9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Preferences
Transport
698
MIDI Record Catch Range in ms
When you record starting at the left locator, this setting helps you make sure
that the very start of the recording is included. If you raise the Record Catch
Range, Cubase will catch the events played just before the recording start point,
eliminating this problem.
Retrospective Record
If this option is activated, the program captures MIDI input in buffer memory,
even when not recording. The contents of the buffer memory can then be
retrieved and turned into a MIDI part on a record-enabled MIDI track. This
therefore allows you to capture any MIDI notes you play in stop mode or during
playback and later turn them into a recorded MIDI part.
Use the Retrospective Record Buffer Size setting to determine how much MIDI
data can be captured in the buffer.
ASIO Latency Compensation Active by Default
This determines the initial state of the ASIO Latency Compensation button in the
track list for MIDI or instrument tracks.
If you record live on a VST instrument, you usually compensate the latency of your
audio card by playing too early. In consequence, the timestamps are recorded
too early. By activating this option, all recorded events are moved by the current
latency, and playback sounds like during the recording situation.
Replace Recording in Editors
This affects the result of recording in a MIDI editor when Replace Mode is
selected (Linear Record Mode on the Transport panel):
• None
Nothing is replaced, even though Replace Mode is selected.
• Controller
Only controller data is replaced, not notes.
• All
Replace mode works as usual - notes and controllers are replaced when
recording.
Transport
This page contains options related to playback, recording and positioning.
Playback Toggle triggers Local Preview
If this option is activated, you can use the Space on your keyboard to start/stop
“local” playback of the selected file in the Sample Editor or the Pool.
When the Sample Editor is not open or when there is no audio file selected in the
Pool, the Space still toggles the “global” project playback.
If this option is deactivated, the Space is used to start/stop playback of the
project.










