9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Video
Preparing a Video Project
622
FireWire DV Output
You have the option to use FireWire ports on the computer to output DV video streams to
external converters such as various camcorders and standalone FireWire to DV conversion
units.
These units can be connected to a television or projector for large format viewing. The
FireWire protocol is capable of transporting data at high speed and is the most common
standard for communicating with video-related peripheral equipment.
IMPORTANT
On Windows systems, it is important that you connect your device to the FireWire port before
launching Cubase. Otherwise it may not be detected properly by Cubase.
Preparing a Video Project
The following sections describe the basic operations necessary for preparing a Cubase
project involving video.
It is advisable to save your video files on a separate hard drive from your audio files. This can
help prevent data streaming problems when using high-resolution video with many audio
tracks.
Importing Video Files
Importing a video file into your project is very straight forward once you know that you have a
compatible video file.
Video files are imported in the same manner as audio files:
• By using the File menu (Import–Video File).
In the Import Video dialog, you can activate the “Extract Audio From Video” option. This
imports any embedded audio streams to a newly created audio track positioned below
the video track. The new track and the clip will get the name of the video file. The new
audio event will start at the same time as the video event, so that they are in sync with
each other.
NOTE
If you try to import a non-supported video file with the Import Video option, the Import
Video dialog displays the text “Invalid or not supported file!”.
• By importing to the Pool first and then dragging to the Project window.
• By using drag and drop from the MediaBay, the Pool, the File Explorer, or the Mac OS
Finder.
When importing video files via the Pool or by using drag and drop, Cubase can automatically
extract the audio from a video file. Whether this happens, depends on the “Extract Audio on
Import Video File” setting in the Preferences dialog (Video page).
When importing video, Cubase automatically creates a thumbnail cache file. The generated
file is stored in the same folder as the video file and gets the name of the file with the suffix
“.vcache”.










