9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Synchronization
Activating VST System Link
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Hearing the network audio
If you are using an external mixing desk, hearing your audio really is not an issue – just plug
the outputs of each computer into the desired channels on the external mixing desk, start
playback on one of the computers, and you are good to go.
However, many people prefer to mix internally inside the computer and just use a desk
for monitoring (or maybe not use any external mixer at all). In this case you will need to
select one computer to be your “main mix computer” and send the audio from your other
computers into this.
In the following example, we assume you are using 2 computers, with computer 1 as your
main mix computer and computer 2 running 2 additional stereo audio tracks, an FX channel
track with a reverb plug-in and a VST instrument plug-in with stereo outputs.
PROCEDURE
1. Set things up so that you can listen to the audio playback from computer 1.
In other words, you need an unused set of outputs, e.
g. an analog stereo output,
connected to your monitoring equipment.
2. On computer 2, route each of the 2 audio tracks to a separate output bus.
These should be busses connected to the digital outputs – let’s call them Bus 1 and 2.
3. Route the FX channel track to another VST System Link bus (Bus 3).
4. Route the VST instrument channel to yet another bus (Bus 4).
5. Go back to computer 1 and check the corresponding 4 VST System Link input busses.
If you start playback on computer 2, the audio should “appear” on the input busses on
computer 1. However, to mix these audio sources you need actual mixer channels.
6. Add 4 new stereo audio tracks on computer 1 and route these to the output bus you
use for listening, e.
g. to the analog stereo outputs.
7. For each of the audio tracks, select one of the 4 input busses.
Now, each computer 2 bus is routed to a separate audio channel on computer 1.
8. Activate monitoring for the 4 tracks.
RESULT
If you now start playback, the audio from computer 2 will be sent “live” to the new tracks on
computer 1, allowing you to hear them together with any tracks you play back on computer 1.
Adding more tracks
What if you have more audio tracks than you have VST System Link busses (physical
outputs)? Then you just use the computer 2 mixer as a submixer: Route several audio
channels to the same output bus and adjust the output bus level if needed.
NOTE
If your audio cards have multiple sets of input and output connections, you can link up
multiple ADAT cables and send audio via any of the busses on any of the cables.










