9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Preferences
Editing
680
On Import Audio Files
This setting determines what happens when importing an audio file into a
project:
• Open Options Dialog
An Import Options dialog opens when you import, allowing you to select
whether you want to copy the file to the audio folder and/or convert it to the
project settings.
• Use Settings
Allows you to set the following standard actions:
Copy Files to Working Directory copies the files to the project’s audio
folder before import.
Convert and Copy to Project If Needed copies the files to the project’s
audio folder before import and converts them if the files have a different
sample rate or a lower resolution than the project settings.
Enable Automatic Hitpoint Detection
If this option is activated, and you add an audio file to your project by recording
or by importing, Cubase automatically detects its hitpoints. This allows you to
navigate to hitpoints of an audio file from within the Project window.
Remove Regions/Hitpoints on all Offline Processes
If this option is activated, and you perform offline processing on an audio range
that contains regions, these will be removed.
On Processing Shared Clips
This setting determines what happens when you apply processing to a shared
clip, that is, a clip that is used by more than one event in the project:
• Open Options Dialog
An Options dialog appears, allowing you to select whether you want to
create a new version of the clip or apply the processing to the existing clip.
• Create New Version
A new editing version of the clip is automatically created, and the
processing is applied to that version (leaving the original clip unaffected).
• Process Existing Clip
The processing is applied to the existing clip (which means that all events
playing that clip will be affected).
Default Warping Algorithm
Determines which warp algorithm is used for new audio clips in the project.
Editing - Chords
‘X’ Chords Mute Notes on Tracks That are in Follow Chord Track Mode
This determines what happens when you play back a track that follows the chord
track and the cursor reaches an undefined chord event (X chord). Activate this
option to mute playback. Deactivate this option to continue playback of the last
defined chord event.










