User manual

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device, sample library, manufacturer, and so on, and have no connection to the position of
percussion instruments on ve-line staves.
The following list contains some examples of unpitched percussion instruments from the General
MIDI percussion map.
Bass drum: C2 (MIDI note 36, two octaves below middle C)
Kick drum: D2 (MIDI note 38)
Closed hi-hat: F2 (MIDI note 42)
Cowbell: G3 (MIDI note 56)
Open triangle: A5 (MIDI note 81)
Dorico Elements uses percussion maps to connect the written representation of notes and
playing techniques for percussion instruments to the samples required to play those sounds
back.
NOTE
A percussion map describes which unpitched percussion instruments and their playing
techniques are present in a particular patch, and how to play them back. For example, it
describes which MIDI note to play, and if another MIDI note is needed as a key switch to trigger
particular playing techniques.
A set of percussion maps for the unpitched percussion patches that are part of theHALion
Symphonic Orchestra and HALion Sonic SE factory libraries is provided with Dorico Elements.
They are automatically chosen when you add percussion instruments to your project.
You can dene custom percussion maps for third-party sound libraries or MIDI devices in the
Percussion Maps dialog, in order to obtain correct playback.
RELATED LINKS
Percussion Maps dialog on page 341
Importing percussion maps on page 346
Exporting percussion maps on page 345
Percussion Maps dialog
In the Percussion Maps dialog, you can dene custom percussion maps for third-party sound
libraries or MIDI devices in order to obtain correct playback.
You can open the Percussion Maps dialog in Play mode by choosing Play > Percussion
Maps.
Play mode
Percussion maps
341