9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
MIDI Editors
Key Editor Operations
502
Editing Events using the Draw Tool
You can draw and edit events in the controller display with the Draw tool. The Draw tool has
the same functionality as the Line tool in Paint mode.
•
To change the velocity of a single note, click on its velocity bar and drag the bar up or
down.
NOTE
When you move the pointer inside a controller lane, the event type value changes
corresponding to the pointer movement. The event type value is displayed below the
event type name, left of the controller display.
Using Continuous Controllers
When a continuous controller is selected for a controller lane, additional data is displayed
on the controller lane. This is due to the fact that MIDI controller data can be recorded or
entered either for an automation track or for a MIDI part.
If automation data already exists for a controller, this is indicated by an asterisk that is
displayed next to the controller name on the Controller Selection and Functions pop-up
menu.
If the automation data is controller data that you have entered in a MIDI editor, the data is
displayed on the controller lane. If the controller data was recorded on an automation track
in the Project window, no events are displayed on the controller lane.
On the controller lane, you can also see the controller curve that is applied before the part
starts. This tells you which controller value is being used at the starting point of the part so
that you can choose the start value accordingly.
Poly Pressure Events
Poly Pressure events are events that belong to a specific note number (key). That is, each
poly pressure event has the following editable values: the note number and the amount of
pressure.
When Poly Pressure is selected on the Controller Selection and Functions pop-up menu,
value fields for the note number and for the amount are shown to the left of the controller
display.
Adding Poly Pressure Events
PROCEDURE
1. Open the Controller Selection and Functions pop-up menu and select Poly Pressure.
2. Click on the keyboard display to set the note number.
The selected note number is displayed in the upper value field to the left of the
controller display.










