections window. To switch to another external input, click the input name and select a new external input from the pop-up menu. Monitor Sources The Monitor Sources section allows you to select which monitor sources are routed to the Control Room. 1) Multiple Monitor Sources Allows you to listen to several submixes at the same time.
Working with the New Features Control Room Cue Channel 1) Activate Cue Channel Allows you to activate/deactivate the cue channel. 2) Source Selectors Allow you to select the source for the cue channel: monitor mix (Mix), external inputs (Ext), or the cue sends (Cues). The signal presence indicators in the upper left corner light up when the source channel is sending data to the cue channel.
Working with the New Features Control Room Channels The Channels section shows the speaker arrangement of the Main Mix bus. You can use the solo functions to listen to individual channels of the Main Mix. You can also use this to test your multi-channel speaker system and make sure that the correct channels are routed to the speakers. 1) Solo Left and Right Channels Allows you to solo the left and right channels. 2) Solo Front Channels Allows you to solo the front channels.
Working with the New Features Control Room Downmix Presets The Downmix Presets section allows you to configure downmix presets. 1) Assign Downmix Preset Allows you to configure a downmix preset for the monitor that is selected in the Monitors section. 2) Select Output Configuration Allows you to select an output channel configuration. Phones Channel 1) Activate Phones Channel Allows you to activate/deactivate the phones channel.
Working with the New Features Control Room 5) Click Level and Click Pan Use the Click Level and Click Pan controls to set the volume and the pan position of the metronome click. 6) Enable Listen for Output Enables the listen bus function. 7) Listen Level Allows you to set the listen level. Control Room Channel The Control Room channel is the representation of the bus that is set up as the Main Mix bus on the Outputs tab in the VST Connections window or the one that is selected as monitor source.
Working with the New Features Control Room 3) Signal Meter Shows the volume for the Control Room output. 1) Source Selectors Allow you to select the source for the Control Room channel. The available sources depend on the channels that you added to the Control Room. The signal presence indicators in the upper left corner light up when the source channel is sending data to the Control Room channel. 2) Dim Signal Activate this to lower the Control Room level by a fixed amount.
Working with the New Features Control Room 4) Talk Off If you add more than 1 talkback channel, Talk Off becomes available. This allows you to deactivate all activated talkback channels. 1) Click Level and Click Pan Use the Click Level and Click Pan controls to set the volume and the pan position of the metronome click for the Control Room channel.
Working with the New Features Control Room The Control Room setup is divided into a number of sections that you open by clicking their headers. Input Gain Setting up the input gain can be useful in the following situations: • To balance the level of external inputs, that is CD players and other sources to the Main Mix level, for A/B comparisons.
Working with the New Features Control Room • To balance the level of your monitor systems, so that switching between sets of speakers does not change the playback volume. Input Phase Reversing the input phase can be useful for external inputs and monitor speaker outputs. Insert Effects Each Control Room channel has a set of insert effect slots. • Use the inserts on the Control Room channel for metering and spectral analysis plug-ins.
Working with the New Features Control Room Setting Up a Cue Mix You can create a cue mix from the fader and pan levels that are used in the MixConsole and change them to meet the needs of the individual performers. PROCEDURE 1. In the MixConsole, select the channels from which you want to copy the settings. 2. In the Control Room, right-click on a cue channel to open the context menu. This applies the function only to this cue channel.
Working with the New Features Loudness Reset Cue Sends Allows you to deactivate the cue sends, to change the send level of all selected channels to 0 dB and to set the signal source to post-fader. This way, any changes to the main mix also change the cue mix. To raise the level of individual cue channels, raise the level on that channel.
Working with the New Features Loudness • Short-Term Loudness Loudness that is measured every second on an audio block of 3 seconds. This gives information about the loudest audio passages. • Momentary Loudness Maximum value of all momentary loudness values that are measured every 100 ms in an audio range of 400 ms. Loudness Range This measures the dynamic range over the whole title in LU (Loudness Units). It reports the ratio between the loudest and the quietest non-silent sections.
Working with the New Features Loudness Loudness Meter The loudness meter allows you to analyze, measure, and monitor the loudness of your project in real-time during playback or mixing. NAVIGATION PATH Devices > Control Room Mixer > Meter > Loudness > Configure Loudness Settings • The green triangle on the left side shows the integrated loudness value. • The gray triangle on the right side shows the short-term loudness.
Working with the New Features Loudness The following parameters are available: 1) Measure Loudness Allows you to activate the loudness measurement. 2) Switch between LU and LUFS Allows you to switch the meter scale between LU (relative values) and LUFS (absolute values). 3) Configure Loudness Settings Opens a dialog with further loudness settings. 4) Reset Loudness Allows you to reset the loudness measurement. 5) Momentary Max. Shows the maximum of all measured momentary loudness values.
Working with the New Features Loudness 9) True Peak Shows the true peak level of the audio. The maximum permitted true peak level in production is -1 dB. 10) Time Shows the duration of integrated loudness measurement. Loudness Settings NAVIGATION PATH Devices > Control Room Mixer > Meter > Loudness > Configure Loudness Settings The following parameters are available: 1) Select Preset Allows you to create, load, and remove loudness presets. 2) Momentary Max.
