9.0
Table Of Contents
- Table of Contents
- Introduction
- Getting Into the Details
- Setting Up Your System
- VST Connections
- Project Window
- Project Handling
- Tracks
- Track Handling
- Adding Tracks
- Removing Tracks
- Moving Tracks in the Track List
- Renaming Tracks
- Coloring Tracks
- Showing Track Pictures
- Setting the Track Height
- Selecting Tracks
- Duplicating Tracks
- Disabling Tracks (Cubase Elements only)
- Organizing Tracks in Folder Tracks
- Handling Overlapping Audio
- How Events are Displayed on Folder Tracks
- Modifying Event Display on Folder Tracks
- Track Presets
- Parts and Events
- Events
- Parts
- Editing Techniques for Parts and Events
- Range Editing
- Playback and Transport
- Virtual Keyboard
- Recording
- Quantizing MIDI and Audio
- Fades and Crossfades
- Arranger Track (Cubase Elements only)
- Markers
- MixConsole
- MixConsole in Lower Zone
- MixConsole Window
- Audio Effects
- Audio Processing and Functions
- Sample Editor
- Hitpoints
- Audio Part Editor
- Controlling Sample Playback with Sampler Tracks (Cubase Elements only)
- Pool
- Pool Window
- Working with the Pool
- Renaming Clips or Regions in the Pool
- Duplicating Clips in the Pool
- Inserting Clips into a Project
- Deleting Clips from the Pool
- Locating Events and Clips
- Searching for Audio Files
- About Missing Files
- Auditioning Clips in the Pool
- Opening Clips in the Sample Editor
- Importing Media
- Exporting Regions as Audio Files
- Changing the Pool Record Folder
- Organizing Clips and Folders
- Applying Processing to Clips in the Pool
- Minimizing Files
- Converting Files
- Conforming Files
- Extracting Audio from Video File
- MediaBay
- Automation
- VST Instruments
- Adding VST Instruments (not in Cubase LE)
- Creating Instrument Tracks
- VST Instruments in the Right Zone (not in Cubase LE)
- VST Instruments Window (not in Cubase LE)
- VST Instruments Toolbar (not in Cubase LE)
- VST Instrument Controls (not in Cubase LE)
- Presets for Instruments
- Playing Back VST Instruments
- About Latency
- Import and Export Options
- VST Quick Controls (not in Cubase LE)
- Installing and Managing Plug-ins
- Remote controlling Cubase
- MIDI Realtime Parameters
- Using MIDI devices
- MIDI Processing
- MIDI Editors
- Common MIDI Editor Functions
- Key Editor
- Key Editor Operations
- Inserting Note Events with the Object Selection Tool
- Drawing Note Events with the Draw Tool
- Modifying Note Values while Inserting Notes
- Drawing Note Events with the Line Tool
- Moving and Transposing Note Events
- Resizing Note Events
- Using the Trim Tool
- Splitting Note Events
- Gluing Note Events
- Changing the Pitch of Chords (Cubase Elements only)
- Changing the Voicing of Chords (Cubase Elements only)
- Chord Editing Section (Cubase Elements only)
- Inserting Chords (Cubase Elements only)
- Applying Chord Events to Note Events
- Drum Map Handling
- Editing Note Events via MIDI Input
- Step Input
- Using the Controller Display
- Selecting Controllers within the Note Range
- Score Editor
- Score Editor Operations
- Drum Editor
- Drum Editor Operations
- Drum Maps
- Chord Functions
- Chord Pads
- Editing Tempo and Time Signature
- Export Audio Mixdown
- Synchronization
- Video
- ReWire (not in Cubase LE)
- Key Commands
- File handling
- Customizing
- Optimizing
- Preferences
- Index
MIDI Editors
Key Editor Operations
500
When you move the pointer inside a controller lane, the event type value changes
corresponding to the pointer movement. The event type value is displayed below the
event type name, left of the controller display.
•
If there is more than one note at the same position, their velocity bars overlap on the
controller lane. If none of the notes are selected, all notes at the same position are set
to the same velocity value when you draw.
To edit the velocity of only one of the notes at the same position, first select the note in
the note display.
•
To select all events on a controller lane, open the Controller Lane Setup pop-up menu
and select the Select all Controller Events option.
•
To use the Object Selection tool to select events in the velocity controller display, press
Alt.
•
To cut, copy, and paste events in the controller display select the event and select
Edit> Cut/Copy/Paste.
When pasting events, the events on the clipboard are added, starting at the project
cursor position and maintaining their relative distances. If a pasted event ends up at
the same position as an existing event of the same type, the old event is replaced.
NOTE
If the speaker icon (Acoustic Feedback) is activated on the toolbar, the notes are played back
when you adjust the velocity. This allows you to audition your changes.
RELATED LINKS
Controller Event Editor on page 503
Editing Events in the Controller Display Using the Line Tool
You can draw and edit events in the controller display with the Line tool.
Line Mode
In Line mode, you can draw events in a straight line.
• To draw a straight line in the controller display, click where you want the ramp to start
and drag the cursor to where you want the ramp to end.
NOTE
If Snap is activated, the Length Quantize value determines the density of created controller
curves. For very smooth curves, use a small Length Quantize value or deactivate Snap. To
avoid over-dense controller curves, which can cause MIDI playback to stutter, use a medium-
low density.
Parabola Mode
In Parabola mode, you can draw events on a parabola curve. This gives more natural curves
and fades. The result depends on the direction from which you draw the parabola.










