9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
Synchronization
Working with VST System Link
610
Setting up your software
Now it is time to set up your programs. The procedures below describe how to set things
up in Cubase. If you are using another program on the other computer, please refer to its
documentation.
Setting the sample rate
The projects in both programs must be set to use the same sample rate. Select “Project
Setup…” from the Project menu and make sure that the sample rate is the same in both
systems.
Streaming digital audio between applications
PROCEDURE
1. Create input and output busses in both applications and route these to the digital
inputs and outputs.
The number and configuration of the busses depend on your audio hardware and
on your needs. If you have a system with 8 digital i/o channels (such as an ADAT
connection), you could create several stereo or mono busses, a surround bus together
with a stereo bus, or any combination you need. The important thing is that you should
have the same configuration in both applications – if you have 4 stereo output busses
on computer 1, you want 4 stereo input busses on computer 2, etc.
2. Set things up so that computer 1 plays back some audio.
For example, you could import an audio file and play it back in Cycle mode.
3. In the Inspector or MixConsole, make sure that the channel containing the audio
material is routed to one of the digital output busses.
4. On computer 2, open the MixConsole and locate the corresponding digital input bus.
The audio being played back should now “appear” in the program running on computer
2. You should see the input bus level meters moving.
5. Reverse this procedure so that computer 2 plays back and computer 1 “listens”.
RESULT
Now you have verified that the digital connection works as it should.
NOTE
From this point on in this chapter, we refer to the busses connected to the digital inputs and
outputs as “VST System Link busses”.
Settings for the audio hardware
When you exchange VST System Link data between computers, it is important that the digital
information is not changed in any way between the programs. Therefore, you should open
the control panel (or additional application) for your audio hardware and make sure that the
following conditions are met:
•
If there are additional “format settings” for the digital ports that you use for VST
System Link data, make sure that these are turned off.










