9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Preferences
Editing
678
Select Track on Background Click
This allows you to select a track by clicking in the event display background.
Auto Select Events under Cursor
If this option is activated, all events in the Project window or in an editor that are
touched by the project cursor are automatically selected. This can be helpful
when you rearrange your project, because it allows you to select whole sections
(on all tracks) simply by moving the project cursor.
Cycle Follows Range Selection
If this option is activated, range selections that you make in the Sample Editor
will be mirrored in the Project window as well. This lets you audition a range in
the Sample Editor as a loop with the main transport controls, rather than with
the Audition and Audition Loop controls in the Sample Editor.
Delete Overlaps
If this option is activated and you move, size, or nudge an event so that it partly
overlaps another event, the other event is automatically resized so that the
overlapped (hidden) section is removed. Hold Shift while moving to override this
setting.
Parts Get Track Names
If this option is activated and you move an event from one track to another, the
moved event will automatically be named according to its new track. Otherwise,
the event will retain the name of the original track.
Quick Zoom
If this option is activated, the contents of parts and events will not be
continuously redrawn when you zoom manually. Instead, the contents are
redrawn once you have stopped changing the zoom – activate this if screen
redraws are slow on your system.
Use Up/Down Navigation Commands for Selecting Tracks only
• If this option is deactivated and no event/part is selected in the Project
window, the Up Arrow/Down Arrow keys are used to step through the
tracks in the track list.
• If this option is deactivated and an event/part is selected in the Project
window however, the Up Arrow/Down Arrow keys still step through the
tracks in the track list. Only on the selected track, the first event/part will
also be selected.
• If this option is activated, the Up Arrow/Down Arrow keys are only used to
change the track selection – the current event/part selection in the Project
window will not be altered.
Track Selection follows Event Selection
If this option is activated and you select an event in the Project window, the
corresponding track is also automatically selected.










