9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
MIDI Editors
Key Editor Operations
501
You can use modifier keys to determine the shape of the parabola curve.
• To reverse the parabola curve, press Ctrl/Cmd.
• To change the position of the whole curve, press Alt.
• To increase or decrease the exponent, press Shift.
NOTE
If Snap is activated, the Length Quantize value determines the density of created controller
curves. For very smooth curves, use a small Length Quantize value or deactivate Snap. To
avoid over-dense controller curves which can cause MIDI playback to stutter, use a medium-
low density.
Sine, Triangle, and Square Mode
The Sine, Triangle, and Square modes create events with values that are aligned to
continuous curves.
In these modes, the quantize value determines the period of the curve that is the length of
one curve cycle and the Length Quantize value determines the density of the events. The
lower the Length Quantize note value becomes, the smoother the curve gets.
NOTE
If Length Quantize is set to Quantize Link and you enter data in Sine, Triangle or Square
mode, the density of the events depends on the zoom factor.
You can use modifier keys to determine the shape of the curve.
• To change the phase of the beginning of the curve, press Ctrl/Cmd.
• To change the position of the whole curve, press Alt-Ctrl/Cmd.
• To change the maximum position of the triangle curve or the pulse of the square curve
in Triangle and Square mode, press Shift-Ctrl/Cmd. This creates sawtooth curves.
• You can also set the curve period freely by holding down Shift when you insert events
in Sine, Triangle, or Square mode. Activate Snap, Shift-click and drag to set the length
of one period. The period length will be a multiple of the quantize value.
Paint Mode
In Paint mode, you can draw in multiple notes.
The quantize value determines the density of created controller curves. For very smooth
curves, use a small quantize value or deactivate Snap. However, this creates a large number
of MIDI events, which can cause MIDI playback to stutter in some situations. A medium-low
density is often sufficient.










