9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Preferences
VST
701
remember their mute status and will be unmuted when the group channel is
unmuted.
NOTE
Group Channels: Mute Sources as well does not affect how mute automation
is written. Writing mute automation on a group channel only affects the group
channel and not channels routed to it. When writing the automation you will see
the other channels being muted when this option is checked. However, upon
playback, only the group channel will respond to the automation.
Delay Compensation Threshold (for Recording)
Cubase features full delay compensation - any delay inherent in the VST plug-
ins you use will automatically be compensated for during playback. However,
when you play a VST instrument in realtime or record live audio (with monitoring
through Cubase activated), this delay compensation may result in added latency.
To avoid this, you can click the Constrain Delay Compensation button on the
toolbar or the Transport zone of the Project window. This function tries to
minimize the latency effects of the delay compensation, while maintaining the
sound of the mix as far as possible.
The Delay Compensation Threshold setting is a kind of “tolerance” setting for
the Constrain Delay Compensation function - only plug-ins with a delay higher
than this threshold setting will be affected by the Constrain Delay Compensation
function. By default, this is set to 0.0
ms, which means that all plug-ins will be
affected (e.
g. turned off) when you activate Constrain Delay Compensation. If you
feel that a little latency is acceptable, you can raise this threshold value.
Do not Connect Input/Output Busses When Loading External Projects
Activate this option to load external projects without automatically connecting
their input and output busses to the ASIO ports of your system. If you often work
with projects created on computers that have ASIO configurations different from
the configurations of your own system, this option prevents unwanted audio
connections.
Auto Monitoring
Determines how Cubase handles monitoring (listening to the input signal during
recording). The following options are available:
• Manual
This option allows you to turn input monitoring on or off by clicking the
monitor button in the track list, Inspector, or MixConsole.
• While Record Enabled
With this option you will hear the audio source connected to the channel
input whenever the track is record-enabled.
• While Record Running
This option switches to input monitoring only during recording.
• Tapemachine Style
This option emulates standard tapemachine behavior: input monitoring in
Stop mode and during recording, but not during playback.