Working with the New Features Loudness 5) True Peak Allows you to specify a reference value and a tolerance value for the true peak level. If higher values are detected, the clipping indicator in the loudness meter turns red. 6) Switch between LUFS and LU Allows you to switch the meter scale between LUFS (absolute values) and LU (relative values). 7) Switch between EBU +9 Scale and EBU +18 Scale Allows you to switch the meter scale between EBU +9 and EBU +18.
Working with the New Features Loudness Loudness Track Controls 1) Activate Loudness Calculation Allows you to activate the loudness calculation. 2) Enable Recording of Loudness Curve Allows you to record the loudness curve on the loudness track. 3) Switch Between LU and LUFS Allows you to switch the meter scale between LU (relative values) and LUFS (absolute values). 4) Visible Loudness - upper/lower limit Allows you to adjust the visible loudness.
Working with the New Features Loudness Loudness Track Inspector The loudness track inspector shows the most important values of the loudness meter. 1) Short Term Shows the loudness that is measured over a duration of 3 s. 2) Integrated Shows the average loudness that is measured from start to stop. The period of measurement is shown in the Time display. The recommended value for the integrated loudness is -23 LUFS.
Working with the New Features Loudness 2. Activate Enable Recording of Loudness Curve. 3. Play back your project. RESULT The short-term loudness level is measured in real-time at the cursor position. The corresponding loudness curve is written to the loudness track. Measuring Short-Term Loudness Off-Line You can record and display the short-term loudness for a defined section only on the loudness track using off-line analysis. PREREQUISITE You have added the loudness track to your project.
Working with the New Features Loudness • Normalize to Integrated Loudness Activate this to normalize your audio to the integrated loudness value specified in the field to the right. • Max. True Peak Level Activate this to limit the peak levels to the value specified in the field to the right.
New Plug-Ins About the New Plug-Ins The new plug-ins are listed below. Bass Manager This plug-in allows you to achieve full-range sound even if your speakers or your LFE are small. REVelation This plug-in produces a high-quality algorithmic reverb with early reflections and reverb tail. Magneto II This distortion plug-in simulates the saturation and compression of recordings on analog tape machines.
New Plug-Ins About the New Plug-Ins NOTE For detailed information, refer to the following separate documents: “Plug-in Reference”, “HALion Sonic SE”, “Groove Agent SE”, “VST Connect SE”.
Further Improvements Steinberg Hub When you start Nuendo, when you open projects, or when you create new projects using the File menu, Steinberg Hub opens. Steinberg Hub keeps you up to date with the latest information and assists you with organizing your projects. • If you do not want to make use of the functions of Steinberg Hub, select File > Preferences > General and deactivate Use Steinberg Hub.
Further Improvements Track Quick Control Presets 3. In the Drum Maps list of the Drum Map Setup dialog, select Groove Agent SE. The sounds and settings of the Groove Agent SE drum map are displayed to the right. The instruments and pitches correspond exactly those shown in Groove Agent SE. NOTE If you select a MIDI part and select MIDI > Open Drum Editor, the drum sound list shows exactly the same settings.
Further Improvements Color Management Color Management Coloring Tracks, Parts, or Events Manually The Color tool on the Project window toolbar allows you to color each track, part, or event individually. PROCEDURE 1. 2. In the Project window, do one of the following: • To change the color of an event or part, select it. • To change the color of a track, select the track and deselect all its events or parts.
Further Improvements Color Management Resetting the Default Color You can reset the color of a track, part, or event to the default color. PROCEDURE 1. In the Project window, select the event or part that you want to reset to the default color. 2. On the toolbar, select the Color tool, then click again, and select Default Color from the pop-up menu. Project Colors Dialog The Project Colors dialog allows you to set up a different set of colors for items in the Project window.
Further Improvements Color Management Insert New Color before Selection Adds a new color button above the selected color button. Remove Selected Color Removes the selected color. Reset Selected Color Resets the selected color to the factory settings. Increase/Reduce Intensity of all Colors Increases or reduces the intensity of all colors. Increase/Reduce Brightness of all Colors Increases or reduces the brightness of all colors.
Further Improvements Project Logical Editor Improvements Project Logical Editor Improvements The Project Logical Editor has been expanded by additional parameters that allow you to edit the visibility of tracks. NOTE Automation tracks are only affected if they are open. The visibility of scale events cannot be edited. New Parameters New options have been added to the Project Logical Editor. • Select Edit > Process Project Logical Editor > Visibility, and select a visibility option from the menu.
Further Improvements MIDI Monitoring Improvements Suspend All Read/Write Automation Allows you to suspend all read or write automation. Automation Follows Events Activate this button if you want your automation events to follow automatically when you move an event or part on a track. MIDI Monitoring Improvements MIDI Record Preference If you are recording MIDI data and monitor via an external MIDI sound generator, you can activate a new MIDI record preference.