9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Preferences
Editing
682
• Jump
In this mode, clicking anywhere on a slider will make the slider handle
instantly move to that position.
• Touch
In this mode, you have to click on the actual slider handle to adjust the
parameter. This reduces the risk of accidentally moving sliders.
• Ramp
In this mode, clicking anywhere on a slider (but not on the actual handle)
and keeping the mouse button pressed causes the handle to move
smoothly to the new position.
• Relative
In this mode, clicking on a slider will not immediately change the setting.
Instead you click and drag up or down – the setting will be changed
according to how far you drag, not according to where you click.
Editing - MIDI
Select Controllers in Note Range: Use Extended Note Context
If this option is activated and you move notes together with their controllers, for
example, in the Key Editor, the extended note context will be taken into account.
This means that controllers between the last selected note and the following note
(or the end of the part) will also be moved. If this option is deactivated, only the
controllers between the first and the last selected note will be moved.
Legato Overlap
Determines the result of the Legato function on the MIDI menu.
• If Legato Overlap is set to 0 Ticks, the Legato function extends each
selected note so that it reaches the next note exactly.
• Setting Legato Overlap to a positive value causes the notes to overlap by
the specified number of ticks.
• Setting Legato Overlap to a negative value makes the Legato function leave
a slight gap between the notes.
Legato Mode: Between Selected Notes Only
If this option is activated, the length of selected notes will be adjusted so that
they reach the next selected note, allowing you to apply Legato only to your bass
line, for example.
Split MIDI Events
If you split a MIDI part in the Project window (with the Cut tool or one of the split
functions) so that the split position intersects one or several MIDI notes, the
result depends on this setting.
• If Split MIDI Events is activated, the intersected notes are split. This
creates new notes at the beginning of the second part.
• If Split MIDI Events is deactivated, the notes will remain in the first part,
but stick out after the end of the part.










