9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Preferences
Editing
683
Split MIDI Controllers
If you split a MIDI part containing controllers, the result depends on this setting:
• If Split MIDI Controllers is activated and the part contains a controller with
a value other than zero at the split position, a new controller event (of the
same type and value) will be inserted at the split position (at the start of the
second part).
• If Split MIDI Controllers is deactivated, no new controller events will be
inserted.
NOTE
If you just split a part and play back the result, it will sound the same regardless
of this setting. However, if you split a part and delete the first half or move the
second half to a different position in the project, you may want to activate Split
MIDI Controllers to make sure all controllers have the correct value at the
beginning of the second part.
Editing - Project & MixConsole
Select Channel/Track on Solo
When you activate this option, a track in the track list or a channel in the
MixConsole automatically gets selected if Solo is activated. Deactivating this
option always keeps the current selection status, regardless of the solo setting
for the tracks.
Select Channel/Track on Edit Settings
When you activate this option, a track in the track list or a channel in the
MixConsole automatically gets selected when you click the respective edit button.
Deactivating this option always keeps the current track/channel selection.
Scroll to selected Track
If you activate this option, selecting a MixConsole channel automatically scrolls
the track list to display the respective track.
Enable Record on Selected MIDI Track
If this option is activated, the selected MIDI tracks are automatically record-
enabled.
Enable Record on Selected Audio Track
If this option is activated, selected audio tracks are automatically record-enabled.
Enable Solo on Selected Track
If this option is activated, the selected tracks are automatically soloed.
Enlarge Selected Track
Activate this option to enter a mode where the selected track in the Project
window will be enlarged. You can adjust the size directly in the track list if the
default enlargement factor does not suit you. When you select another track in
the track list, this track is automatically enlarged, and the previously selected
track is displayed in its previous size.










